// Copyright 2016 Intel Corporation All Rights Reserved // // Intel makes no representations about the suitability of this software for any purpose. // THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES, // EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES, // FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY // RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // Intel does not assume any responsibility for any errors which may appear in this software // nor any responsibility to update it. #version 450 layout(set=0, binding=1) uniform u_UniformBuffer { mat4 u_ProjectionMatrix; }; layout(location = 0) in vec4 i_Position; layout(location = 1) in vec2 i_Texcoord; out gl_PerVertex { vec4 gl_Position; }; layout(location = 0) out vec2 v_Texcoord; void main() { gl_Position = u_ProjectionMatrix * i_Position; v_Texcoord = i_Texcoord; }