mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 12:05:20 +00:00
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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////////////////////////////////////////////////////////////////////////////////
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#include "Tutorial07.h"
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int main( int argc, char **argv ) {
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ApiWithoutSecrets::OS::Window window;
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ApiWithoutSecrets::Tutorial07 tutorial07;
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// Window creation
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if( !window.Create( "07 - Uniform Buffers" ) ) {
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return -1;
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}
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// Vulkan preparations and initialization
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if( !tutorial07.PrepareVulkan( window.GetParameters() ) ) {
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return -1;
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}
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// Tutorial 06
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if( !tutorial07.CreateRenderingResources() ) {
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return -1;
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}
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if( !tutorial07.CreateStagingBuffer() ) {
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return -1;
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}
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if( !tutorial07.CreateTexture() ) {
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return -1;
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}
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if( !tutorial07.CreateUniformBuffer() ) {
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return -1;
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}
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if( !tutorial07.CreateDescriptorSetLayout() ) {
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return -1;
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}
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if( !tutorial07.CreateDescriptorPool() ) {
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return -1;
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}
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if( !tutorial07.AllocateDescriptorSet() ) {
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return -1;
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}
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if( !tutorial07.UpdateDescriptorSet() ) {
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return -1;
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}
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if( !tutorial07.CreateRenderPass() ) {
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return -1;
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}
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if( !tutorial07.CreatePipelineLayout() ) {
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return -1;
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}
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if( !tutorial07.CreatePipeline() ) {
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return -1;
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}
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if( !tutorial07.CreateVertexBuffer() ) {
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return -1;
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}
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// Rendering loop
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if( !window.RenderingLoop( tutorial07 ) ) {
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return -1;
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}
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return 0;
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}
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