make coords for slots calculated based on just one

This commit is contained in:
Nayan Sawyer
2026-04-02 18:27:48 -04:00
parent 116b83f1a9
commit 84d1b56333

View File

@@ -5,9 +5,10 @@ Run from a terminal: python setup.py
Flow: Flow:
1. Anvil GUI: click top-left, then bottom-right of the bounding box (defines tl, br, width, height). 1. Anvil GUI: click top-left, then bottom-right of the bounding box (defines tl, br, width, height).
2. Click the center of each main inventory slot (i1i27) and hotbar slot (h1h9). 2. With -f/--full: click only the first main inventory slot (i1); i2i27 and h1h9 are filled from grid steps (see SLOT_STEP_X / INV_ROW_STEP_Y below).
3. Recipe GUI: same top-left / bottom-right for the recipe panel. 3. Recipe GUI: same top-left / bottom-right for the recipe panel.
4. Writes coords.json. With -f/--full, every named offset is recorded; otherwise only anvil and recipe GUI rectangles (other offsets stay 0). 4. With -f/--full: click the first recipe slot (r1); r2r18 are filled from grid steps; scroll buttons rlb/rrb are still clicked manually.
5. Writes coords.json. With -f/--full, every named offset is recorded; otherwise only anvil and recipe GUI rectangles (other offsets stay 0).
Press Esc to abort at any time. Press Esc to abort at any time.
""" """
@@ -26,6 +27,12 @@ from pynput import keyboard, mouse
DEFAULT_OUTPUT = Path(__file__).resolve().parent / "coords.json" DEFAULT_OUTPUT = Path(__file__).resolve().parent / "coords.json"
# Normalized grid steps (fraction of GUI width / height). One row = 9 slots left-to-right;
# inventory is 4 rows (i1i27 then hotbar h1h9); recipe panel is 2 rows (r1r18).
SLOT_STEP_X = 1.0 / 9.5
INV_ROW_STEP_Y = 1.0 / 11.0
RECIPE_ROW_STEP_Y = 1.0 / 8.35
def _empty_anvil_map() -> dict[str, Any]: def _empty_anvil_map() -> dict[str, Any]:
m: dict[str, Any] = { m: dict[str, Any] = {
@@ -81,9 +88,28 @@ ANVIL_UI_OFFSET_KEYS = [
"O", "O",
"R", "R",
] ]
ANVIL_INVENTORY_KEYS = [f"i{i}" for i in range(1, 28)] + [f"h{i}" for i in range(1, 10)] RECIPE_SCROLL_KEYS = ["rrb","rlb"]
RECIPE_OFFSET_KEYS = ["rrb","rlb"] + [f"r{i}" for i in range(1, 19)]
def fill_anvil_inventory_from_i1(coord_map: dict[str, Any]) -> None:
"""Fill i1i27 and h1h9 from i1's normalized offset and SLOT_STEP_X / INV_ROW_STEP_Y."""
ox0, oy0 = coord_map["i1"]
for k in range(1, 28):
idx = k - 1
row, col = idx // 9, idx % 9
coord_map[f"i{k}"] = (ox0 + col * SLOT_STEP_X, oy0 + row * INV_ROW_STEP_Y)
for k in range(1, 10):
col = k - 1
coord_map[f"h{k}"] = (ox0 + col * SLOT_STEP_X, oy0 + 3 * INV_ROW_STEP_Y)
def fill_recipe_slots_from_r1(coord_map: dict[str, Any]) -> None:
"""Fill r1r18 from r1's normalized offset and SLOT_STEP_X / RECIPE_ROW_STEP_Y."""
ox0, oy0 = coord_map["r1"]
for k in range(1, 19):
idx = k - 1
row, col = idx // 9, idx % 9
coord_map[f"r{k}"] = (ox0 + col * SLOT_STEP_X, oy0 + row * RECIPE_ROW_STEP_Y)
_ANVIL_UI_LABELS: dict[str, str] = { _ANVIL_UI_LABELS: dict[str, str] = {
"weld": "weld button", "weld": "weld button",
@@ -95,8 +121,8 @@ _ANVIL_UI_LABELS: dict[str, str] = {
"P": "Draw", "P": "Draw",
"G": "Punch", "G": "Punch",
"Y": "Bend", "Y": "Bend",
"O": "Shrink", "O": "Upset",
"R": "Upset", "R": "Shrink",
} }
@@ -207,13 +233,12 @@ def run_setup(output_path: Path, full: bool) -> None:
) )
set_offset(anvil, key, xy[0], xy[1]) set_offset(anvil, key, xy[0], xy[1])
inv_total = len(ANVIL_INVENTORY_KEYS) xy_i1 = session.wait_click(
for n, key in enumerate(ANVIL_INVENTORY_KEYS, start=1): "Inventory: click the center of slot i1 (top-left of the 9×3 main grid). "
xy = session.wait_click( "i2i27 and h1h9 are filled using horizontal step 1/9.5 and vertical 1/11 per row (4 rows total including hotbar)."
f"Inventory {n}/{inv_total}: click the center of slot {key} "
"(i1i27: main inventory, usually 9×3 left-to-right, top-to-bottom; then h1h9: hotbar)."
) )
set_offset(anvil, key, xy[0], xy[1]) set_offset(anvil, "i1", xy_i1[0], xy_i1[1])
fill_anvil_inventory_from_i1(anvil)
session.wait_click("Pickup your ingot to move to the second input slot.") session.wait_click("Pickup your ingot to move to the second input slot.")
session.wait_click("Move the ingot to the second input slot.") session.wait_click("Move the ingot to the second input slot.")
@@ -237,12 +262,19 @@ def run_setup(output_path: Path, full: bool) -> None:
) )
if full: if full:
rec_total = len(RECIPE_OFFSET_KEYS) for n, key in enumerate(RECIPE_SCROLL_KEYS, start=1):
for n, key in enumerate(RECIPE_OFFSET_KEYS, start=1):
xy = session.wait_click( xy = session.wait_click(
f"Recipe {n}/{rec_total} ({key}): click the center of the {_recipe_offset_label(key)}." f"Recipe scroll {n}/{len(RECIPE_SCROLL_KEYS)} ({key}): "
f"click the center of the {_recipe_offset_label(key)}."
) )
set_offset(recipe, key, xy[0], xy[1]) set_offset(recipe, key, xy[0], xy[1])
xy_r1 = session.wait_click(
"Recipe: click the center of slot r1 (top-left of the recipe grid). "
"r2r18 use horizontal step 1/9.5 and vertical 1/8.35 per row."
)
set_offset(recipe, "r1", xy_r1[0], xy_r1[1])
fill_recipe_slots_from_r1(recipe)
payload = { payload = {
"anvil": coord_map_to_json_dict(anvil), "anvil": coord_map_to_json_dict(anvil),
@@ -263,8 +295,8 @@ def main() -> None:
"--full", "--full",
action="store_true", action="store_true",
help=( help=(
"Record every offset: anvil UI (plans, weld, inputs, forge steps, inventory, hotbar) " "Record every offset: anvil UI (plans, weld, inputs, forge steps), i1 plus derived inventory/hotbar grid, "
"and recipe UI (rlb, rrb, r1r18). Default: only the anvil and recipe GUI rectangles." "and recipe UI (r1 plus derived r2r18, then rlb/rrb). Default: only the anvil and recipe GUI rectangles."
), ),
) )
parser.add_argument( parser.add_argument(