mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
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Updated README.md file (added link to fourth tutorial).
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@@ -223,7 +223,7 @@ namespace ApiWithoutSecrets {
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VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
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VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
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nullptr, // const void *pNext
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nullptr, // const void *pNext
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0, // VkXcbSurfaceCreateFlagsKHR flags
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0, // VkXcbSurfaceCreateFlagsKHR flags
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Window.Connection, // xcb_connection_t* connection
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Window.Connection, // xcb_connection_t *connection
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Window.Handle // xcb_window_t window
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Window.Handle // xcb_window_t window
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};
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};
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@@ -47,6 +47,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary
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<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
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<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
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#### Buffers, memory objects and fences
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#### Buffers, memory objects and fences
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##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-4
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This tutorial shows how to set up vertex attributes and bind buffer with a vertex data. Here we also create memory object (which is used by buffer) and fences.
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This tutorial shows how to set up vertex attributes and bind buffer with a vertex data. Here we also create memory object (which is used by buffer) and fences.
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