mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
Added tutorials "06 - Descriptor Sets" and "07 - Uniform Buffers". Added functions for projection matrices generation to Tools. Added function for loading images from files (with stb_image library). Updated README.md file with description of Tutorial06.
This commit is contained in:
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Project/Tutorial07/Data07/frag.spv
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Project/Tutorial07/Data07/frag.spv
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Project/Tutorial07/Data07/frag.spv.txt
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Project/Tutorial07/Data07/frag.spv.txt
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Tutorial07/Data07/shader.frag
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 20
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 17
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 430
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Name 4 "main"
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Name 9 "o_Color"
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Name 13 "u_Texture"
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Name 17 "v_Texcoord"
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Decorate 9(o_Color) Location 0
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Decorate 13(u_Texture) DescriptorSet 0
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Decorate 13(u_Texture) Binding 0
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Decorate 17(v_Texcoord) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(o_Color): 8(ptr) Variable Output
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(u_Texture): 12(ptr) Variable UniformConstant
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15: TypeVector 6(float) 2
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16: TypePointer Input 15(fvec2)
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17(v_Texcoord): 16(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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14: 11 Load 13(u_Texture)
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18: 15(fvec2) Load 17(v_Texcoord)
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19: 7(fvec4) ImageSampleImplicitLod 14 18
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Store 9(o_Color) 19
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Return
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FunctionEnd
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Project/Tutorial07/Data07/shader.frag
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Project/Tutorial07/Data07/shader.frag
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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layout(set=0, binding=0) uniform sampler2D u_Texture;
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layout(location = 0) in vec2 v_Texcoord;
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layout(location = 0) out vec4 o_Color;
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void main() {
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o_Color = texture( u_Texture, v_Texcoord );
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}
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Project/Tutorial07/Data07/shader.vert
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Project/Tutorial07/Data07/shader.vert
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 450
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layout(set=0, binding=1) uniform u_UniformBuffer {
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mat4 u_ProjectionMatrix;
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};
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layout(location = 0) in vec4 i_Position;
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layout(location = 1) in vec2 i_Texcoord;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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layout(location = 0) out vec2 v_Texcoord;
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void main() {
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gl_Position = u_ProjectionMatrix * i_Position;
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v_Texcoord = i_Texcoord;
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}
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Project/Tutorial07/Data07/texture.png
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Project/Tutorial07/Data07/texture.png
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Project/Tutorial07/Data07/vert.spv
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Project/Tutorial07/Data07/vert.spv
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Project/Tutorial07/Data07/vert.spv.txt
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Project/Tutorial07/Data07/vert.spv.txt
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Tutorial07/Data07/shader.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 32
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 21 28 30
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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Name 10 ""
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Name 14 "u_UniformBuffer"
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MemberName 14(u_UniformBuffer) 0 "u_ProjectionMatrix"
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Name 16 ""
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Name 21 "i_Position"
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Name 28 "v_Texcoord"
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Name 30 "i_Texcoord"
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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Decorate 8(gl_PerVertex) Block
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MemberDecorate 14(u_UniformBuffer) 0 ColMajor
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MemberDecorate 14(u_UniformBuffer) 0 Offset 0
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MemberDecorate 14(u_UniformBuffer) 0 MatrixStride 16
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Decorate 14(u_UniformBuffer) Block
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Decorate 16 DescriptorSet 0
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Decorate 16 Binding 1
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Decorate 21(i_Position) Location 0
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Decorate 28(v_Texcoord) Location 0
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Decorate 30(i_Texcoord) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(gl_PerVertex): TypeStruct 7(fvec4)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: TypeMatrix 7(fvec4) 4
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14(u_UniformBuffer): TypeStruct 13
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15: TypePointer Uniform 14(u_UniformBuffer)
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16: 15(ptr) Variable Uniform
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17: TypePointer Uniform 13
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20: TypePointer Input 7(fvec4)
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21(i_Position): 20(ptr) Variable Input
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24: TypePointer Output 7(fvec4)
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26: TypeVector 6(float) 2
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27: TypePointer Output 26(fvec2)
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28(v_Texcoord): 27(ptr) Variable Output
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29: TypePointer Input 26(fvec2)
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30(i_Texcoord): 29(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 17(ptr) AccessChain 16 12
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19: 13 Load 18
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22: 7(fvec4) Load 21(i_Position)
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23: 7(fvec4) MatrixTimesVector 19 22
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25: 24(ptr) AccessChain 10 12
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Store 25 23
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31: 26(fvec2) Load 30(i_Texcoord)
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Store 28(v_Texcoord) 31
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Return
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FunctionEnd
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1363
Project/Tutorial07/Tutorial07.cpp
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1363
Project/Tutorial07/Tutorial07.cpp
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File diff suppressed because it is too large
Load Diff
171
Project/Tutorial07/Tutorial07.h
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171
Project/Tutorial07/Tutorial07.h
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
|
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#if !defined(TUTORIAL_07_HEADER)
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#define TUTORIAL_07_HEADER
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#include "VulkanCommon.h"
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#include "Tools.h"
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namespace ApiWithoutSecrets {
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// ************************************************************ //
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// BufferParameters //
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// //
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// Vulkan Buffer's parameters container class //
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// ************************************************************ //
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struct BufferParameters {
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VkBuffer Handle;
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VkDeviceMemory Memory;
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uint32_t Size;
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BufferParameters() :
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Handle( VK_NULL_HANDLE ),
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Memory( VK_NULL_HANDLE ),
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Size( 0 ) {
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}
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};
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// ************************************************************ //
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// DescriptorParameters //
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// //
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// Container class for descriptor related resources //
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// ************************************************************ //
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struct DescriptorSetParameters {
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VkDescriptorPool Pool;
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VkDescriptorSetLayout Layout;
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VkDescriptorSet Handle;
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DescriptorSetParameters() :
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Pool( VK_NULL_HANDLE ),
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Layout( VK_NULL_HANDLE ),
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Handle( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// VertexData //
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// //
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// Struct describing data type and format of vertex attributes //
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// ************************************************************ //
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struct VertexData {
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float x, y, z, w;
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float u, v;
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};
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// ************************************************************ //
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// RenderingResourcesData //
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// //
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// Struct containing data used during rendering process //
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// ************************************************************ //
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struct RenderingResourcesData {
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VkFramebuffer Framebuffer;
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VkCommandBuffer CommandBuffer;
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VkSemaphore ImageAvailableSemaphore;
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VkSemaphore FinishedRenderingSemaphore;
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VkFence Fence;
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RenderingResourcesData() :
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Framebuffer( VK_NULL_HANDLE ),
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CommandBuffer( VK_NULL_HANDLE ),
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ImageAvailableSemaphore( VK_NULL_HANDLE ),
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FinishedRenderingSemaphore( VK_NULL_HANDLE ),
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Fence( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// VulkanTutorial04Parameters //
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// //
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// Vulkan specific parameters //
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// ************************************************************ //
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struct VulkanTutorial07Parameters {
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VkRenderPass RenderPass;
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ImageParameters Image;
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BufferParameters UniformBuffer;
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DescriptorSetParameters DescriptorSet;
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VkPipelineLayout PipelineLayout;
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VkPipeline GraphicsPipeline;
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BufferParameters VertexBuffer;
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BufferParameters StagingBuffer;
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VkCommandPool CommandPool;
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std::vector<RenderingResourcesData> RenderingResources;
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static const size_t ResourcesCount = 3;
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VulkanTutorial07Parameters() :
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RenderPass( VK_NULL_HANDLE ),
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Image(),
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DescriptorSet(),
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PipelineLayout(),
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GraphicsPipeline( VK_NULL_HANDLE ),
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VertexBuffer(),
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StagingBuffer(),
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CommandPool( VK_NULL_HANDLE ),
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RenderingResources( ResourcesCount ) {
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}
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};
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// ************************************************************ //
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// Tutorial04 //
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// //
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// Class for presenting Vulkan usage topics //
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// ************************************************************ //
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class Tutorial07 : public VulkanCommon {
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public:
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Tutorial07();
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~Tutorial07();
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bool CreateRenderingResources();
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bool CreateStagingBuffer();
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bool CreateTexture();
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bool CreateUniformBuffer();
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bool CreateDescriptorSetLayout();
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bool CreateDescriptorPool();
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bool AllocateDescriptorSet();
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bool UpdateDescriptorSet();
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bool CreateRenderPass();
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bool CreatePipelineLayout();
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bool CreatePipeline();
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bool CreateVertexBuffer();
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bool Draw() override;
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private:
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VulkanTutorial07Parameters Vulkan;
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bool CreateCommandBuffers();
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bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
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bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
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bool CreateSemaphores();
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bool CreateFences();
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bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
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bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
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bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
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bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
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bool CreateImageView( ImageParameters &image_parameters );
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bool CreateSampler( VkSampler *sampler );
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bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
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const std::array<float, 16> GetUniformBufferData() const;
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bool CopyUniformBufferData();
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
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const std::vector<float>& GetVertexData() const;
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bool CopyVertexData();
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bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
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bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
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void DestroyBuffer( BufferParameters& buffer );
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bool ChildOnWindowSizeChanged() override;
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void ChildClear() override;
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};
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} // namespace ApiWithoutSecrets
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#endif // TUTORIAL_07_HEADER
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71
Project/Tutorial07/main.cpp
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Project/Tutorial07/main.cpp
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
|
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// Intel makes no representations about the suitability of this software for any purpose.
|
||||
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
|
||||
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
|
||||
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
|
||||
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
// Intel does not assume any responsibility for any errors which may appear in this software
|
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// nor any responsibility to update it.
|
||||
|
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#include "Tutorial07.h"
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int main( int argc, char **argv ) {
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ApiWithoutSecrets::OS::Window window;
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ApiWithoutSecrets::Tutorial07 tutorial07;
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// Window creation
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if( !window.Create( "07 - Uniform Buffers" ) ) {
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return -1;
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}
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// Vulkan preparations and initialization
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if( !tutorial07.PrepareVulkan( window.GetParameters() ) ) {
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return -1;
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}
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// Tutorial 06
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if( !tutorial07.CreateRenderingResources() ) {
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return -1;
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}
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if( !tutorial07.CreateStagingBuffer() ) {
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return -1;
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}
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if( !tutorial07.CreateTexture() ) {
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return -1;
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}
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if( !tutorial07.CreateUniformBuffer() ) {
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return -1;
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}
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if( !tutorial07.CreateDescriptorSetLayout() ) {
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return -1;
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}
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if( !tutorial07.CreateDescriptorPool() ) {
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return -1;
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}
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if( !tutorial07.AllocateDescriptorSet() ) {
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return -1;
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}
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if( !tutorial07.UpdateDescriptorSet() ) {
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return -1;
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}
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if( !tutorial07.CreateRenderPass() ) {
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return -1;
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}
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if( !tutorial07.CreatePipelineLayout() ) {
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return -1;
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}
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if( !tutorial07.CreatePipeline() ) {
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return -1;
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}
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if( !tutorial07.CreateVertexBuffer() ) {
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return -1;
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}
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// Rendering loop
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if( !window.RenderingLoop( tutorial07 ) ) {
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return -1;
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}
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return 0;
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}
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