// Copyright 2016 Intel Corporation All Rights Reserved // // Intel makes no representations about the suitability of this software for any purpose. // THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES, // EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES, // FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY // RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // Intel does not assume any responsibility for any errors which may appear in this software // nor any responsibility to update it. #version 450 layout(location = 0) in vec4 i_Position; layout(location = 1) in vec4 i_Color; out gl_PerVertex { vec4 gl_Position; }; layout(location = 0) out vec4 v_Color; void main() { gl_Position = i_Position; v_Color = i_Color; }