Tutorial04/Data04/shader.frag Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 13 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 11 ExecutionMode 4 OriginLowerLeft Source GLSL 450 Name 4 "main" Name 9 "o_Color" Name 11 "v_Color" Decorate 9(o_Color) Location 0 Decorate 11(v_Color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(o_Color): 8(ptr) Variable Output 10: TypePointer Input 7(fvec4) 11(v_Color): 10(ptr) Variable Input 4(main): 2 Function None 3 5: Label 12: 7(fvec4) Load 11(v_Color) Store 9(o_Color) 12 Return FunctionEnd