mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
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Added tutorials "06 - Descriptor Sets" and "07 - Uniform Buffers". Added functions for projection matrices generation to Tools. Added function for loading images from files (with stb_image library). Updated README.md file with description of Tutorial06.
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Project/Tutorial07/Tutorial07.h
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171
Project/Tutorial07/Tutorial07.h
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#if !defined(TUTORIAL_07_HEADER)
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#define TUTORIAL_07_HEADER
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#include "VulkanCommon.h"
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#include "Tools.h"
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namespace ApiWithoutSecrets {
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// ************************************************************ //
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// BufferParameters //
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// //
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// Vulkan Buffer's parameters container class //
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// ************************************************************ //
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struct BufferParameters {
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VkBuffer Handle;
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VkDeviceMemory Memory;
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uint32_t Size;
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BufferParameters() :
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Handle( VK_NULL_HANDLE ),
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Memory( VK_NULL_HANDLE ),
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Size( 0 ) {
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}
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};
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// ************************************************************ //
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// DescriptorParameters //
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// //
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// Container class for descriptor related resources //
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// ************************************************************ //
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struct DescriptorSetParameters {
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VkDescriptorPool Pool;
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VkDescriptorSetLayout Layout;
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VkDescriptorSet Handle;
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DescriptorSetParameters() :
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Pool( VK_NULL_HANDLE ),
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Layout( VK_NULL_HANDLE ),
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Handle( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// VertexData //
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// //
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// Struct describing data type and format of vertex attributes //
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// ************************************************************ //
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struct VertexData {
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float x, y, z, w;
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float u, v;
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};
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// ************************************************************ //
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// RenderingResourcesData //
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// //
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// Struct containing data used during rendering process //
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// ************************************************************ //
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struct RenderingResourcesData {
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VkFramebuffer Framebuffer;
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VkCommandBuffer CommandBuffer;
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VkSemaphore ImageAvailableSemaphore;
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VkSemaphore FinishedRenderingSemaphore;
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VkFence Fence;
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RenderingResourcesData() :
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Framebuffer( VK_NULL_HANDLE ),
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CommandBuffer( VK_NULL_HANDLE ),
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ImageAvailableSemaphore( VK_NULL_HANDLE ),
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FinishedRenderingSemaphore( VK_NULL_HANDLE ),
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Fence( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// VulkanTutorial04Parameters //
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// //
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// Vulkan specific parameters //
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// ************************************************************ //
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struct VulkanTutorial07Parameters {
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VkRenderPass RenderPass;
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ImageParameters Image;
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BufferParameters UniformBuffer;
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DescriptorSetParameters DescriptorSet;
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VkPipelineLayout PipelineLayout;
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VkPipeline GraphicsPipeline;
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BufferParameters VertexBuffer;
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BufferParameters StagingBuffer;
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VkCommandPool CommandPool;
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std::vector<RenderingResourcesData> RenderingResources;
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static const size_t ResourcesCount = 3;
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VulkanTutorial07Parameters() :
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RenderPass( VK_NULL_HANDLE ),
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Image(),
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DescriptorSet(),
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PipelineLayout(),
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GraphicsPipeline( VK_NULL_HANDLE ),
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VertexBuffer(),
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StagingBuffer(),
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CommandPool( VK_NULL_HANDLE ),
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RenderingResources( ResourcesCount ) {
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}
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};
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// ************************************************************ //
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// Tutorial04 //
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// //
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// Class for presenting Vulkan usage topics //
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// ************************************************************ //
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class Tutorial07 : public VulkanCommon {
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public:
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Tutorial07();
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~Tutorial07();
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bool CreateRenderingResources();
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bool CreateStagingBuffer();
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bool CreateTexture();
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bool CreateUniformBuffer();
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bool CreateDescriptorSetLayout();
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bool CreateDescriptorPool();
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bool AllocateDescriptorSet();
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bool UpdateDescriptorSet();
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bool CreateRenderPass();
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bool CreatePipelineLayout();
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bool CreatePipeline();
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bool CreateVertexBuffer();
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bool Draw() override;
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private:
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VulkanTutorial07Parameters Vulkan;
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bool CreateCommandBuffers();
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bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
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bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
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bool CreateSemaphores();
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bool CreateFences();
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bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
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bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
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bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
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bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
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bool CreateImageView( ImageParameters &image_parameters );
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bool CreateSampler( VkSampler *sampler );
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bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
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const std::array<float, 16> GetUniformBufferData() const;
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bool CopyUniformBufferData();
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
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const std::vector<float>& GetVertexData() const;
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bool CopyVertexData();
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bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
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bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
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void DestroyBuffer( BufferParameters& buffer );
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bool ChildOnWindowSizeChanged() override;
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void ChildClear() override;
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};
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} // namespace ApiWithoutSecrets
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#endif // TUTORIAL_07_HEADER
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