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Updated README.md file to match changes in folder structure.
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README.md
14
README.md
@@ -13,7 +13,7 @@ Vulkan drivers and other related resources can be found at https://www.khronos.o
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## Tutorials:
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## Tutorials:
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### [01 - The Beginning](./Project/Tutorial01/)
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### [01 - The Beginning](./Project/Tutorials/01/)
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<img src="./Document/Images/01 - The Beginning.png" height="96px" align="right">
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<img src="./Document/Images/01 - The Beginning.png" height="96px" align="right">
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#### Introduction to a Vulkan world
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#### Introduction to a Vulkan world
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@@ -23,7 +23,7 @@ Tutorial presents how to create all resources necessary to use Vulkan inside our
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<hr>
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<hr>
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### [02 - Swap chain](./Project/Tutorial02/)
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### [02 - Swap chain](./Project/Tutorials/02/)
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<img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right">
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<img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right">
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#### Integrating Vulkan with OS
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#### Integrating Vulkan with OS
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@@ -33,7 +33,7 @@ This lesson focuses on a swap chain creation. Swap chain enables us to display V
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<hr>
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<hr>
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### [03 - First triangle](./Project/Tutorial03/)
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### [03 - First triangle](./Project/Tutorials/03/)
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<img src="./Document/Images/03 - First Triangle.png" height="96px" align="right">
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<img src="./Document/Images/03 - First Triangle.png" height="96px" align="right">
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#### Graphics pipeline and drawing
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#### Graphics pipeline and drawing
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@@ -43,7 +43,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary
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<hr>
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<hr>
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### [04 - Vertex Attributes](./Project/Tutorial04/)
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### [04 - Vertex Attributes](./Project/Tutorials/04/)
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<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
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<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
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#### Buffers, memory objects and fences
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#### Buffers, memory objects and fences
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@@ -53,7 +53,7 @@ This tutorial shows how to set up vertex attributes and bind buffer with a verte
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<hr>
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<hr>
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### [05 - Staging Resources](./Project/Tutorial05/)
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### [05 - Staging Resources](./Project/Tutorials/05/)
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<img src="./Document/Images/05 - Staging Resources.png" height="96px" align="right">
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<img src="./Document/Images/05 - Staging Resources.png" height="96px" align="right">
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#### Copying data between buffers
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#### Copying data between buffers
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@@ -63,7 +63,7 @@ In this example staging resources are presented. They are used as an intermediat
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<hr>
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<hr>
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### [06 - Descriptor Sets](./Project/Tutorial06/)
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### [06 - Descriptor Sets](./Project/Tutorials/06/)
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<img src="./Document/Images/06 - Descriptor Sets.png" height="96px" align="right">
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<img src="./Document/Images/06 - Descriptor Sets.png" height="96px" align="right">
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#### Using textures in shaders
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#### Using textures in shaders
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@@ -73,7 +73,7 @@ This tutorial shows what resources are needed and how they should be prepared to
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<hr>
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<hr>
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### [07 - Uniform Buffers](./Project/Tutorial07/)
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### [07 - Uniform Buffers](./Project/Tutorials/07/)
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<img src="./Document/Images/07 - Uniform Buffers.png" height="96px" align="right">
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<img src="./Document/Images/07 - Uniform Buffers.png" height="96px" align="right">
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#### Using buffers in shaders
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#### Using buffers in shaders
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