Files
IntroductionToVulkan/Project/Tutorial06/Tutorial06.cpp
Xinzhao@SWAT-06 35ff9cc8f0 Use the parameter of the image handle to allocate memory.
The original code will use Vulkan.Image.Handle to query the requirement of
the image to be allocated memory, which is unreasonable, since the handle
for the image has been given as the parameter "image" already. When reuse
this function to create other images, the program would crash in the
driver side for this reason.
2016-12-20 16:23:49 +08:00

1223 lines
73 KiB
C++

// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial06.h"
#include "VulkanFunctions.h"
namespace ApiWithoutSecrets {
Tutorial06::Tutorial06() :
Vulkan() {
}
bool Tutorial06::CreateRenderingResources() {
if( !CreateCommandBuffers() ) {
return false;
}
if( !CreateSemaphores() ) {
return false;
}
if( !CreateFences() ) {
return false;
}
return true;
}
bool Tutorial06::CreateCommandBuffers() {
if( !CreateCommandPool( GetGraphicsQueue().FamilyIndex, &Vulkan.CommandPool ) ) {
std::cout << "Could not create command pool!" << std::endl;
return false;
}
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
if( !AllocateCommandBuffers( Vulkan.CommandPool, 1, &Vulkan.RenderingResources[i].CommandBuffer ) ) {
std::cout << "Could not allocate command buffer!" << std::endl;
return false;
}
}
return true;
}
bool Tutorial06::CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool ) {
VkCommandPoolCreateInfo cmd_pool_create_info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | // VkCommandPoolCreateFlags flags
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
queue_family_index // uint32_t queueFamilyIndex
};
if( vkCreateCommandPool( GetDevice(), &cmd_pool_create_info, nullptr, pool ) != VK_SUCCESS ) {
return false;
}
return true;
}
bool Tutorial06::AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers ) {
VkCommandBufferAllocateInfo command_buffer_allocate_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
pool, // VkCommandPool commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level
count // uint32_t bufferCount
};
if( vkAllocateCommandBuffers( GetDevice(), &command_buffer_allocate_info, command_buffers ) != VK_SUCCESS ) {
return false;
}
return true;
}
bool Tutorial06::CreateSemaphores() {
VkSemaphoreCreateInfo semaphore_create_info = {
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0 // VkSemaphoreCreateFlags flags
};
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
if( (vkCreateSemaphore( GetDevice(), &semaphore_create_info, nullptr, &Vulkan.RenderingResources[i].ImageAvailableSemaphore ) != VK_SUCCESS) ||
(vkCreateSemaphore( GetDevice(), &semaphore_create_info, nullptr, &Vulkan.RenderingResources[i].FinishedRenderingSemaphore ) != VK_SUCCESS) ) {
std::cout << "Could not create semaphores!" << std::endl;
return false;
}
}
return true;
}
bool Tutorial06::CreateFences() {
VkFenceCreateInfo fence_create_info = {
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
VK_FENCE_CREATE_SIGNALED_BIT // VkFenceCreateFlags flags
};
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
if( vkCreateFence( GetDevice(), &fence_create_info, nullptr, &Vulkan.RenderingResources[i].Fence ) != VK_SUCCESS ) {
std::cout << "Could not create a fence!" << std::endl;
return false;
}
}
return true;
}
bool Tutorial06::CreateStagingBuffer() {
Vulkan.StagingBuffer.Size = 1000000;
if( !CreateBuffer( VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, Vulkan.StagingBuffer ) ) {
std::cout << "Could not create staging buffer!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::CreateBuffer( VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer ) {
VkBufferCreateInfo buffer_create_info = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkBufferCreateFlags flags
buffer.Size, // VkDeviceSize size
usage, // VkBufferUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0, // uint32_t queueFamilyIndexCount
nullptr // const uint32_t *pQueueFamilyIndices
};
if( vkCreateBuffer( GetDevice(), &buffer_create_info, nullptr, &buffer.Handle ) != VK_SUCCESS ) {
std::cout << "Could not create buffer!" << std::endl;
return false;
}
if( !AllocateBufferMemory( buffer.Handle, memoryProperty, &buffer.Memory ) ) {
std::cout << "Could not allocate memory for a buffer!" << std::endl;
return false;
}
if( vkBindBufferMemory( GetDevice(), buffer.Handle, buffer.Memory, 0 ) != VK_SUCCESS ) {
std::cout << "Could not bind memory to a buffer!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::AllocateBufferMemory( VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory ) {
VkMemoryRequirements buffer_memory_requirements;
vkGetBufferMemoryRequirements( GetDevice(), buffer, &buffer_memory_requirements );
VkPhysicalDeviceMemoryProperties memory_properties;
vkGetPhysicalDeviceMemoryProperties( GetPhysicalDevice(), &memory_properties );
for( uint32_t i = 0; i < memory_properties.memoryTypeCount; ++i ) {
if( (buffer_memory_requirements.memoryTypeBits & (1 << i)) &&
(memory_properties.memoryTypes[i].propertyFlags & property) ) {
VkMemoryAllocateInfo memory_allocate_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
buffer_memory_requirements.size, // VkDeviceSize allocationSize
i // uint32_t memoryTypeIndex
};
if( vkAllocateMemory( GetDevice(), &memory_allocate_info, nullptr, memory ) == VK_SUCCESS ) {
return true;
}
}
}
return false;
}
bool Tutorial06::CreateTexture() {
int width = 0, height = 0, data_size = 0;
std::vector<char> texture_data = Tools::GetImageData( "Data06/texture.png", 4, &width, &height, nullptr, &data_size );
if( texture_data.size() == 0 ) {
return false;
}
if( !CreateImage( width, height, &Vulkan.Image.Handle ) ) {
std::cout << "Could not create image!" << std::endl;
return false;
}
if( !AllocateImageMemory( Vulkan.Image.Handle, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &Vulkan.Image.Memory ) ) {
std::cout << "Could not allocate memory for image!" << std::endl;
return false;
}
if( vkBindImageMemory( GetDevice(), Vulkan.Image.Handle, Vulkan.Image.Memory, 0 ) != VK_SUCCESS ) {
std::cout << "Could not bind memory to an image!" << std::endl;
return false;
}
if( !CreateImageView( Vulkan.Image ) ) {
std::cout << "Could not create image view!" << std::endl;
return false;
}
if( !CreateSampler( &Vulkan.Image.Sampler ) ) {
std::cout << "Could not create sampler!" << std::endl;
return false;
}
if( !CopyTextureData( &texture_data[0], data_size, width, height ) ) {
std::cout << "Could not upload texture data to device memory!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::CreateImage( uint32_t width, uint32_t height, VkImage *image ) {
VkImageCreateInfo image_create_info = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void *pNext
0, // VkImageCreateFlags flags
VK_IMAGE_TYPE_2D, // VkImageType imageType
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format
{ // VkExtent3D extent
width, // uint32_t width
height, // uint32_t height
1 // uint32_t depth
},
1, // uint32_t mipLevels
1, // uint32_t arrayLayers
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling
VK_IMAGE_USAGE_TRANSFER_DST_BIT | // VkImageUsageFlags usage
VK_IMAGE_USAGE_SAMPLED_BIT,
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0, // uint32_t queueFamilyIndexCount
nullptr, // const uint32_t* pQueueFamilyIndices
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout
};
return vkCreateImage( GetDevice(), &image_create_info, nullptr, image ) == VK_SUCCESS;
}
bool Tutorial06::AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory ) {
VkMemoryRequirements image_memory_requirements;
vkGetImageMemoryRequirements( GetDevice(), image, &image_memory_requirements );
VkPhysicalDeviceMemoryProperties memory_properties;
vkGetPhysicalDeviceMemoryProperties( GetPhysicalDevice(), &memory_properties );
for( uint32_t i = 0; i < memory_properties.memoryTypeCount; ++i ) {
if( (image_memory_requirements.memoryTypeBits & (1 << i)) &&
(memory_properties.memoryTypes[i].propertyFlags & property) ) {
VkMemoryAllocateInfo memory_allocate_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
image_memory_requirements.size, // VkDeviceSize allocationSize
i // uint32_t memoryTypeIndex
};
if( vkAllocateMemory( GetDevice(), &memory_allocate_info, nullptr, memory ) == VK_SUCCESS ) {
return true;
}
}
}
return false;
}
bool Tutorial06::CreateImageView( ImageParameters &image_parameters ) {
VkImageViewCreateInfo image_view_create_info = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkImageViewCreateFlags flags
image_parameters.Handle, // VkImage image
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format
{ // VkComponentMapping components
VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle r
VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle g
VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle b
VK_COMPONENT_SWIZZLE_IDENTITY // VkComponentSwizzle a
},
{ // VkImageSubresourceRange subresourceRange
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0, // uint32_t baseMipLevel
1, // uint32_t levelCount
0, // uint32_t baseArrayLayer
1 // uint32_t layerCount
}
};
return vkCreateImageView( GetDevice(), &image_view_create_info, nullptr, &image_parameters.View ) == VK_SUCCESS;
}
bool Tutorial06::CreateSampler( VkSampler *sampler ) {
VkSamplerCreateInfo sampler_create_info = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
VK_FILTER_LINEAR, // VkFilter magFilter
VK_FILTER_LINEAR, // VkFilter minFilter
VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeU
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
0.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
1.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
0.0f, // float minLod
0.0f, // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
return vkCreateSampler( GetDevice(), &sampler_create_info, nullptr, sampler ) == VK_SUCCESS;
}
bool Tutorial06::CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height ) {
// Prepare data in staging buffer
void *staging_buffer_memory_pointer;
if( vkMapMemory( GetDevice(), Vulkan.StagingBuffer.Memory, 0, data_size, 0, &staging_buffer_memory_pointer ) != VK_SUCCESS ) {
std::cout << "Could not map memory and upload texture data to a staging buffer!" << std::endl;
return false;
}
memcpy( staging_buffer_memory_pointer, texture_data, data_size );
VkMappedMemoryRange flush_range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType
nullptr, // const void *pNext
Vulkan.StagingBuffer.Memory, // VkDeviceMemory memory
0, // VkDeviceSize offset
data_size // VkDeviceSize size
};
vkFlushMappedMemoryRanges( GetDevice(), 1, &flush_range );
vkUnmapMemory( GetDevice(), Vulkan.StagingBuffer.Memory );
// Prepare command buffer to copy data from staging buffer to a vertex buffer
VkCommandBufferBeginInfo command_buffer_begin_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags
nullptr // const VkCommandBufferInheritanceInfo *pInheritanceInfo
};
VkCommandBuffer command_buffer = Vulkan.RenderingResources[0].CommandBuffer;
vkBeginCommandBuffer( command_buffer, &command_buffer_begin_info);
VkImageSubresourceRange image_subresource_range = {
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0, // uint32_t baseMipLevel
1, // uint32_t levelCount
0, // uint32_t baseArrayLayer
1 // uint32_t layerCount
};
VkImageMemoryBarrier image_memory_barrier_from_undefined_to_transfer_dst = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void *pNext
0, // VkAccessFlags srcAccessMask
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
Vulkan.Image.Handle, // VkImage image
image_subresource_range // VkImageSubresourceRange subresourceRange
};
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier_from_undefined_to_transfer_dst);
VkBufferImageCopy buffer_image_copy_info = {
0, // VkDeviceSize bufferOffset
0, // uint32_t bufferRowLength
0, // uint32_t bufferImageHeight
{ // VkImageSubresourceLayers imageSubresource
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0, // uint32_t mipLevel
0, // uint32_t baseArrayLayer
1 // uint32_t layerCount
},
{ // VkOffset3D imageOffset
0, // int32_t x
0, // int32_t y
0 // int32_t z
},
{ // VkExtent3D imageExtent
width, // uint32_t width
height, // uint32_t height
1 // uint32_t depth
}
};
vkCmdCopyBufferToImage( command_buffer, Vulkan.StagingBuffer.Handle, Vulkan.Image.Handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy_info );
VkImageMemoryBarrier image_memory_barrier_from_transfer_to_shader_read = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void *pNext
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
Vulkan.Image.Handle, // VkImage image
image_subresource_range // VkImageSubresourceRange subresourceRange
};
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier_from_transfer_to_shader_read);
vkEndCommandBuffer( command_buffer );
// Submit command buffer and copy data from staging buffer to a vertex buffer
VkSubmitInfo submit_info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // uint32_t waitSemaphoreCount
nullptr, // const VkSemaphore *pWaitSemaphores
nullptr, // const VkPipelineStageFlags *pWaitDstStageMask;
1, // uint32_t commandBufferCount
&command_buffer, // const VkCommandBuffer *pCommandBuffers
0, // uint32_t signalSemaphoreCount
nullptr // const VkSemaphore *pSignalSemaphores
};
if( vkQueueSubmit( GetGraphicsQueue().Handle, 1, &submit_info, VK_NULL_HANDLE ) != VK_SUCCESS ) {
return false;
}
vkDeviceWaitIdle( GetDevice() );
return true;
}
bool Tutorial06::CreateDescriptorSetLayout() {
VkDescriptorSetLayoutBinding layout_binding = {
0, // uint32_t binding
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // VkDescriptorType descriptorType
1, // uint32_t descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags
nullptr // const VkSampler *pImmutableSamplers
};
VkDescriptorSetLayoutCreateInfo descriptor_set_layout_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkDescriptorSetLayoutCreateFlags flags
1, // uint32_t bindingCount
&layout_binding // const VkDescriptorSetLayoutBinding *pBindings
};
if( vkCreateDescriptorSetLayout( GetDevice(), &descriptor_set_layout_create_info, nullptr, &Vulkan.DescriptorSet.Layout ) != VK_SUCCESS ) {
std::cout << "Could not create descriptor set layout!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::CreateDescriptorPool() {
VkDescriptorPoolSize pool_size = {
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // VkDescriptorType type
1 // uint32_t descriptorCount
};
VkDescriptorPoolCreateInfo descriptor_pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkDescriptorPoolCreateFlags flags
1, // uint32_t maxSets
1, // uint32_t poolSizeCount
&pool_size // const VkDescriptorPoolSize *pPoolSizes
};
if( vkCreateDescriptorPool( GetDevice(), &descriptor_pool_create_info, nullptr, &Vulkan.DescriptorSet.Pool ) != VK_SUCCESS ) {
std::cout << "Could not create descriptor pool!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::AllocateDescriptorSet() {
VkDescriptorSetAllocateInfo descriptor_set_allocate_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
Vulkan.DescriptorSet.Pool, // VkDescriptorPool descriptorPool
1, // uint32_t descriptorSetCount
&Vulkan.DescriptorSet.Layout // const VkDescriptorSetLayout *pSetLayouts
};
if( vkAllocateDescriptorSets( GetDevice(), &descriptor_set_allocate_info, &Vulkan.DescriptorSet.Handle ) != VK_SUCCESS ) {
std::cout << "Could not allocate descriptor set!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::UpdateDescriptorSet() {
VkDescriptorImageInfo image_info = {
Vulkan.Image.Sampler, // VkSampler sampler
Vulkan.Image.View, // VkImageView imageView
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout imageLayout
};
VkWriteDescriptorSet descriptor_writes = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // VkStructureType sType
nullptr, // const void *pNext
Vulkan.DescriptorSet.Handle, // VkDescriptorSet dstSet
0, // uint32_t dstBinding
0, // uint32_t dstArrayElement
1, // uint32_t descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // VkDescriptorType descriptorType
&image_info, // const VkDescriptorImageInfo *pImageInfo
nullptr, // const VkDescriptorBufferInfo *pBufferInfo
nullptr // const VkBufferView *pTexelBufferView
};
vkUpdateDescriptorSets( GetDevice(), 1, &descriptor_writes, 0, nullptr );
return true;
}
bool Tutorial06::CreateRenderPass() {
VkAttachmentDescription attachment_descriptions[] = {
{
0, // VkAttachmentDescriptionFlags flags
GetSwapChain().Format, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout
}
};
VkAttachmentReference color_attachment_references[] = {
{
0, // uint32_t attachment
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout
}
};
VkSubpassDescription subpass_descriptions[] = {
{
0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
0, // uint32_t inputAttachmentCount
nullptr, // const VkAttachmentReference *pInputAttachments
1, // uint32_t colorAttachmentCount
color_attachment_references, // const VkAttachmentReference *pColorAttachments
nullptr, // const VkAttachmentReference *pResolveAttachments
nullptr, // const VkAttachmentReference *pDepthStencilAttachment
0, // uint32_t preserveAttachmentCount
nullptr // const uint32_t* pPreserveAttachments
}
};
VkRenderPassCreateInfo render_pass_create_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkRenderPassCreateFlags flags
1, // uint32_t attachmentCount
attachment_descriptions, // const VkAttachmentDescription *pAttachments
1, // uint32_t subpassCount
subpass_descriptions, // const VkSubpassDescription *pSubpasses
0, // uint32_t dependencyCount
nullptr // const VkSubpassDependency *pDependencies
};
if( vkCreateRenderPass( GetDevice(), &render_pass_create_info, nullptr, &Vulkan.RenderPass ) != VK_SUCCESS ) {
std::cout << "Could not create render pass!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::CreatePipelineLayout() {
VkPipelineLayoutCreateInfo layout_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineLayoutCreateFlags flags
1, // uint32_t setLayoutCount
&Vulkan.DescriptorSet.Layout, // const VkDescriptorSetLayout *pSetLayouts
0, // uint32_t pushConstantRangeCount
nullptr // const VkPushConstantRange *pPushConstantRanges
};
if( vkCreatePipelineLayout( GetDevice(), &layout_create_info, nullptr, &Vulkan.PipelineLayout ) != VK_SUCCESS ) {
std::cout << "Could not create pipeline layout!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::CreatePipeline() {
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> vertex_shader_module = CreateShaderModule( "Data06/vert.spv" );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> fragment_shader_module = CreateShaderModule( "Data06/frag.spv" );
if( !vertex_shader_module || !fragment_shader_module ) {
return false;
}
std::vector<VkPipelineShaderStageCreateInfo> shader_stage_create_infos = {
// Vertex shader
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineShaderStageCreateFlags flags
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage
vertex_shader_module.Get(), // VkShaderModule module
"main", // const char *pName
nullptr // const VkSpecializationInfo *pSpecializationInfo
},
// Fragment shader
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineShaderStageCreateFlags flags
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage
fragment_shader_module.Get(), // VkShaderModule module
"main", // const char *pName
nullptr // const VkSpecializationInfo *pSpecializationInfo
}
};
VkVertexInputBindingDescription vertex_binding_description = {
0, // uint32_t binding
sizeof(VertexData), // uint32_t stride
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate
};
VkVertexInputAttributeDescription vertex_attribute_descriptions[] = {
{
0, // uint32_t location
vertex_binding_description.binding, // uint32_t binding
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
0 // uint32_t offset
},
{
1, // uint32_t location
vertex_binding_description.binding, // uint32_t binding
VK_FORMAT_R32G32_SFLOAT, // VkFormat format
4 * sizeof(float) // uint32_t offset
}
};
VkPipelineVertexInputStateCreateInfo vertex_input_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineVertexInputStateCreateFlags flags;
1, // uint32_t vertexBindingDescriptionCount
&vertex_binding_description, // const VkVertexInputBindingDescription *pVertexBindingDescriptions
2, // uint32_t vertexAttributeDescriptionCount
vertex_attribute_descriptions // const VkVertexInputAttributeDescription *pVertexAttributeDescriptions
};
VkPipelineInputAssemblyStateCreateInfo input_assembly_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineInputAssemblyStateCreateFlags flags
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // VkPrimitiveTopology topology
VK_FALSE // VkBool32 primitiveRestartEnable
};
VkPipelineViewportStateCreateInfo viewport_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineViewportStateCreateFlags flags
1, // uint32_t viewportCount
nullptr, // const VkViewport *pViewports
1, // uint32_t scissorCount
nullptr // const VkRect2D *pScissors
};
VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineRasterizationStateCreateFlags flags
VK_FALSE, // VkBool32 depthClampEnable
VK_FALSE, // VkBool32 rasterizerDiscardEnable
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
VK_CULL_MODE_BACK_BIT, // VkCullModeFlags cullMode
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace
VK_FALSE, // VkBool32 depthBiasEnable
0.0f, // float depthBiasConstantFactor
0.0f, // float depthBiasClamp
0.0f, // float depthBiasSlopeFactor
1.0f // float lineWidth
};
VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineMultisampleStateCreateFlags flags
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
VK_FALSE, // VkBool32 sampleShadingEnable
1.0f, // float minSampleShading
nullptr, // const VkSampleMask *pSampleMask
VK_FALSE, // VkBool32 alphaToCoverageEnable
VK_FALSE // VkBool32 alphaToOneEnable
};
VkPipelineColorBlendAttachmentState color_blend_attachment_state = {
VK_FALSE, // VkBool32 blendEnable
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineColorBlendStateCreateFlags flags
VK_FALSE, // VkBool32 logicOpEnable
VK_LOGIC_OP_COPY, // VkLogicOp logicOp
1, // uint32_t attachmentCount
&color_blend_attachment_state, // const VkPipelineColorBlendAttachmentState *pAttachments
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4]
};
VkDynamicState dynamic_states[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineDynamicStateCreateFlags flags
2, // uint32_t dynamicStateCount
dynamic_states // const VkDynamicState *pDynamicStates
};
VkGraphicsPipelineCreateInfo pipeline_create_info = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineCreateFlags flags
static_cast<uint32_t>(shader_stage_create_infos.size()), // uint32_t stageCount
&shader_stage_create_infos[0], // const VkPipelineShaderStageCreateInfo *pStages
&vertex_input_state_create_info, // const VkPipelineVertexInputStateCreateInfo *pVertexInputState;
&input_assembly_state_create_info, // const VkPipelineInputAssemblyStateCreateInfo *pInputAssemblyState
nullptr, // const VkPipelineTessellationStateCreateInfo *pTessellationState
&viewport_state_create_info, // const VkPipelineViewportStateCreateInfo *pViewportState
&rasterization_state_create_info, // const VkPipelineRasterizationStateCreateInfo *pRasterizationState
&multisample_state_create_info, // const VkPipelineMultisampleStateCreateInfo *pMultisampleState
nullptr, // const VkPipelineDepthStencilStateCreateInfo *pDepthStencilState
&color_blend_state_create_info, // const VkPipelineColorBlendStateCreateInfo *pColorBlendState
&dynamic_state_create_info, // const VkPipelineDynamicStateCreateInfo *pDynamicState
Vulkan.PipelineLayout, // VkPipelineLayout layout
Vulkan.RenderPass, // VkRenderPass renderPass
0, // uint32_t subpass
VK_NULL_HANDLE, // VkPipeline basePipelineHandle
-1 // int32_t basePipelineIndex
};
if( vkCreateGraphicsPipelines( GetDevice(), VK_NULL_HANDLE, 1, &pipeline_create_info, nullptr, &Vulkan.GraphicsPipeline ) != VK_SUCCESS ) {
std::cout << "Could not create graphics pipeline!" << std::endl;
return false;
}
return true;
}
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> Tutorial06::CreateShaderModule( const char* filename ) {
const std::vector<char> code = Tools::GetBinaryFileContents( filename );
if( code.size() == 0 ) {
return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>();
}
VkShaderModuleCreateInfo shader_module_create_info = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkShaderModuleCreateFlags flags
code.size(), // size_t codeSize
reinterpret_cast<const uint32_t*>(&code[0]) // const uint32_t *pCode
};
VkShaderModule shader_module;
if( vkCreateShaderModule( GetDevice(), &shader_module_create_info, nullptr, &shader_module ) != VK_SUCCESS ) {
std::cout << "Could not create shader module from a \"" << filename << "\" file!" << std::endl;
return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>();
}
return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>( shader_module, vkDestroyShaderModule, GetDevice() );
}
bool Tutorial06::CreateVertexBuffer() {
const std::vector<float>& vertex_data = GetVertexData();
Vulkan.VertexBuffer.Size = static_cast<uint32_t>(vertex_data.size() * sizeof(vertex_data[0]));
if( !CreateBuffer( VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, Vulkan.VertexBuffer ) ) {
std::cout << "Could not create vertex buffer!" << std::endl;
return false;
}
if( !CopyVertexData() ) {
return false;
}
return true;
}
const std::vector<float>& Tutorial06::GetVertexData() const {
static const std::vector<float> vertex_data = {
-0.7f, -0.7f, 0.0f, 1.0f,
-0.1f, -0.1f,
//
-0.7f, 0.7f, 0.0f, 1.0f,
-0.1f, 1.1f,
//
0.7f, -0.7f, 0.0f, 1.0f,
1.1f, -0.1f,
//
0.7f, 0.7f, 0.0f, 1.0f,
1.1f, 1.1f,
};
return vertex_data;
}
bool Tutorial06::CopyVertexData() {
// Prepare data in staging buffer
const std::vector<float>& vertex_data = GetVertexData();
void *staging_buffer_memory_pointer;
if( vkMapMemory( GetDevice(), Vulkan.StagingBuffer.Memory, 0, Vulkan.VertexBuffer.Size, 0, &staging_buffer_memory_pointer) != VK_SUCCESS ) {
std::cout << "Could not map memory and upload data to a staging buffer!" << std::endl;
return false;
}
memcpy( staging_buffer_memory_pointer, &vertex_data[0], Vulkan.VertexBuffer.Size );
VkMappedMemoryRange flush_range = {
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType
nullptr, // const void *pNext
Vulkan.StagingBuffer.Memory, // VkDeviceMemory memory
0, // VkDeviceSize offset
Vulkan.VertexBuffer.Size // VkDeviceSize size
};
vkFlushMappedMemoryRanges( GetDevice(), 1, &flush_range );
vkUnmapMemory( GetDevice(), Vulkan.StagingBuffer.Memory );
// Prepare command buffer to copy data from staging buffer to a vertex buffer
VkCommandBufferBeginInfo command_buffer_begin_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags
nullptr // const VkCommandBufferInheritanceInfo *pInheritanceInfo
};
VkCommandBuffer command_buffer = Vulkan.RenderingResources[0].CommandBuffer;
vkBeginCommandBuffer( command_buffer, &command_buffer_begin_info);
VkBufferCopy buffer_copy_info = {
0, // VkDeviceSize srcOffset
0, // VkDeviceSize dstOffset
Vulkan.VertexBuffer.Size // VkDeviceSize size
};
vkCmdCopyBuffer( command_buffer, Vulkan.StagingBuffer.Handle, Vulkan.VertexBuffer.Handle, 1, &buffer_copy_info );
VkBufferMemoryBarrier buffer_memory_barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
nullptr, // const void *pNext
VK_ACCESS_MEMORY_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkAccessFlags dstAccessMask
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
Vulkan.VertexBuffer.Handle, // VkBuffer buffer
0, // VkDeviceSize offset
VK_WHOLE_SIZE // VkDeviceSize size
};
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1, &buffer_memory_barrier, 0, nullptr );
vkEndCommandBuffer( command_buffer );
// Submit command buffer and copy data from staging buffer to a vertex buffer
VkSubmitInfo submit_info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // uint32_t waitSemaphoreCount
nullptr, // const VkSemaphore *pWaitSemaphores
nullptr, // const VkPipelineStageFlags *pWaitDstStageMask;
1, // uint32_t commandBufferCount
&command_buffer, // const VkCommandBuffer *pCommandBuffers
0, // uint32_t signalSemaphoreCount
nullptr // const VkSemaphore *pSignalSemaphores
};
if( vkQueueSubmit( GetGraphicsQueue().Handle, 1, &submit_info, VK_NULL_HANDLE ) != VK_SUCCESS ) {
return false;
}
vkDeviceWaitIdle( GetDevice() );
return true;
}
bool Tutorial06::PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer ) {
if( !CreateFramebuffer( framebuffer, image_parameters.View ) ) {
return false;
}
VkCommandBufferBeginInfo command_buffer_begin_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags
nullptr // const VkCommandBufferInheritanceInfo *pInheritanceInfo
};
vkBeginCommandBuffer( command_buffer, &command_buffer_begin_info );
VkImageSubresourceRange image_subresource_range = {
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0, // uint32_t baseMipLevel
1, // uint32_t levelCount
0, // uint32_t baseArrayLayer
1 // uint32_t layerCount
};
uint32_t present_queue_family_index = (GetPresentQueue().Handle != GetGraphicsQueue().Handle) ? GetPresentQueue().FamilyIndex : VK_QUEUE_FAMILY_IGNORED;
uint32_t graphics_queue_family_index = (GetPresentQueue().Handle != GetGraphicsQueue().Handle) ? GetGraphicsQueue().FamilyIndex : VK_QUEUE_FAMILY_IGNORED;
VkImageMemoryBarrier barrier_from_present_to_draw = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void *pNext
VK_ACCESS_MEMORY_READ_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout
present_queue_family_index, // uint32_t srcQueueFamilyIndex
graphics_queue_family_index, // uint32_t dstQueueFamilyIndex
image_parameters.Handle, // VkImage image
image_subresource_range // VkImageSubresourceRange subresourceRange
};
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_present_to_draw );
VkClearValue clear_value = {
{ 1.0f, 0.8f, 0.4f, 0.0f }, // VkClearColorValue color
};
VkRenderPassBeginInfo render_pass_begin_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
Vulkan.RenderPass, // VkRenderPass renderPass
framebuffer, // VkFramebuffer framebuffer
{ // VkRect2D renderArea
{ // VkOffset2D offset
0, // int32_t x
0 // int32_t y
},
GetSwapChain().Extent, // VkExtent2D extent;
},
1, // uint32_t clearValueCount
&clear_value // const VkClearValue *pClearValues
};
vkCmdBeginRenderPass( command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE );
vkCmdBindPipeline( command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, Vulkan.GraphicsPipeline );
VkViewport viewport = {
0.0f, // float x
0.0f, // float y
static_cast<float>(GetSwapChain().Extent.width), // float width
static_cast<float>(GetSwapChain().Extent.height), // float height
0.0f, // float minDepth
1.0f // float maxDepth
};
VkRect2D scissor = {
{ // VkOffset2D offset
0, // int32_t x
0 // int32_t y
},
{ // VkExtent2D extent
GetSwapChain().Extent.width, // uint32_t width
GetSwapChain().Extent.height // uint32_t height
}
};
vkCmdSetViewport( command_buffer, 0, 1, &viewport );
vkCmdSetScissor( command_buffer, 0, 1, &scissor );
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers( command_buffer, 0, 1, &Vulkan.VertexBuffer.Handle, &offset );
vkCmdBindDescriptorSets( command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, Vulkan.PipelineLayout, 0, 1, &Vulkan.DescriptorSet.Handle, 0, nullptr );
vkCmdDraw( command_buffer, 4, 1, 0, 0 );
vkCmdEndRenderPass( command_buffer );
VkImageMemoryBarrier barrier_from_draw_to_present = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void *pNext
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_MEMORY_READ_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout newLayout
graphics_queue_family_index, // uint32_t srcQueueFamilyIndex
present_queue_family_index, // uint32_t dstQueueFamilyIndex
image_parameters.Handle, // VkImage image
image_subresource_range // VkImageSubresourceRange subresourceRange
};
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_draw_to_present );
if( vkEndCommandBuffer( command_buffer ) != VK_SUCCESS ) {
std::cout << "Could not record command buffer!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view ) {
if( framebuffer != VK_NULL_HANDLE ) {
vkDestroyFramebuffer( GetDevice(), framebuffer, nullptr );
framebuffer = VK_NULL_HANDLE;
}
VkFramebufferCreateInfo framebuffer_create_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkFramebufferCreateFlags flags
Vulkan.RenderPass, // VkRenderPass renderPass
1, // uint32_t attachmentCount
&image_view, // const VkImageView *pAttachments
GetSwapChain().Extent.width, // uint32_t width
GetSwapChain().Extent.height, // uint32_t height
1 // uint32_t layers
};
if( vkCreateFramebuffer( GetDevice(), &framebuffer_create_info, nullptr, &framebuffer ) != VK_SUCCESS ) {
std::cout << "Could not create a framebuffer!" << std::endl;
return false;
}
return true;
}
bool Tutorial06::ChildOnWindowSizeChanged() {
return true;
}
bool Tutorial06::Draw() {
static size_t resource_index = 0;
RenderingResourcesData &current_rendering_resource = Vulkan.RenderingResources[resource_index];
VkSwapchainKHR swap_chain = GetSwapChain().Handle;
uint32_t image_index;
resource_index = (resource_index + 1) % VulkanTutorial06Parameters::ResourcesCount;
if( vkWaitForFences( GetDevice(), 1, &current_rendering_resource.Fence, VK_FALSE, 1000000000 ) != VK_SUCCESS ) {
std::cout << "Waiting for fence takes too long!" << std::endl;
return false;
}
vkResetFences( GetDevice(), 1, &current_rendering_resource.Fence );
VkResult result = vkAcquireNextImageKHR( GetDevice(), swap_chain, UINT64_MAX, current_rendering_resource.ImageAvailableSemaphore, VK_NULL_HANDLE, &image_index );
switch( result ) {
case VK_SUCCESS:
case VK_SUBOPTIMAL_KHR:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
return OnWindowSizeChanged();
default:
std::cout << "Problem occurred during swap chain image acquisition!" << std::endl;
return false;
}
if( !PrepareFrame( current_rendering_resource.CommandBuffer, GetSwapChain().Images[image_index], current_rendering_resource.Framebuffer ) ) {
return false;
}
VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
nullptr, // const void *pNext
1, // uint32_t waitSemaphoreCount
&current_rendering_resource.ImageAvailableSemaphore, // const VkSemaphore *pWaitSemaphores
&wait_dst_stage_mask, // const VkPipelineStageFlags *pWaitDstStageMask;
1, // uint32_t commandBufferCount
&current_rendering_resource.CommandBuffer, // const VkCommandBuffer *pCommandBuffers
1, // uint32_t signalSemaphoreCount
&current_rendering_resource.FinishedRenderingSemaphore // const VkSemaphore *pSignalSemaphores
};
if( vkQueueSubmit( GetGraphicsQueue().Handle, 1, &submit_info, current_rendering_resource.Fence ) != VK_SUCCESS ) {
return false;
}
VkPresentInfoKHR present_info = {
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, // VkStructureType sType
nullptr, // const void *pNext
1, // uint32_t waitSemaphoreCount
&current_rendering_resource.FinishedRenderingSemaphore, // const VkSemaphore *pWaitSemaphores
1, // uint32_t swapchainCount
&swap_chain, // const VkSwapchainKHR *pSwapchains
&image_index, // const uint32_t *pImageIndices
nullptr // VkResult *pResults
};
result = vkQueuePresentKHR( GetPresentQueue().Handle, &present_info );
switch( result ) {
case VK_SUCCESS:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
case VK_SUBOPTIMAL_KHR:
return OnWindowSizeChanged();
default:
std::cout << "Problem occurred during image presentation!" << std::endl;
return false;
}
return true;
}
void Tutorial06::ChildClear() {
}
Tutorial06::~Tutorial06() {
if( GetDevice() != VK_NULL_HANDLE ) {
vkDeviceWaitIdle( GetDevice() );
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
if( Vulkan.RenderingResources[i].Framebuffer != VK_NULL_HANDLE ) {
vkDestroyFramebuffer( GetDevice(), Vulkan.RenderingResources[i].Framebuffer, nullptr );
}
if( Vulkan.RenderingResources[i].CommandBuffer != VK_NULL_HANDLE ) {
vkFreeCommandBuffers( GetDevice(), Vulkan.CommandPool, 1, &Vulkan.RenderingResources[i].CommandBuffer );
}
if( Vulkan.RenderingResources[i].ImageAvailableSemaphore != VK_NULL_HANDLE ) {
vkDestroySemaphore( GetDevice(), Vulkan.RenderingResources[i].ImageAvailableSemaphore, nullptr );
}
if( Vulkan.RenderingResources[i].FinishedRenderingSemaphore != VK_NULL_HANDLE ) {
vkDestroySemaphore( GetDevice(), Vulkan.RenderingResources[i].FinishedRenderingSemaphore, nullptr );
}
if( Vulkan.RenderingResources[i].Fence != VK_NULL_HANDLE ) {
vkDestroyFence( GetDevice(), Vulkan.RenderingResources[i].Fence, nullptr );
}
}
if( Vulkan.CommandPool != VK_NULL_HANDLE ) {
vkDestroyCommandPool( GetDevice(), Vulkan.CommandPool, nullptr );
Vulkan.CommandPool = VK_NULL_HANDLE;
}
DestroyBuffer( Vulkan.VertexBuffer );
DestroyBuffer( Vulkan.StagingBuffer );
if( Vulkan.GraphicsPipeline != VK_NULL_HANDLE ) {
vkDestroyPipeline( GetDevice(), Vulkan.GraphicsPipeline, nullptr );
Vulkan.GraphicsPipeline = VK_NULL_HANDLE;
}
if( Vulkan.PipelineLayout != VK_NULL_HANDLE ) {
vkDestroyPipelineLayout( GetDevice(), Vulkan.PipelineLayout, nullptr );
Vulkan.PipelineLayout = VK_NULL_HANDLE;
}
if( Vulkan.RenderPass != VK_NULL_HANDLE ) {
vkDestroyRenderPass( GetDevice(), Vulkan.RenderPass, nullptr );
Vulkan.RenderPass = VK_NULL_HANDLE;
}
if( Vulkan.DescriptorSet.Pool != VK_NULL_HANDLE ) {
vkDestroyDescriptorPool( GetDevice(), Vulkan.DescriptorSet.Pool, nullptr );
Vulkan.DescriptorSet.Pool = VK_NULL_HANDLE;
}
if( Vulkan.DescriptorSet.Layout != VK_NULL_HANDLE ) {
vkDestroyDescriptorSetLayout( GetDevice(), Vulkan.DescriptorSet.Layout, nullptr );
Vulkan.DescriptorSet.Layout = VK_NULL_HANDLE;
}
if( Vulkan.Image.Sampler != VK_NULL_HANDLE ) {
vkDestroySampler( GetDevice(), Vulkan.Image.Sampler, nullptr );
Vulkan.Image.Sampler = VK_NULL_HANDLE;
}
if( Vulkan.Image.View != VK_NULL_HANDLE ) {
vkDestroyImageView( GetDevice(), Vulkan.Image.View, nullptr );
Vulkan.Image.View = VK_NULL_HANDLE;
}
if( Vulkan.Image.Handle != VK_NULL_HANDLE ) {
vkDestroyImage( GetDevice(), Vulkan.Image.Handle, nullptr );
Vulkan.Image.Handle = VK_NULL_HANDLE;
}
if( Vulkan.Image.Memory != VK_NULL_HANDLE ) {
vkFreeMemory( GetDevice(), Vulkan.Image.Memory, nullptr );
Vulkan.Image.Memory = VK_NULL_HANDLE;
}
}
}
void Tutorial06::DestroyBuffer( BufferParameters& buffer ) {
if( buffer.Handle != VK_NULL_HANDLE ) {
vkDestroyBuffer( GetDevice(), buffer.Handle, nullptr );
buffer.Handle = VK_NULL_HANDLE;
}
if( buffer.Memory != VK_NULL_HANDLE ) {
vkFreeMemory( GetDevice(), buffer.Memory, nullptr );
buffer.Memory = VK_NULL_HANDLE;
}
}
} // namespace ApiWithoutSecrets