Added tutorials "06 - Descriptor Sets" and "07 - Uniform Buffers". Added functions for projection matrices generation to Tools. Added function for loading images from files (with stb_image library). Updated README.md file with description of Tutorial06.

This commit is contained in:
plapins
2016-06-22 23:23:22 +02:00
parent 37d04f3be5
commit c064ec5a4a
26 changed files with 10307 additions and 6 deletions

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@@ -68,14 +68,15 @@ set( BASIC_SHARED_SOURCE_FILES
"Common/OperatingSystem.cpp"
"Common/VulkanFunctions.cpp" )
set( VULKAN_HEADER_FILES
set( EXTERNAL_HEADER_FILES
"Include/vk_platform.h"
"Include/vulkan.h" )
"Include/vulkan.h"
"Include/stb_image.h" )
set( ALL_BASIC_SHARED_FILES
${BASIC_SHARED_HEADER_FILES}
${BASIC_SHARED_SOURCE_FILES}
${VULKAN_HEADER_FILES} )
${EXTERNAL_HEADER_FILES} )
set( ADVANCED_SHARED_HEADER_FILES
"Common/Tools.h"
@@ -98,7 +99,7 @@ set( TUTORIAL_SOURCE_FILES REGULAR_EXPRESSION
source_group( "Header Files\\Common" FILES ${BASIC_SHARED_HEADER_FILES} )
source_group( "Source Files\\Common" FILES ${BASIC_SHARED_SOURCE_FILES} )
source_group( "Header Files\\Include" FILES ${VULKAN_HEADER_FILES} )
source_group( "Header Files\\Include" FILES ${EXTERNAL_HEADER_FILES} )
source_group( "Header Files\\Common" FILES ${ADVANCED_SHARED_HEADER_FILES} )
source_group( "Source Files\\Common" FILES ${ADVANCED_SHARED_SOURCE_FILES} )
source_group( "Header Files" FILES ${TUTORIAL_HEADER_FILES} )
@@ -133,4 +134,16 @@ add_executable( "05" "Staging_Resources"
${ALL_BASIC_AND_ADVANCED_SHARED_FILES}
Tutorial05/Tutorial05.h
Tutorial05/main.cpp
Tutorial05/Tutorial05.cpp )
Tutorial05/Tutorial05.cpp )
add_executable( "06" "Descriptor_Sets"
${ALL_BASIC_AND_ADVANCED_SHARED_FILES}
Tutorial06/Tutorial06.h
Tutorial06/main.cpp
Tutorial06/Tutorial06.cpp )
add_executable( "07" "Uniform_Buffers"
${ALL_BASIC_AND_ADVANCED_SHARED_FILES}
Tutorial07/Tutorial07.h
Tutorial07/main.cpp
Tutorial07/Tutorial07.cpp )

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@@ -160,4 +160,20 @@ VK_DEVICE_LEVEL_FUNCTION( vkDestroyFence )
// Tutorial 05
VK_DEVICE_LEVEL_FUNCTION( vkCmdCopyBuffer )
// Tutorial 06
VK_DEVICE_LEVEL_FUNCTION( vkCreateImage )
VK_DEVICE_LEVEL_FUNCTION( vkGetImageMemoryRequirements )
VK_DEVICE_LEVEL_FUNCTION( vkBindImageMemory )
VK_DEVICE_LEVEL_FUNCTION( vkCreateSampler )
VK_DEVICE_LEVEL_FUNCTION( vkCmdCopyBufferToImage )
VK_DEVICE_LEVEL_FUNCTION( vkCreateDescriptorSetLayout )
VK_DEVICE_LEVEL_FUNCTION( vkCreateDescriptorPool )
VK_DEVICE_LEVEL_FUNCTION( vkAllocateDescriptorSets )
VK_DEVICE_LEVEL_FUNCTION( vkUpdateDescriptorSets )
VK_DEVICE_LEVEL_FUNCTION( vkCmdBindDescriptorSets )
VK_DEVICE_LEVEL_FUNCTION( vkDestroyDescriptorPool )
VK_DEVICE_LEVEL_FUNCTION( vkDestroyDescriptorSetLayout )
VK_DEVICE_LEVEL_FUNCTION( vkDestroySampler )
VK_DEVICE_LEVEL_FUNCTION( vkDestroyImage )
#undef VK_DEVICE_LEVEL_FUNCTION

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@@ -8,14 +8,22 @@
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include <cmath>
#include <fstream>
#include <iostream>
#include "Tools.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
namespace ApiWithoutSecrets {
namespace Tools {
// ************************************************************ //
// GetBinaryFileContents //
// //
// Function reading binary contents of a file //
// ************************************************************ //
std::vector<char> GetBinaryFileContents( std::string const &filename ) {
std::ifstream file( filename, std::ios::binary );
@@ -37,6 +45,108 @@ namespace ApiWithoutSecrets {
return result;
}
// ************************************************************ //
// GetImageData //
// //
// Function loading image (texture) data from a specified file //
// ************************************************************ //
std::vector<char> GetImageData( std::string const &filename, int requested_components, int *width, int *height, int *components, int *data_size ) {
std::vector<char> file_data = Tools::GetBinaryFileContents( filename );
if( file_data.size() == 0 ) {
return std::vector<char>();
}
int tmp_width = 0, tmp_height = 0, tmp_components = 0;
unsigned char *image_data = stbi_load_from_memory( reinterpret_cast<unsigned char*>(&file_data[0]), static_cast<int>(file_data.size()), &tmp_width, &tmp_height, &tmp_components, requested_components );
if( (image_data == nullptr) ||
(tmp_width <= 0) ||
(tmp_height <= 0) ||
(tmp_components <= 0) ) {
std::cout << "Could not read image data!" << std::endl;
return std::vector<char>();
}
int size = (tmp_width) * (tmp_height) * (requested_components <= 0 ? tmp_components : requested_components);
if( data_size ) {
*data_size = size;
}
if( width ) {
*width = tmp_width;
}
if( height ) {
*height = tmp_height;
}
if( components ) {
*components = tmp_components;
}
std::vector<char> output(size);
memcpy( &output[0], image_data, size );
stbi_image_free( image_data );
return output;
}
// ************************************************************ //
// GetPerspectiveProjectionMatrix //
// //
// Function calculating perspective projection matrix //
// ************************************************************ //
std::array<float, 16> GetPerspectiveProjectionMatrix( float const aspect_ratio, float const field_of_view, float const near_clip, float const far_clip ) {
float f = 1.0f / std::tan( field_of_view * 0.5f * 0.01745329251994329576923690768489f );
return {
f / aspect_ratio,
0.0f,
0.0f,
0.0f,
0.0f,
f,
0.0f,
0.0f,
0.0f,
0.0f,
(near_clip + far_clip) / (near_clip - far_clip),
-1.0f,
0.0f,
0.0f,
(2.0f * near_clip * far_clip) / (near_clip - far_clip),
0.0f
};
}
// ************************************************************ //
// GetOrthographicsProjectionMatrix //
// //
// Function calculating orthographic projection matrix //
// ************************************************************ //
std::array<float, 16> GetOrthographicProjectionMatrix( float const left_plane, float const right_plane, float const top_plane, float const bottom_plane, float const near_plane, float const far_plane ) {
return {
2.0f / (right_plane - left_plane),
0.0f,
0.0f,
0.0f,
0.0f,
2.0f / (bottom_plane - top_plane),
0.0f,
0.0f,
0.0f,
0.0f,
-2.0f / (far_plane - near_plane),
0.0f,
-(right_plane + left_plane) / (right_plane - left_plane),
-(bottom_plane + top_plane) / (bottom_plane - top_plane),
-(far_plane + near_plane) / (far_plane - near_plane),
1.0f
};
}
} // namespace Tools
} // namespace ApiWithoutSecrets

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@@ -13,6 +13,7 @@
#include <string>
#include <vector>
#include <array>
#include "vulkan.h"
namespace ApiWithoutSecrets {
@@ -83,6 +84,27 @@ namespace ApiWithoutSecrets {
// ************************************************************ //
std::vector<char> GetBinaryFileContents( std::string const &filename );
// ************************************************************ //
// GetImageData //
// //
// Function loading image (texture) data from a specified file //
// ************************************************************ //
std::vector<char> GetImageData( std::string const &filename, int requested_components, int *width, int *height, int *components, int *data_size );
// ************************************************************ //
// GetPerspectiveProjectionMatrix //
// //
// Function calculating perspective projection matrix //
// ************************************************************ //
std::array<float, 16> GetPerspectiveProjectionMatrix( float const aspect_ratio, float const field_of_view, float const near_clip, float const far_clip );
// ************************************************************ //
// GetOrthographicsProjectionMatrix //
// //
// Function calculating orthographic projection matrix //
// ************************************************************ //
std::array<float, 16> GetOrthographicProjectionMatrix( float const left_plane, float const right_plane, float const top_plane, float const bottom_plane, float const near_plane, float const far_plane );
} // namespace Tools
} // namespace ApiWithoutSecrets

6755
Project/Include/stb_image.h Normal file

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@@ -0,0 +1,46 @@
Tutorial06/Data06/shader.frag
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 20
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 17
ExecutionMode 4 OriginLowerLeft
Source GLSL 430
Name 4 "main"
Name 9 "o_Color"
Name 13 "u_Texture"
Name 17 "v_Texcoord"
Decorate 9(o_Color) Location 0
Decorate 13(u_Texture) DescriptorSet 0
Decorate 13(u_Texture) Binding 0
Decorate 17(v_Texcoord) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(o_Color): 8(ptr) Variable Output
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(u_Texture): 12(ptr) Variable UniformConstant
15: TypeVector 6(float) 2
16: TypePointer Input 15(fvec2)
17(v_Texcoord): 16(ptr) Variable Input
4(main): 2 Function None 3
5: Label
14: 11 Load 13(u_Texture)
18: 15(fvec2) Load 17(v_Texcoord)
19: 7(fvec4) ImageSampleImplicitLod 14 18
Store 9(o_Color) 19
Return
FunctionEnd

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@@ -0,0 +1,21 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 430
layout(set=0, binding=0) uniform sampler2D u_Texture;
layout(location = 0) in vec2 v_Texcoord;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = texture( u_Texture, v_Texcoord );
}

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@@ -0,0 +1,26 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 450
layout(location = 0) in vec4 i_Position;
layout(location = 1) in vec2 i_Texcoord;
out gl_PerVertex
{
vec4 gl_Position;
};
layout(location = 0) out vec2 v_Texcoord;
void main() {
gl_Position = i_Position;
v_Texcoord = i_Texcoord;
}

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@@ -0,0 +1,54 @@
Tutorial06/Data06/shader.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 24
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 14 20 22
Source GLSL 450
Name 4 "main"
Name 8 "gl_PerVertex"
MemberName 8(gl_PerVertex) 0 "gl_Position"
Name 10 ""
Name 14 "i_Position"
Name 20 "v_Texcoord"
Name 22 "i_Texcoord"
MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
Decorate 8(gl_PerVertex) Block
Decorate 14(i_Position) Location 0
Decorate 20(v_Texcoord) Location 0
Decorate 22(i_Texcoord) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(gl_PerVertex): TypeStruct 7(fvec4)
9: TypePointer Output 8(gl_PerVertex)
10: 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: TypePointer Input 7(fvec4)
14(i_Position): 13(ptr) Variable Input
16: TypePointer Output 7(fvec4)
18: TypeVector 6(float) 2
19: TypePointer Output 18(fvec2)
20(v_Texcoord): 19(ptr) Variable Output
21: TypePointer Input 18(fvec2)
22(i_Texcoord): 21(ptr) Variable Input
4(main): 2 Function None 3
5: Label
15: 7(fvec4) Load 14(i_Position)
17: 16(ptr) AccessChain 10 12
Store 17 15
23: 18(fvec2) Load 22(i_Texcoord)
Store 20(v_Texcoord) 23
Return
FunctionEnd

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@@ -0,0 +1,167 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#if !defined(TUTORIAL_06_HEADER)
#define TUTORIAL_06_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets {
// ************************************************************ //
// BufferParameters //
// //
// Vulkan Buffer's parameters container class //
// ************************************************************ //
struct BufferParameters {
VkBuffer Handle;
VkDeviceMemory Memory;
uint32_t Size;
BufferParameters() :
Handle( VK_NULL_HANDLE ),
Memory( VK_NULL_HANDLE ),
Size( 0 ) {
}
};
// ************************************************************ //
// DescriptorParameters //
// //
// Container class for descriptor related resources //
// ************************************************************ //
struct DescriptorSetParameters {
VkDescriptorPool Pool;
VkDescriptorSetLayout Layout;
VkDescriptorSet Handle;
DescriptorSetParameters() :
Pool( VK_NULL_HANDLE ),
Layout( VK_NULL_HANDLE ),
Handle( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VertexData //
// //
// Struct describing data type and format of vertex attributes //
// ************************************************************ //
struct VertexData {
float x, y, z, w;
float u, v;
};
// ************************************************************ //
// RenderingResourcesData //
// //
// Struct containing data used during rendering process //
// ************************************************************ //
struct RenderingResourcesData {
VkFramebuffer Framebuffer;
VkCommandBuffer CommandBuffer;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore FinishedRenderingSemaphore;
VkFence Fence;
RenderingResourcesData() :
Framebuffer( VK_NULL_HANDLE ),
CommandBuffer( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
Fence( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VulkanTutorial04Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial06Parameters {
VkRenderPass RenderPass;
ImageParameters Image;
DescriptorSetParameters DescriptorSet;
VkPipelineLayout PipelineLayout;
VkPipeline GraphicsPipeline;
BufferParameters VertexBuffer;
BufferParameters StagingBuffer;
VkCommandPool CommandPool;
std::vector<RenderingResourcesData> RenderingResources;
static const size_t ResourcesCount = 3;
VulkanTutorial06Parameters() :
RenderPass( VK_NULL_HANDLE ),
Image(),
DescriptorSet(),
PipelineLayout(),
GraphicsPipeline( VK_NULL_HANDLE ),
VertexBuffer(),
StagingBuffer(),
CommandPool( VK_NULL_HANDLE ),
RenderingResources( ResourcesCount ) {
}
};
// ************************************************************ //
// Tutorial04 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial06 : public VulkanCommon {
public:
Tutorial06();
~Tutorial06();
bool CreateRenderingResources();
bool CreateStagingBuffer();
bool CreateTexture();
bool CreateDescriptorSetLayout();
bool CreateDescriptorPool();
bool AllocateDescriptorSet();
bool UpdateDescriptorSet();
bool CreateRenderPass();
bool CreatePipelineLayout();
bool CreatePipeline();
bool CreateVertexBuffer();
bool Draw() override;
private:
VulkanTutorial06Parameters Vulkan;
bool CreateCommandBuffers();
bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
bool CreateSemaphores();
bool CreateFences();
bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
bool CreateImageView( ImageParameters &image_parameters );
bool CreateSampler( VkSampler *sampler );
bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
const std::vector<float>& GetVertexData() const;
bool CopyVertexData();
bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
void DestroyBuffer( BufferParameters& buffer );
bool ChildOnWindowSizeChanged() override;
void ChildClear() override;
};
} // namespace ApiWithoutSecrets
#endif // TUTORIAL_06_HEADER

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@@ -0,0 +1,68 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial06.h"
int main( int argc, char **argv ) {
ApiWithoutSecrets::OS::Window window;
ApiWithoutSecrets::Tutorial06 tutorial06;
// Window creation
if( !window.Create( "06 - Descriptor Sets" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial06.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 06
if( !tutorial06.CreateRenderingResources() ) {
return -1;
}
if( !tutorial06.CreateStagingBuffer() ) {
return -1;
}
if( !tutorial06.CreateTexture() ) {
return -1;
}
if( !tutorial06.CreateDescriptorSetLayout() ) {
return -1;
}
if( !tutorial06.CreateDescriptorPool() ) {
return -1;
}
if( !tutorial06.AllocateDescriptorSet() ) {
return -1;
}
if( !tutorial06.UpdateDescriptorSet() ) {
return -1;
}
if( !tutorial06.CreateRenderPass() ) {
return -1;
}
if( !tutorial06.CreatePipelineLayout() ) {
return -1;
}
if( !tutorial06.CreatePipeline() ) {
return -1;
}
if( !tutorial06.CreateVertexBuffer() ) {
return -1;
}
// Rendering loop
if( !window.RenderingLoop( tutorial06 ) ) {
return -1;
}
return 0;
}

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@@ -0,0 +1,46 @@
Tutorial07/Data07/shader.frag
Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 20
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 17
ExecutionMode 4 OriginLowerLeft
Source GLSL 430
Name 4 "main"
Name 9 "o_Color"
Name 13 "u_Texture"
Name 17 "v_Texcoord"
Decorate 9(o_Color) Location 0
Decorate 13(u_Texture) DescriptorSet 0
Decorate 13(u_Texture) Binding 0
Decorate 17(v_Texcoord) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(o_Color): 8(ptr) Variable Output
10: TypeImage 6(float) 2D sampled format:Unknown
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(u_Texture): 12(ptr) Variable UniformConstant
15: TypeVector 6(float) 2
16: TypePointer Input 15(fvec2)
17(v_Texcoord): 16(ptr) Variable Input
4(main): 2 Function None 3
5: Label
14: 11 Load 13(u_Texture)
18: 15(fvec2) Load 17(v_Texcoord)
19: 7(fvec4) ImageSampleImplicitLod 14 18
Store 9(o_Color) 19
Return
FunctionEnd

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@@ -0,0 +1,21 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 430
layout(set=0, binding=0) uniform sampler2D u_Texture;
layout(location = 0) in vec2 v_Texcoord;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = texture( u_Texture, v_Texcoord );
}

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@@ -0,0 +1,30 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 450
layout(set=0, binding=1) uniform u_UniformBuffer {
mat4 u_ProjectionMatrix;
};
layout(location = 0) in vec4 i_Position;
layout(location = 1) in vec2 i_Texcoord;
out gl_PerVertex
{
vec4 gl_Position;
};
layout(location = 0) out vec2 v_Texcoord;
void main() {
gl_Position = u_ProjectionMatrix * i_Position;
v_Texcoord = i_Texcoord;
}

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@@ -0,0 +1,71 @@
Tutorial07/Data07/shader.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 21 28 30
Source GLSL 450
Name 4 "main"
Name 8 "gl_PerVertex"
MemberName 8(gl_PerVertex) 0 "gl_Position"
Name 10 ""
Name 14 "u_UniformBuffer"
MemberName 14(u_UniformBuffer) 0 "u_ProjectionMatrix"
Name 16 ""
Name 21 "i_Position"
Name 28 "v_Texcoord"
Name 30 "i_Texcoord"
MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
Decorate 8(gl_PerVertex) Block
MemberDecorate 14(u_UniformBuffer) 0 ColMajor
MemberDecorate 14(u_UniformBuffer) 0 Offset 0
MemberDecorate 14(u_UniformBuffer) 0 MatrixStride 16
Decorate 14(u_UniformBuffer) Block
Decorate 16 DescriptorSet 0
Decorate 16 Binding 1
Decorate 21(i_Position) Location 0
Decorate 28(v_Texcoord) Location 0
Decorate 30(i_Texcoord) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(gl_PerVertex): TypeStruct 7(fvec4)
9: TypePointer Output 8(gl_PerVertex)
10: 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: TypeMatrix 7(fvec4) 4
14(u_UniformBuffer): TypeStruct 13
15: TypePointer Uniform 14(u_UniformBuffer)
16: 15(ptr) Variable Uniform
17: TypePointer Uniform 13
20: TypePointer Input 7(fvec4)
21(i_Position): 20(ptr) Variable Input
24: TypePointer Output 7(fvec4)
26: TypeVector 6(float) 2
27: TypePointer Output 26(fvec2)
28(v_Texcoord): 27(ptr) Variable Output
29: TypePointer Input 26(fvec2)
30(i_Texcoord): 29(ptr) Variable Input
4(main): 2 Function None 3
5: Label
18: 17(ptr) AccessChain 16 12
19: 13 Load 18
22: 7(fvec4) Load 21(i_Position)
23: 7(fvec4) MatrixTimesVector 19 22
25: 24(ptr) AccessChain 10 12
Store 25 23
31: 26(fvec2) Load 30(i_Texcoord)
Store 28(v_Texcoord) 31
Return
FunctionEnd

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#if !defined(TUTORIAL_07_HEADER)
#define TUTORIAL_07_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets {
// ************************************************************ //
// BufferParameters //
// //
// Vulkan Buffer's parameters container class //
// ************************************************************ //
struct BufferParameters {
VkBuffer Handle;
VkDeviceMemory Memory;
uint32_t Size;
BufferParameters() :
Handle( VK_NULL_HANDLE ),
Memory( VK_NULL_HANDLE ),
Size( 0 ) {
}
};
// ************************************************************ //
// DescriptorParameters //
// //
// Container class for descriptor related resources //
// ************************************************************ //
struct DescriptorSetParameters {
VkDescriptorPool Pool;
VkDescriptorSetLayout Layout;
VkDescriptorSet Handle;
DescriptorSetParameters() :
Pool( VK_NULL_HANDLE ),
Layout( VK_NULL_HANDLE ),
Handle( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VertexData //
// //
// Struct describing data type and format of vertex attributes //
// ************************************************************ //
struct VertexData {
float x, y, z, w;
float u, v;
};
// ************************************************************ //
// RenderingResourcesData //
// //
// Struct containing data used during rendering process //
// ************************************************************ //
struct RenderingResourcesData {
VkFramebuffer Framebuffer;
VkCommandBuffer CommandBuffer;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore FinishedRenderingSemaphore;
VkFence Fence;
RenderingResourcesData() :
Framebuffer( VK_NULL_HANDLE ),
CommandBuffer( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
Fence( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VulkanTutorial04Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial07Parameters {
VkRenderPass RenderPass;
ImageParameters Image;
BufferParameters UniformBuffer;
DescriptorSetParameters DescriptorSet;
VkPipelineLayout PipelineLayout;
VkPipeline GraphicsPipeline;
BufferParameters VertexBuffer;
BufferParameters StagingBuffer;
VkCommandPool CommandPool;
std::vector<RenderingResourcesData> RenderingResources;
static const size_t ResourcesCount = 3;
VulkanTutorial07Parameters() :
RenderPass( VK_NULL_HANDLE ),
Image(),
DescriptorSet(),
PipelineLayout(),
GraphicsPipeline( VK_NULL_HANDLE ),
VertexBuffer(),
StagingBuffer(),
CommandPool( VK_NULL_HANDLE ),
RenderingResources( ResourcesCount ) {
}
};
// ************************************************************ //
// Tutorial04 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial07 : public VulkanCommon {
public:
Tutorial07();
~Tutorial07();
bool CreateRenderingResources();
bool CreateStagingBuffer();
bool CreateTexture();
bool CreateUniformBuffer();
bool CreateDescriptorSetLayout();
bool CreateDescriptorPool();
bool AllocateDescriptorSet();
bool UpdateDescriptorSet();
bool CreateRenderPass();
bool CreatePipelineLayout();
bool CreatePipeline();
bool CreateVertexBuffer();
bool Draw() override;
private:
VulkanTutorial07Parameters Vulkan;
bool CreateCommandBuffers();
bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
bool CreateSemaphores();
bool CreateFences();
bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
bool CreateImageView( ImageParameters &image_parameters );
bool CreateSampler( VkSampler *sampler );
bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
const std::array<float, 16> GetUniformBufferData() const;
bool CopyUniformBufferData();
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
const std::vector<float>& GetVertexData() const;
bool CopyVertexData();
bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
void DestroyBuffer( BufferParameters& buffer );
bool ChildOnWindowSizeChanged() override;
void ChildClear() override;
};
} // namespace ApiWithoutSecrets
#endif // TUTORIAL_07_HEADER

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial07.h"
int main( int argc, char **argv ) {
ApiWithoutSecrets::OS::Window window;
ApiWithoutSecrets::Tutorial07 tutorial07;
// Window creation
if( !window.Create( "07 - Uniform Buffers" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial07.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 06
if( !tutorial07.CreateRenderingResources() ) {
return -1;
}
if( !tutorial07.CreateStagingBuffer() ) {
return -1;
}
if( !tutorial07.CreateTexture() ) {
return -1;
}
if( !tutorial07.CreateUniformBuffer() ) {
return -1;
}
if( !tutorial07.CreateDescriptorSetLayout() ) {
return -1;
}
if( !tutorial07.CreateDescriptorPool() ) {
return -1;
}
if( !tutorial07.AllocateDescriptorSet() ) {
return -1;
}
if( !tutorial07.UpdateDescriptorSet() ) {
return -1;
}
if( !tutorial07.CreateRenderPass() ) {
return -1;
}
if( !tutorial07.CreatePipelineLayout() ) {
return -1;
}
if( !tutorial07.CreatePipeline() ) {
return -1;
}
if( !tutorial07.CreateVertexBuffer() ) {
return -1;
}
// Rendering loop
if( !window.RenderingLoop( tutorial07 ) ) {
return -1;
}
return 0;
}