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https://github.com/opus-tango/IntroductionToVulkan.git
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Added Linux version of compile_shaders.sh file.
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Project/compile_shaders.sh
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29
Project/compile_shaders.sh
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#!/bin/bash
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# Copyright 2016 Intel Corporation All Rights Reserved
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#
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# Intel makes no representations about the suitability of this software for any purpose.
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# THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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# EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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# FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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# RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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# Intel does not assume any responsibility for any errors which may appear in this software
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# nor any responsibility to update it.
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folder=Tutorial$1/Data$1
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function convert {
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if [ -f "./$folder/shader.$1" ]; then
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echo "Converting $1 shader..."
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glslangValidator -V -H -o $folder/$1.spv $folder/shader.$1 > $folder/$1.spv.txt
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fi
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}
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if [ "$1" == "" ]; then
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echo "No arguments provided! Please specify folder number."
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echo "Example usage: source compile_shaders.sh 03"
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else
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echo "Converting GLSL shaders into SPIR-V assembly in the '$folder' folder."
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convert vert
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convert frag
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fi
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