Added tutorials "06 - Descriptor Sets" and "07 - Uniform Buffers". Added functions for projection matrices generation to Tools. Added function for loading images from files (with stb_image library). Updated README.md file with description of Tutorial06.

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plapins
2016-06-22 23:23:22 +02:00
parent 37d04f3be5
commit c064ec5a4a
26 changed files with 10307 additions and 6 deletions

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial07.h"
int main( int argc, char **argv ) {
ApiWithoutSecrets::OS::Window window;
ApiWithoutSecrets::Tutorial07 tutorial07;
// Window creation
if( !window.Create( "07 - Uniform Buffers" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial07.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 06
if( !tutorial07.CreateRenderingResources() ) {
return -1;
}
if( !tutorial07.CreateStagingBuffer() ) {
return -1;
}
if( !tutorial07.CreateTexture() ) {
return -1;
}
if( !tutorial07.CreateUniformBuffer() ) {
return -1;
}
if( !tutorial07.CreateDescriptorSetLayout() ) {
return -1;
}
if( !tutorial07.CreateDescriptorPool() ) {
return -1;
}
if( !tutorial07.AllocateDescriptorSet() ) {
return -1;
}
if( !tutorial07.UpdateDescriptorSet() ) {
return -1;
}
if( !tutorial07.CreateRenderPass() ) {
return -1;
}
if( !tutorial07.CreatePipelineLayout() ) {
return -1;
}
if( !tutorial07.CreatePipeline() ) {
return -1;
}
if( !tutorial07.CreateVertexBuffer() ) {
return -1;
}
// Rendering loop
if( !window.RenderingLoop( tutorial07 ) ) {
return -1;
}
return 0;
}