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IntroductionToVulkan/Project/Tutorials/03/Data/frag.spv.txt

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Tutorial03/Data03/shader.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 14
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginLowerLeft
Source GLSL 450
Name 4 "main"
Name 9 "out_Color"
Decorate 9(out_Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(out_Color): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 6(float) Constant 1053609165
12: 6(float) Constant 1065353216
13: 7(fvec4) ConstantComposite 10 11 12 12
4(main): 2 Function None 3
5: Label
Store 9(out_Color) 13
Return
FunctionEnd