From d566eef9a05c520cb206cae2998dba8f27ac21e5 Mon Sep 17 00:00:00 2001 From: Pawel Lapinski Date: Mon, 19 Mar 2018 22:44:08 +0100 Subject: [PATCH] Added link to the text of the 7th part of the tutorial. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 8a0216b..8e13bdb 100644 --- a/README.md +++ b/README.md @@ -77,5 +77,6 @@ This tutorial shows what resources are needed and how they should be prepared to #### Using buffers in shaders +##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-7 Here it is shown how to add uniform buffer to descriptor sets, how to provide data for projection matrix through it and how to use it inside shader.