Updated README.md file to match changes in folder structure.

This commit is contained in:
Pawel Lapinski
2018-02-25 23:40:59 +01:00
committed by GitHub
parent 3553b1442c
commit 906cd3fb8d

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@@ -13,7 +13,7 @@ Vulkan drivers and other related resources can be found at https://www.khronos.o
## Tutorials: ## Tutorials:
### [01 - The Beginning](./Project/Tutorial01/) ### [01 - The Beginning](./Project/Tutorials/01/)
<img src="./Document/Images/01 - The Beginning.png" height="96px" align="right"> <img src="./Document/Images/01 - The Beginning.png" height="96px" align="right">
#### Introduction to a Vulkan world #### Introduction to a Vulkan world
@@ -23,7 +23,7 @@ Tutorial presents how to create all resources necessary to use Vulkan inside our
<hr> <hr>
### [02 - Swap chain](./Project/Tutorial02/) ### [02 - Swap chain](./Project/Tutorials/02/)
<img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right"> <img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right">
#### Integrating Vulkan with OS #### Integrating Vulkan with OS
@@ -33,7 +33,7 @@ This lesson focuses on a swap chain creation. Swap chain enables us to display V
<hr> <hr>
### [03 - First triangle](./Project/Tutorial03/) ### [03 - First triangle](./Project/Tutorials/03/)
<img src="./Document/Images/03 - First Triangle.png" height="96px" align="right"> <img src="./Document/Images/03 - First Triangle.png" height="96px" align="right">
#### Graphics pipeline and drawing #### Graphics pipeline and drawing
@@ -43,7 +43,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary
<hr> <hr>
### [04 - Vertex Attributes](./Project/Tutorial04/) ### [04 - Vertex Attributes](./Project/Tutorials/04/)
<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right"> <img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
#### Buffers, memory objects and fences #### Buffers, memory objects and fences
@@ -53,7 +53,7 @@ This tutorial shows how to set up vertex attributes and bind buffer with a verte
<hr> <hr>
### [05 - Staging Resources](./Project/Tutorial05/) ### [05 - Staging Resources](./Project/Tutorials/05/)
<img src="./Document/Images/05 - Staging Resources.png" height="96px" align="right"> <img src="./Document/Images/05 - Staging Resources.png" height="96px" align="right">
#### Copying data between buffers #### Copying data between buffers
@@ -63,7 +63,7 @@ In this example staging resources are presented. They are used as an intermediat
<hr> <hr>
### [06 - Descriptor Sets](./Project/Tutorial06/) ### [06 - Descriptor Sets](./Project/Tutorials/06/)
<img src="./Document/Images/06 - Descriptor Sets.png" height="96px" align="right"> <img src="./Document/Images/06 - Descriptor Sets.png" height="96px" align="right">
#### Using textures in shaders #### Using textures in shaders
@@ -73,7 +73,7 @@ This tutorial shows what resources are needed and how they should be prepared to
<hr> <hr>
### [07 - Uniform Buffers](./Project/Tutorial07/) ### [07 - Uniform Buffers](./Project/Tutorials/07/)
<img src="./Document/Images/07 - Uniform Buffers.png" height="96px" align="right"> <img src="./Document/Images/07 - Uniform Buffers.png" height="96px" align="right">
#### Using buffers in shaders #### Using buffers in shaders