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IntroductionToVulkan/Project/Tutorial04/Data04/frag.spv.txt
plapins 766e3f76d6 Added license.txt file.
Added Project folder with source code examples Part 1, Part 2, Part 3 and Part 4.
2016-03-14 20:21:47 +01:00

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shader.frag
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 13
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 11
ExecutionMode 4 OriginLowerLeft
Source GLSL 430
Name 4 "main"
Name 9 "o_Color"
Name 11 "v_Color"
Decorate 9(o_Color) Location 0
Decorate 11(v_Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(o_Color): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(v_Color): 10(ptr) Variable Input
4(main): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(v_Color)
Store 9(o_Color) 12
Return
FunctionEnd