mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
133 lines
6.3 KiB
C++
133 lines
6.3 KiB
C++
// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#if !defined(TUTORIAL_05_HEADER)
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#define TUTORIAL_05_HEADER
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#include "VulkanCommon.h"
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#include "Tools.h"
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namespace ApiWithoutSecrets {
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// ************************************************************ //
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// BufferParameters //
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// //
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// Vulkan Buffer's parameters container class //
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// ************************************************************ //
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struct BufferParameters {
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VkBuffer Handle;
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VkDeviceMemory Memory;
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uint32_t Size;
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BufferParameters() :
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Handle( VK_NULL_HANDLE ),
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Memory( VK_NULL_HANDLE ),
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Size( 0 ) {
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}
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};
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// ************************************************************ //
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// VertexData //
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// //
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// Struct describing data type and format of vertex attributes //
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// ************************************************************ //
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struct VertexData {
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float x, y, z, w;
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float r, g, b, a;
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};
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// ************************************************************ //
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// RenderingResourcesData //
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// //
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// Struct containing data used during rendering process //
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// ************************************************************ //
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struct RenderingResourcesData {
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VkFramebuffer Framebuffer;
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VkCommandBuffer CommandBuffer;
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VkSemaphore ImageAvailableSemaphore;
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VkSemaphore FinishedRenderingSemaphore;
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VkFence Fence;
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RenderingResourcesData() :
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Framebuffer( VK_NULL_HANDLE ),
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CommandBuffer( VK_NULL_HANDLE ),
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ImageAvailableSemaphore( VK_NULL_HANDLE ),
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FinishedRenderingSemaphore( VK_NULL_HANDLE ),
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Fence( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// VulkanTutorial04Parameters //
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// //
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// Vulkan specific parameters //
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// ************************************************************ //
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struct VulkanTutorial05Parameters {
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VkRenderPass RenderPass;
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VkPipeline GraphicsPipeline;
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BufferParameters VertexBuffer;
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BufferParameters StagingBuffer;
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VkCommandPool CommandPool;
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std::vector<RenderingResourcesData> RenderingResources;
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static const size_t ResourcesCount = 3;
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VulkanTutorial05Parameters() :
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RenderPass( VK_NULL_HANDLE ),
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GraphicsPipeline( VK_NULL_HANDLE ),
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VertexBuffer(),
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StagingBuffer(),
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CommandPool( VK_NULL_HANDLE ),
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RenderingResources( ResourcesCount ) {
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}
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};
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// ************************************************************ //
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// Tutorial04 //
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// //
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// Class for presenting Vulkan usage topics //
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// ************************************************************ //
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class Tutorial05 : public VulkanCommon {
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public:
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Tutorial05();
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~Tutorial05();
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bool CreateRenderingResources();
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bool CreateRenderPass();
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bool CreatePipeline();
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bool CreateVertexBuffer();
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bool CreateStagingBuffer();
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bool CopyVertexData();
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bool Draw() override;
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private:
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VulkanTutorial05Parameters Vulkan;
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bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
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bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
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bool CreateSemaphore( VkSemaphore *semaphore );
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bool CreateFence( VkFenceCreateFlags flags, VkFence *fence );
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
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Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
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bool CreateBuffer( VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer );
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bool AllocateBufferMemory( VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
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const std::vector<float>& GetVertexData() const;
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bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
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bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
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void DestroyBuffer( BufferParameters& buffer );
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void ChildClear() override;
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bool ChildOnWindowSizeChanged() override;
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};
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} // namespace ApiWithoutSecrets
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#endif // TUTORIAL_05_HEADER
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