mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 12:05:20 +00:00
Updated README.md file - added short descriptions for each lesson. Added screenshots for each lesson.
This commit is contained in:
BIN
Document/Images/01 - The Beginning.png
Normal file
BIN
Document/Images/01 - The Beginning.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Document/Images/02 - Swap Chain.png
Normal file
BIN
Document/Images/02 - Swap Chain.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
BIN
Document/Images/03 - First Triangle.png
Normal file
BIN
Document/Images/03 - First Triangle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.6 KiB |
BIN
Document/Images/04 - Vertex Attributes.png
Normal file
BIN
Document/Images/04 - Vertex Attributes.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 116 KiB |
26
README.md
26
README.md
@@ -6,3 +6,29 @@ Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
|
|||||||
https://software.intel.com/en-us/
|
https://software.intel.com/en-us/
|
||||||
|
|
||||||
Special thanks to Slawomir Cygan for help and for patiently answering my many, many questions!
|
Special thanks to Slawomir Cygan for help and for patiently answering my many, many questions!
|
||||||
|
|
||||||
|
## Tutorials:
|
||||||
|
|
||||||
|
### [01 - The Beginning](./Project/Tutorial01/)
|
||||||
|
<img src="./Document/Images/01 - The Beginning.png" height="96px" align="right">
|
||||||
|
|
||||||
|
#### Introduction to a Vulkan world
|
||||||
|
Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up.
|
||||||
|
|
||||||
|
### [02 - Swap chain](./Project/Tutorial02/)
|
||||||
|
<img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right">
|
||||||
|
|
||||||
|
#### Integrating Vulkan with OS
|
||||||
|
This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded.
|
||||||
|
|
||||||
|
### [03 - First triangle](./Project/Tutorial03/)
|
||||||
|
<img src="./Document/Images/03 - First Triangle.png" height="96px" align="right">
|
||||||
|
|
||||||
|
#### Graphics pipeline and drawing
|
||||||
|
Here I present render pass, framebuffer and pipeline objects which are necessary to render arbitrary geometry. It is also shown how to convert GLSL shaders into SPIR-V and create shader modules from it.
|
||||||
|
|
||||||
|
### [04 - Vertex Attributes](./Project/Tutorial04/)
|
||||||
|
<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
|
||||||
|
|
||||||
|
#### Buffers, images and fences
|
||||||
|
This tutorial shows how to set up vertex attributes and bind buffer with vertex data. Here we also create images, memory objects and fences.
|
||||||
Reference in New Issue
Block a user