Updated README.md file (added link to fourth tutorial).

This commit is contained in:
plapins
2016-07-16 00:21:08 +02:00
parent 1570a40314
commit cdd862333c
2 changed files with 2 additions and 1 deletions

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@@ -223,7 +223,7 @@ namespace ApiWithoutSecrets {
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
nullptr, // const void *pNext
0, // VkXcbSurfaceCreateFlagsKHR flags
Window.Connection, // xcb_connection_t* connection
Window.Connection, // xcb_connection_t *connection
Window.Handle // xcb_window_t window
};

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@@ -47,6 +47,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary
<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
#### Buffers, memory objects and fences
##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-4
This tutorial shows how to set up vertex attributes and bind buffer with a vertex data. Here we also create memory object (which is used by buffer) and fences.