Tutorials\07\Data\shader.vert // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 32 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 10 21 28 30 Source GLSL 450 Name 4 "main" Name 8 "gl_PerVertex" MemberName 8(gl_PerVertex) 0 "gl_Position" Name 10 "" Name 14 "u_UniformBuffer" MemberName 14(u_UniformBuffer) 0 "u_ProjectionMatrix" Name 16 "" Name 21 "i_Position" Name 28 "v_Texcoord" Name 30 "i_Texcoord" MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position Decorate 8(gl_PerVertex) Block MemberDecorate 14(u_UniformBuffer) 0 ColMajor MemberDecorate 14(u_UniformBuffer) 0 Offset 0 MemberDecorate 14(u_UniformBuffer) 0 MatrixStride 16 Decorate 14(u_UniformBuffer) Block Decorate 16 DescriptorSet 0 Decorate 16 Binding 1 Decorate 21(i_Position) Location 0 Decorate 28(v_Texcoord) Location 0 Decorate 30(i_Texcoord) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(gl_PerVertex): TypeStruct 7(fvec4) 9: TypePointer Output 8(gl_PerVertex) 10: 9(ptr) Variable Output 11: TypeInt 32 1 12: 11(int) Constant 0 13: TypeMatrix 7(fvec4) 4 14(u_UniformBuffer): TypeStruct 13 15: TypePointer Uniform 14(u_UniformBuffer) 16: 15(ptr) Variable Uniform 17: TypePointer Uniform 13 20: TypePointer Input 7(fvec4) 21(i_Position): 20(ptr) Variable Input 24: TypePointer Output 7(fvec4) 26: TypeVector 6(float) 2 27: TypePointer Output 26(fvec2) 28(v_Texcoord): 27(ptr) Variable Output 29: TypePointer Input 26(fvec2) 30(i_Texcoord): 29(ptr) Variable Input 4(main): 2 Function None 3 5: Label 18: 17(ptr) AccessChain 16 12 19: 13 Load 18 22: 7(fvec4) Load 21(i_Position) 23: 7(fvec4) MatrixTimesVector 19 22 25: 24(ptr) AccessChain 10 12 Store 25 23 31: 26(fvec2) Load 30(i_Texcoord) Store 28(v_Texcoord) 31 Return FunctionEnd