diff --git a/README.md b/README.md
index 8e13bdb..1473d49 100644
--- a/README.md
+++ b/README.md
@@ -57,7 +57,7 @@ This tutorial shows how to set up vertex attributes and bind buffer with a verte
#### Copying data between buffers
-##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-5
+##### https://www.intel.com/content/www/us/en/developer/articles/training/api-without-secrets-introduction-to-vulkan-part-5.html
In this example staging resources are presented. They are used as an intermediate resources for copying data between CPU and GPU. This way, resources involved in rendering can be bound only to a device local (very fast) memory.
@@ -77,6 +77,6 @@ This tutorial shows what resources are needed and how they should be prepared to
#### Using buffers in shaders
-##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-7
+##### https://www.intel.com/content/www/us/en/developer/articles/training/api-without-secrets-introduction-to-vulkan-part-7.html
Here it is shown how to add uniform buffer to descriptor sets, how to provide data for projection matrix through it and how to use it inside shader.