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https://github.com/opus-tango/IntroductionToVulkan.git
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31 lines
1014 B
GLSL
31 lines
1014 B
GLSL
// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 450
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layout(set=0, binding=1) uniform u_UniformBuffer {
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mat4 u_ProjectionMatrix;
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};
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layout(location = 0) in vec4 i_Position;
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layout(location = 1) in vec2 i_Texcoord;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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layout(location = 0) out vec2 v_Texcoord;
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void main() {
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gl_Position = u_ProjectionMatrix * i_Position;
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v_Texcoord = i_Texcoord;
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}
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