From f916171cf126b8caf45ac36541ba6768ed924070 Mon Sep 17 00:00:00 2001 From: "Dave Bookout (Intel)" Date: Wed, 16 Feb 2022 14:35:09 -0800 Subject: [PATCH] Update README.md fix broken links --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8e13bdb..1473d49 100644 --- a/README.md +++ b/README.md @@ -57,7 +57,7 @@ This tutorial shows how to set up vertex attributes and bind buffer with a verte #### Copying data between buffers -##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-5 +##### https://www.intel.com/content/www/us/en/developer/articles/training/api-without-secrets-introduction-to-vulkan-part-5.html In this example staging resources are presented. They are used as an intermediate resources for copying data between CPU and GPU. This way, resources involved in rendering can be bound only to a device local (very fast) memory. @@ -77,6 +77,6 @@ This tutorial shows what resources are needed and how they should be prepared to #### Using buffers in shaders -##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-7 +##### https://www.intel.com/content/www/us/en/developer/articles/training/api-without-secrets-introduction-to-vulkan-part-7.html Here it is shown how to add uniform buffer to descriptor sets, how to provide data for projection matrix through it and how to use it inside shader.