Unified GLSL version across shaders in all tutorials.

This commit is contained in:
plapins
2016-06-24 09:36:28 +02:00
parent 85192863b1
commit de3f1b1b99
15 changed files with 15 additions and 15 deletions

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@@ -1,5 +1,5 @@
Tutorial05/Data05/shader.frag
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
@@ -14,7 +14,7 @@ Linked fragment stage:
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 11
ExecutionMode 4 OriginLowerLeft
Source GLSL 430
Source GLSL 450
Name 4 "main"
Name 9 "o_Color"
Name 11 "v_Color"

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@@ -8,7 +8,7 @@
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 430
#version 450
layout(location = 0) in vec4 v_Color;