Added tutorials "06 - Descriptor Sets" and "07 - Uniform Buffers". Added functions for projection matrices generation to Tools. Added function for loading images from files (with stb_image library). Updated README.md file with description of Tutorial06.

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plapins
2016-06-22 23:23:22 +02:00
parent 37d04f3be5
commit c064ec5a4a
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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#if !defined(TUTORIAL_06_HEADER)
#define TUTORIAL_06_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets {
// ************************************************************ //
// BufferParameters //
// //
// Vulkan Buffer's parameters container class //
// ************************************************************ //
struct BufferParameters {
VkBuffer Handle;
VkDeviceMemory Memory;
uint32_t Size;
BufferParameters() :
Handle( VK_NULL_HANDLE ),
Memory( VK_NULL_HANDLE ),
Size( 0 ) {
}
};
// ************************************************************ //
// DescriptorParameters //
// //
// Container class for descriptor related resources //
// ************************************************************ //
struct DescriptorSetParameters {
VkDescriptorPool Pool;
VkDescriptorSetLayout Layout;
VkDescriptorSet Handle;
DescriptorSetParameters() :
Pool( VK_NULL_HANDLE ),
Layout( VK_NULL_HANDLE ),
Handle( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VertexData //
// //
// Struct describing data type and format of vertex attributes //
// ************************************************************ //
struct VertexData {
float x, y, z, w;
float u, v;
};
// ************************************************************ //
// RenderingResourcesData //
// //
// Struct containing data used during rendering process //
// ************************************************************ //
struct RenderingResourcesData {
VkFramebuffer Framebuffer;
VkCommandBuffer CommandBuffer;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore FinishedRenderingSemaphore;
VkFence Fence;
RenderingResourcesData() :
Framebuffer( VK_NULL_HANDLE ),
CommandBuffer( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
Fence( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VulkanTutorial04Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial06Parameters {
VkRenderPass RenderPass;
ImageParameters Image;
DescriptorSetParameters DescriptorSet;
VkPipelineLayout PipelineLayout;
VkPipeline GraphicsPipeline;
BufferParameters VertexBuffer;
BufferParameters StagingBuffer;
VkCommandPool CommandPool;
std::vector<RenderingResourcesData> RenderingResources;
static const size_t ResourcesCount = 3;
VulkanTutorial06Parameters() :
RenderPass( VK_NULL_HANDLE ),
Image(),
DescriptorSet(),
PipelineLayout(),
GraphicsPipeline( VK_NULL_HANDLE ),
VertexBuffer(),
StagingBuffer(),
CommandPool( VK_NULL_HANDLE ),
RenderingResources( ResourcesCount ) {
}
};
// ************************************************************ //
// Tutorial04 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial06 : public VulkanCommon {
public:
Tutorial06();
~Tutorial06();
bool CreateRenderingResources();
bool CreateStagingBuffer();
bool CreateTexture();
bool CreateDescriptorSetLayout();
bool CreateDescriptorPool();
bool AllocateDescriptorSet();
bool UpdateDescriptorSet();
bool CreateRenderPass();
bool CreatePipelineLayout();
bool CreatePipeline();
bool CreateVertexBuffer();
bool Draw() override;
private:
VulkanTutorial06Parameters Vulkan;
bool CreateCommandBuffers();
bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
bool CreateSemaphores();
bool CreateFences();
bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
bool CreateImageView( ImageParameters &image_parameters );
bool CreateSampler( VkSampler *sampler );
bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
const std::vector<float>& GetVertexData() const;
bool CopyVertexData();
bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
void DestroyBuffer( BufferParameters& buffer );
bool ChildOnWindowSizeChanged() override;
void ChildClear() override;
};
} // namespace ApiWithoutSecrets
#endif // TUTORIAL_06_HEADER