diff --git a/README.md b/README.md index ecc5be5..8a0216b 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Vulkan drivers and other related resources can be found at https://www.khronos.o ## Tutorials: -### [01 - The Beginning](./Project/Tutorial01/) +### [01 - The Beginning](./Project/Tutorials/01/) #### Introduction to a Vulkan world @@ -23,7 +23,7 @@ Tutorial presents how to create all resources necessary to use Vulkan inside our
-### [02 - Swap chain](./Project/Tutorial02/) +### [02 - Swap chain](./Project/Tutorials/02/) #### Integrating Vulkan with OS @@ -33,7 +33,7 @@ This lesson focuses on a swap chain creation. Swap chain enables us to display V
-### [03 - First triangle](./Project/Tutorial03/) +### [03 - First triangle](./Project/Tutorials/03/) #### Graphics pipeline and drawing @@ -43,7 +43,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary
-### [04 - Vertex Attributes](./Project/Tutorial04/) +### [04 - Vertex Attributes](./Project/Tutorials/04/) #### Buffers, memory objects and fences @@ -53,7 +53,7 @@ This tutorial shows how to set up vertex attributes and bind buffer with a verte
-### [05 - Staging Resources](./Project/Tutorial05/) +### [05 - Staging Resources](./Project/Tutorials/05/) #### Copying data between buffers @@ -63,7 +63,7 @@ In this example staging resources are presented. They are used as an intermediat
-### [06 - Descriptor Sets](./Project/Tutorial06/) +### [06 - Descriptor Sets](./Project/Tutorials/06/) #### Using textures in shaders @@ -73,7 +73,7 @@ This tutorial shows what resources are needed and how they should be prepared to
-### [07 - Uniform Buffers](./Project/Tutorial07/) +### [07 - Uniform Buffers](./Project/Tutorials/07/) #### Using buffers in shaders