diff --git a/Project/Common/VulkanCommon.cpp b/Project/Common/VulkanCommon.cpp index 32ce2b2..da17f95 100644 --- a/Project/Common/VulkanCommon.cpp +++ b/Project/Common/VulkanCommon.cpp @@ -223,7 +223,7 @@ namespace ApiWithoutSecrets { VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR, // VkStructureType sType nullptr, // const void *pNext 0, // VkXcbSurfaceCreateFlagsKHR flags - Window.Connection, // xcb_connection_t* connection + Window.Connection, // xcb_connection_t *connection Window.Handle // xcb_window_t window }; diff --git a/README.md b/README.md index 647d2a0..b3fa34d 100644 --- a/README.md +++ b/README.md @@ -47,6 +47,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary #### Buffers, memory objects and fences +##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-4 This tutorial shows how to set up vertex attributes and bind buffer with a vertex data. Here we also create memory object (which is used by buffer) and fences.