mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
139 lines
6.9 KiB
C++
139 lines
6.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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////////////////////////////////////////////////////////////////////////////////
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#if !defined(TUTORIAL_06_HEADER)
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#define TUTORIAL_06_HEADER
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#include "VulkanCommon.h"
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#include "Tools.h"
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namespace ApiWithoutSecrets {
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// ************************************************************ //
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// VertexData //
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// //
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// Struct describing data type and format of vertex attributes //
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// ************************************************************ //
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struct VertexData {
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float x, y, z, w;
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float u, v;
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};
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// ************************************************************ //
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// RenderingResourcesData //
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// //
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// Struct containing data used during rendering process //
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// ************************************************************ //
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struct RenderingResourcesData {
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VkFramebuffer Framebuffer;
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VkCommandBuffer CommandBuffer;
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VkSemaphore ImageAvailableSemaphore;
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VkSemaphore FinishedRenderingSemaphore;
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VkFence Fence;
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RenderingResourcesData() :
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Framebuffer( VK_NULL_HANDLE ),
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CommandBuffer( VK_NULL_HANDLE ),
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ImageAvailableSemaphore( VK_NULL_HANDLE ),
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FinishedRenderingSemaphore( VK_NULL_HANDLE ),
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Fence( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// VulkanTutorial04Parameters //
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// //
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// Vulkan specific parameters //
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// ************************************************************ //
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struct VulkanTutorial06Parameters {
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VkRenderPass RenderPass;
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ImageParameters Image;
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DescriptorSetParameters DescriptorSet;
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VkPipelineLayout PipelineLayout;
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VkPipeline GraphicsPipeline;
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BufferParameters VertexBuffer;
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BufferParameters StagingBuffer;
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VkCommandPool CommandPool;
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std::vector<RenderingResourcesData> RenderingResources;
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static const size_t ResourcesCount = 3;
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VulkanTutorial06Parameters() :
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RenderPass( VK_NULL_HANDLE ),
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Image(),
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DescriptorSet(),
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PipelineLayout(),
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GraphicsPipeline( VK_NULL_HANDLE ),
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VertexBuffer(),
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StagingBuffer(),
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CommandPool( VK_NULL_HANDLE ),
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RenderingResources( ResourcesCount ) {
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}
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};
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// ************************************************************ //
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// Tutorial04 //
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// //
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// Class for presenting Vulkan usage topics //
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// ************************************************************ //
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class Tutorial06 : public VulkanCommon {
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public:
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Tutorial06();
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~Tutorial06();
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bool CreateRenderingResources();
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bool CreateStagingBuffer();
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bool CreateTexture();
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bool CreateDescriptorSetLayout();
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bool CreateDescriptorPool();
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bool AllocateDescriptorSet();
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bool UpdateDescriptorSet();
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bool CreateRenderPass();
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bool CreatePipelineLayout();
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bool CreatePipeline();
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bool CreateVertexBuffer();
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bool Draw() override;
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private:
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VulkanTutorial06Parameters Vulkan;
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bool CreateCommandBuffers();
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bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
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bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
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bool CreateSemaphores();
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bool CreateFences();
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bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
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bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
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bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
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bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
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bool CreateImageView( ImageParameters &image_parameters );
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bool CreateSampler( VkSampler *sampler );
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bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
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const std::vector<float>& GetVertexData() const;
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bool CopyVertexData();
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bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
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bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
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void DestroyBuffer( BufferParameters& buffer );
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bool ChildOnWindowSizeChanged() override;
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void ChildClear() override;
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};
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} // namespace ApiWithoutSecrets
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#endif // TUTORIAL_06_HEADER
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