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IntroductionToVulkan/Project/compile_shaders.sh
2018-03-20 10:29:59 +01:00

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#!/bin/bash
# Copyright 2016 Intel Corporation All Rights Reserved
#
# Intel makes no representations about the suitability of this software for any purpose.
# THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
# EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
# FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
# RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
# Intel does not assume any responsibility for any errors which may appear in this software
# nor any responsibility to update it.
folder=$1/Data
function convert {
if [ -f "./$folder/$1.$2" ]; then
echo "Converting $1.$2 shader..."
glslangValidator -V -H -o $folder/$1.$2.spv $folder/$1.$2 > $folder/$1.$2.spv.txt
fi
}
if [ "$1" == "" ]; then
echo "No arguments provided! Please specify folder and shader file name without extension."
echo "Example usage: source compile_shaders.sh Tutorials/03 shader"
elif [ "$2" == "" ]; then
echo "Shader name not provided! Please specify folder name and shader file name without extension."
echo "Example usage: source compile_shaders.sh Tutorials/03 shader"
else
echo "Converting GLSL shaders into SPIR-V assembly in the '$folder' folder."
convert $2 vert
convert $2 frag
fi