//////////////////////////////////////////////////////////////////////////////// // Copyright 2017 Intel Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. //////////////////////////////////////////////////////////////////////////////// #include "Tutorial06.h" int main( int argc, char **argv ) { ApiWithoutSecrets::OS::Window window; ApiWithoutSecrets::Tutorial06 tutorial06; // Window creation if( !window.Create( "06 - Descriptor Sets" ) ) { return -1; } // Vulkan preparations and initialization if( !tutorial06.PrepareVulkan( window.GetParameters() ) ) { return -1; } // Tutorial 06 if( !tutorial06.CreateRenderingResources() ) { return -1; } if( !tutorial06.CreateStagingBuffer() ) { return -1; } if( !tutorial06.CreateTexture() ) { return -1; } if( !tutorial06.CreateDescriptorSetLayout() ) { return -1; } if( !tutorial06.CreateDescriptorPool() ) { return -1; } if( !tutorial06.AllocateDescriptorSet() ) { return -1; } if( !tutorial06.UpdateDescriptorSet() ) { return -1; } if( !tutorial06.CreateRenderPass() ) { return -1; } if( !tutorial06.CreatePipelineLayout() ) { return -1; } if( !tutorial06.CreatePipeline() ) { return -1; } if( !tutorial06.CreateVertexBuffer() ) { return -1; } // Rendering loop if( !window.RenderingLoop( tutorial06 ) ) { return -1; } return 0; }