# API without Secrets: Introduction to Vulkan by Pawel Lapinski Source code examples for "API without Secrets: Introduction to Vulkan" tutorial which can be found at: https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface Special thanks to Slawomir Cygan for help and for patiently answering my many, many questions! ## Drivers: Vulkan drivers and other related resources can be found at https://www.khronos.org/vulkan/ ## Tutorials: ### [01 - The Beginning](./Project/Tutorial01/) #### Introduction to a Vulkan world ##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-1 Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up. ### [02 - Swap chain](./Project/Tutorial02/) #### Integrating Vulkan with OS ##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-2 This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded. ### [03 - First triangle](./Project/Tutorial03/) #### Graphics pipeline and drawing Here I present render pass, framebuffer and pipeline objects which are necessary to render arbitrary geometry. It is also shown how to convert GLSL shaders into SPIR-V and create shader modules from it. ### [04 - Vertex Attributes](./Project/Tutorial04/) #### Buffers, images and fences This tutorial shows how to set up vertex attributes and bind buffer with vertex data. Here we also create images, memory objects and fences.