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TFC Forge Macro

tfc-forge-macro is a small desktop automation tool for TerraFirmaCraft forging. It records the screen coordinates of the anvil and recipe UIs, then replays mouse clicks against named slots and buttons so you can run repeatable forging sequences.

Table of Contents

What It Does

The macro works by:

  1. Recording the outer rectangle of the anvil and recipe boxes.
  2. Storing button and slot positions as normalized offsets inside those rectangles.
  3. Moving the mouse to named targets such as L, M, D, R, i1, or r1.
  4. Left-clicking each target in order, with configurable timing between clicks.

Because the coordinates are normalized, the same coords.json can usually survive small position changes as long as the UI layout stays consistent. If your resolution or UI scale changes, you can refresh the saved rectangles without fully recalibrating everything.

Requirements

  • Python 3.12+
  • pynput
  • A desktop session where Python is allowed to control the mouse and keyboard
  • The TerraFirmaCraft anvil UI open and visible, and an ingot with more than one page worth of recipes (like wrought iron) when you run the setup.py script
  • The TerraFirmaCraft anvil UI open and visible when you run the macro
  • uv installed if you want to use it to install the dependencies and run the scripts

Quick Start

  1. Install uv (a rust based python package manager)
  2. Clone this repository
  3. Install the dependencies using uv
uv sync
  1. Open TerraFirmaCraft and open the anvil UI with an ingot with more than one page worth of recipes (like wrought iron) in your inventory (not in the top left inventory slot).
  2. Run a full calibration once:
python setup.py -f
  1. Test the macro:
python main.py -s 2000
  1. Once you confirm the clicks land correctly, run longer sequences directly or from a file. (The -s 2000 is a 2 second delay before the macro starts, you can remove it if you want the macro to start immediately).

Installation (details)

Option 1: Use uv

From the tfc-forge-macro folder:

uv sync

Then run commands with:

uv run python setup.py --help
uv run python main.py --help

Option 2: Use a normal virtual environment

python -m venv .venv
.\.venv\Scripts\activate
pip install pynput

Then run:

python setup.py --help
python main.py --help

Coordinate Setup

setup.py is interactive. It waits for you to click points on the screen and writes the results to coords.json.

Press Esc at any time during setup to abort.

Full Setup

Run this the first time, or any time the stored offsets are wrong:

python setup.py -f

Full setup records:

  • Anvil outer box: tl, br, width, height. (tl stands for top left corner, br stands for bottom right corner)
  • Anvil buttons and controls: plans, weld, input1, input2, L, M, D, P, G, Y, O, R. (The letters correspond to the color of the anvil actions in the anvil GUI in the game)
  • Inventory and hotbar slots: i1 through i27, and h1 through h9 (i2 through h9 are derived from i1)
  • Recipe outer box: tl, br, width, height
  • Recipe controls: rlb, rrb, and r1 through r18 (r2 through r18 are derived from r1)

What Full Setup Asks You To Click

For the anvil UI:

  1. Top-left corner of the anvil GUI
  2. Bottom-right corner of the anvil GUI
  3. The center of each named anvil control
  4. The center of i1 (top-left slot of the 9x3 inventory grid)
  5. Two transition clicks while moving the ingot between input slots
  6. The plans button after the prompt sequence reaches it

For the recipe UI:

  1. Top-left corner of the recipe GUI
  2. Bottom-right corner of the recipe GUI
  3. Left and right recipe scroll/page buttons: rlb, rrb
  4. The center of r1

Refresh Only the GUI Rectangles

If you already have a good coords.json, and only the UI position/scale changed, run setup without -f:

python setup.py

In this mode:

  • the existing coords.json must already exist
  • only the anvil and recipe rectangles are updated
  • existing slot/button offsets are preserved

This is useful after changing resolution, window placement, or UI scale while keeping the same relative layout, and is a much faster way to recalibrate than a full setup. You can still perform a full setup any time you want, which will overwrite the existing coordinates file when you're done.

Running the macro directly

The main runner replays a list of slot names:

python main.py SLOT SLOT SLOT

Example:

python main.py -s 1500 i1 i2 i3

This waits for the start delay, then clicks the first three inventory slots in order.

Default Test Sequence

If you run main.py with no slot arguments and no --file, it uses this built-in test:

i1 i2 i3 i4 i5 i6 i7 i8 i9 i1

That is useful for validating that your inventory row calibration is correct.

Speeding up the macro

The default delays for click actions are about as fast as they can be while still being reliable. The best way to speed up the macro is to decrease the delay between actions, which you can do by passing the -d flag to main.py with a smaller number. -d 5 is reliable, and quite fast, with only 5 milliseconds between clicks, not counting the delay built into the clicks themselves to keep everything reliable.

Running the macro through Macro Deck

The whole reason for making this macro program in the first place was so I could run it through Macro Deck, a macro recording and playback program for Windows that allows you to trigger actions through your phone.

Setup Instructions

Assuming you already followed the Quick Start and Coordinate Setup instructions and have a coords.json file. The run.vbs file is a wrapper that runs the macro through uv, so you MUST have uv installed and the dependencies synced.

  1. Install the Macro Deck server and a client from https://macro-deck.app/
  2. Open the server and client and connect them
  3. In the server interface (on your computer), install the windows utils plugin
  4. Create a new macro
    • Add a new action to the macro
    • Select "Start Application" from windows utils
    • Set the to the run.vbs file in your tfc-forge-macro folder.
    • Set the arguments something like -d 5 --file scripts/bloom-wi_ingot-9.txt. Any arguments just get passed through to main.py
    • Save your changes
  5. Open the anvil UI in the game
  6. Trigger the macro from a client (like your phone)

Shift-Click Support

Prefix any slot token with _ to hold Shift while clicking it.

Example:

python main.py _i1 _i2 _i3

_i2 means "shift-click i2".

This is the only special token syntax recognized by main.py.

Using a Sequence File

Instead of passing slots on the command line, you can put them in a text file and use --file.

Example file:

_i1
R R O Y L L L
_i2
R R Y Y Y L L L

Run it with:

python main.py --file scripts\example.txt

Token parsing rules:

  • commas, spaces, tabs, and newlines all work as separators
  • empty entries are ignored
  • if --file is provided, slot arguments passed on the command line are ignored
  • every token must be a valid slot name, or _slotname for shift-click

Command Reference

main.py

python main.py [options] [SLOT ...]

Options:

  • -s, --start-delay MS Wait before starting the sequence. Default: 700 ms.
  • -d, --delay MS Wait between clicks. Default: 200 ms.
  • --move-settle-ms MS Pause after moving the cursor before mouse-down. Default: 20 ms.
  • --click-hold-ms MS How long to hold the mouse button down. Default: 30 ms.
  • --post-click-ms MS Pause after mouse-up. Default: 30 ms.
  • -c, --coords-file PATH Use a custom coordinates file instead of coords.json.
  • -f, --file PATH Read tokens from a text file instead of positional arguments.

Examples:

python main.py -s 1200 -d 150 L M D
python main.py -c alt-coords.json R R O Y
python main.py --file scripts\forge-sequence.txt
python main.py --move-settle-ms 40 --click-hold-ms 50 --post-click-ms 40 L L L

setup.py

python setup.py [options]

Options:

  • -f, --full Perform a full calibration from scratch.
  • -o, --output PATH Write the generated coordinates file to a custom path.

Examples:

python setup.py -f
python setup.py
python setup.py -f -o custom-coords.json

How coords.json Works

The saved file has two top-level sections:

  • anvil
  • recipe

Each section stores:

  • tl: absolute top-left pixel
  • br: absolute bottom-right pixel
  • width
  • height
  • normalized offsets for the named clickable targets inside that box

main.py converts those normalized offsets back into screen pixels at runtime.

That means:

  • changing the monitor resolution or GUI scale may require rerunning setup.py
  • if only the GUI rectangle moved but the internal layout stayed the same, rectangle-only refresh mode may be enough

Safety and Usage Notes

  • This tool moves your real mouse cursor and sends real clicks.
  • Do not touch the mouse while a sequence is running.
  • Keep the game window visible and in the expected state before the start delay expires.
  • Start with short sequences until you trust your calibration.
  • There is no dedicated emergency stop hotkey in main.py; use cautious timings and small tests first.
  • setup.py does support Esc to abort calibration.

Troubleshooting

Clicks land slightly off target

  • Rerun python setup.py
  • If the layout changed completely, rerun python setup.py -f
  • Increase --move-settle-ms a little
  • Increase --click-hold-ms if the game misses short clicks

The final click is sometimes missed

Increase:

  • --post-click-ms
  • or --click-hold-ms

The wrong screen area is being clicked after changing resolution or UI scale

Refresh calibration:

python setup.py

If that does not fix it:

python setup.py -f

coords.json is missing

Create it first:

python setup.py -f

A slot name causes an error

Make sure the token is one of the names listed in this README. main.py only understands:

  • defined anvil controls
  • inventory/hotbar slots
  • recipe slots and recipe page buttons
  • optional _ prefix for shift-click

TODO

  • - Double check the anvil action colors without the resource pack and possibly change the letters or update the README to reflect the base mod
  • - Add support for actions other than clicking (like pressing keys)