Tutorial06/Data06/shader.vert Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Linked vertex stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 10 14 20 22 Source GLSL 450 Name 4 "main" Name 8 "gl_PerVertex" MemberName 8(gl_PerVertex) 0 "gl_Position" Name 10 "" Name 14 "i_Position" Name 20 "v_Texcoord" Name 22 "i_Texcoord" MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position Decorate 8(gl_PerVertex) Block Decorate 14(i_Position) Location 0 Decorate 20(v_Texcoord) Location 0 Decorate 22(i_Texcoord) Location 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(gl_PerVertex): TypeStruct 7(fvec4) 9: TypePointer Output 8(gl_PerVertex) 10: 9(ptr) Variable Output 11: TypeInt 32 1 12: 11(int) Constant 0 13: TypePointer Input 7(fvec4) 14(i_Position): 13(ptr) Variable Input 16: TypePointer Output 7(fvec4) 18: TypeVector 6(float) 2 19: TypePointer Output 18(fvec2) 20(v_Texcoord): 19(ptr) Variable Output 21: TypePointer Input 18(fvec2) 22(i_Texcoord): 21(ptr) Variable Input 4(main): 2 Function None 3 5: Label 15: 7(fvec4) Load 14(i_Position) 17: 16(ptr) AccessChain 10 12 Store 17 15 23: 18(fvec2) Load 22(i_Texcoord) Store 20(v_Texcoord) 23 Return FunctionEnd