mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 12:05:20 +00:00
Changed line endings from Windows (\r\n) to Linux (\n) style.
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@@ -1,59 +1,59 @@
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////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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////////////////////////////////////////////////////////////////////////////////
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#include "Tutorial05.h"
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int main( int argc, char **argv ) {
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ApiWithoutSecrets::OS::Window window;
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ApiWithoutSecrets::Tutorial05 tutorial05;
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// Window creation
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if( !window.Create( "05 - Staging Resources" ) ) {
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return -1;
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}
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// Vulkan preparations and initialization
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if( !tutorial05.PrepareVulkan( window.GetParameters() ) ) {
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return -1;
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}
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// Tutorial 05
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if( !tutorial05.CreateRenderingResources() ) {
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return -1;
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}
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if( !tutorial05.CreateRenderPass() ) {
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return -1;
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}
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if( !tutorial05.CreatePipeline() ) {
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return -1;
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}
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if( !tutorial05.CreateVertexBuffer() ) {
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return -1;
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}
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if( !tutorial05.CreateStagingBuffer() ) {
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return -1;
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}
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if( !tutorial05.CopyVertexData() ) {
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return -1;
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}
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// Rendering loop
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if( !window.RenderingLoop( tutorial05 ) ) {
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return -1;
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}
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return 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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////////////////////////////////////////////////////////////////////////////////
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#include "Tutorial05.h"
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int main( int argc, char **argv ) {
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ApiWithoutSecrets::OS::Window window;
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ApiWithoutSecrets::Tutorial05 tutorial05;
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// Window creation
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if( !window.Create( "05 - Staging Resources" ) ) {
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return -1;
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}
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// Vulkan preparations and initialization
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if( !tutorial05.PrepareVulkan( window.GetParameters() ) ) {
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return -1;
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}
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// Tutorial 05
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if( !tutorial05.CreateRenderingResources() ) {
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return -1;
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}
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if( !tutorial05.CreateRenderPass() ) {
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return -1;
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}
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if( !tutorial05.CreatePipeline() ) {
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return -1;
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}
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if( !tutorial05.CreateVertexBuffer() ) {
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return -1;
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}
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if( !tutorial05.CreateStagingBuffer() ) {
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return -1;
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}
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if( !tutorial05.CopyVertexData() ) {
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return -1;
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}
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// Rendering loop
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if( !window.RenderingLoop( tutorial05 ) ) {
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return -1;
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}
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return 0;
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}
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