mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
Updated GLSL and SPIR-V shaders (added gl_PerVertex redeclaration to vertex shaders).
This commit is contained in:
@@ -1,4 +1,4 @@
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shader.frag
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Tutorial03/Data03/shader.frag
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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@@ -8,7 +8,12 @@
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 400
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#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main() {
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vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) );
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Binary file not shown.
@@ -1,5 +1,5 @@
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shader.vert
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Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
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Tutorial03/Data03/shader.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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@@ -7,27 +7,22 @@ Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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// Id's are bound by 38
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 25 29
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Source GLSL 400
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EntryPoint Vertex 4 "main" 23 27
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Source GLSL 450
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Name 4 "main"
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Name 12 "pos"
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Name 23 "gl_PerVertex"
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MemberName 23(gl_PerVertex) 0 "gl_Position"
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MemberName 23(gl_PerVertex) 1 "gl_PointSize"
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MemberName 23(gl_PerVertex) 2 "gl_ClipDistance"
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Name 25 ""
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Name 29 "gl_VertexIndex"
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MemberDecorate 23(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 23(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 23(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 23(gl_PerVertex) Block
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Decorate 29(gl_VertexIndex) BuiltIn VertexIndex
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Name 21 "gl_PerVertex"
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MemberName 21(gl_PerVertex) 0 "gl_Position"
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Name 23 ""
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Name 27 "gl_VertexIndex"
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MemberDecorate 21(gl_PerVertex) 0 BuiltIn Position
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Decorate 21(gl_PerVertex) Block
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Decorate 27(gl_VertexIndex) BuiltIn VertexIndex
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -44,29 +39,27 @@ Linked vertex stage:
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18: 7(fvec2) ConstantComposite 17 13
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19: 10 ConstantComposite 15 16 18
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20: TypeVector 6(float) 4
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21: 8(int) Constant 1
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22: TypeArray 6(float) 21
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23(gl_PerVertex): TypeStruct 20(fvec4) 6(float) 22
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24: TypePointer Output 23(gl_PerVertex)
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25: 24(ptr) Variable Output
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26: TypeInt 32 1
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27: 26(int) Constant 0
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28: TypePointer Input 26(int)
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29(gl_VertexIndex): 28(ptr) Variable Input
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31: TypePointer Function 7(fvec2)
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34: 6(float) Constant 1065353216
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38: TypePointer Output 20(fvec4)
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21(gl_PerVertex): TypeStruct 20(fvec4)
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22: TypePointer Output 21(gl_PerVertex)
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23: 22(ptr) Variable Output
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24: TypeInt 32 1
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25: 24(int) Constant 0
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26: TypePointer Input 24(int)
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27(gl_VertexIndex): 26(ptr) Variable Input
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29: TypePointer Function 7(fvec2)
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32: 6(float) Constant 1065353216
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36: TypePointer Output 20(fvec4)
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4(main): 2 Function None 3
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5: Label
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12(pos): 11(ptr) Variable Function
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Store 12(pos) 19
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30: 26(int) Load 29(gl_VertexIndex)
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32: 31(ptr) AccessChain 12(pos) 30
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33: 7(fvec2) Load 32
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35: 6(float) CompositeExtract 33 0
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36: 6(float) CompositeExtract 33 1
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37: 20(fvec4) CompositeConstruct 35 36 17 34
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39: 38(ptr) AccessChain 25 27
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Store 39 37
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28: 24(int) Load 27(gl_VertexIndex)
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30: 29(ptr) AccessChain 12(pos) 28
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31: 7(fvec2) Load 30
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33: 6(float) CompositeExtract 31 0
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34: 6(float) CompositeExtract 31 1
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35: 20(fvec4) CompositeConstruct 33 34 17 32
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37: 36(ptr) AccessChain 23 25
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Store 37 35
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Return
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FunctionEnd
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@@ -1,4 +1,4 @@
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shader.frag
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Tutorial04/Data04/shader.frag
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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@@ -8,11 +8,16 @@
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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#version 450
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layout(location = 0) in vec4 i_Position;
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layout(location = 1) in vec4 i_Color;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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layout(location = 0) out vec4 v_Color;
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void main() {
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Binary file not shown.
@@ -1,5 +1,5 @@
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shader.vert
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Tutorial04/Data04/shader.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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@@ -7,53 +7,45 @@ Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24
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// Id's are bound by 21
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 13 17 21 22
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Source GLSL 430
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EntryPoint Vertex 4 "main" 10 14 18 19
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Source GLSL 450
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_PointSize"
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MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
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Name 13 ""
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Name 17 "i_Position"
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Name 21 "v_Color"
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Name 22 "i_Color"
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 17(i_Position) Location 0
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Decorate 21(v_Color) Location 0
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Decorate 22(i_Color) Location 1
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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Name 10 ""
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Name 14 "i_Position"
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Name 18 "v_Color"
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Name 19 "i_Color"
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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Decorate 8(gl_PerVertex) Block
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Decorate 14(i_Position) Location 0
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Decorate 18(v_Color) Location 0
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Decorate 19(i_Color) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10
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12: TypePointer Output 11(gl_PerVertex)
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13: 12(ptr) Variable Output
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Input 7(fvec4)
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17(i_Position): 16(ptr) Variable Input
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19: TypePointer Output 7(fvec4)
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21(v_Color): 19(ptr) Variable Output
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22(i_Color): 16(ptr) Variable Input
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8(gl_PerVertex): TypeStruct 7(fvec4)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: TypePointer Input 7(fvec4)
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14(i_Position): 13(ptr) Variable Input
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16: TypePointer Output 7(fvec4)
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18(v_Color): 16(ptr) Variable Output
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19(i_Color): 13(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 7(fvec4) Load 17(i_Position)
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20: 19(ptr) AccessChain 13 15
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Store 20 18
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23: 7(fvec4) Load 22(i_Color)
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Store 21(v_Color) 23
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15: 7(fvec4) Load 14(i_Position)
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17: 16(ptr) AccessChain 10 12
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Store 17 15
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20: 7(fvec4) Load 19(i_Color)
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Store 18(v_Color) 20
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Return
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FunctionEnd
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@@ -1,4 +1,4 @@
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shader.frag
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Tutorial05/Data05/shader.frag
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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@@ -8,11 +8,16 @@
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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#version 450
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layout(location = 0) in vec4 i_Position;
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layout(location = 1) in vec4 i_Color;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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layout(location = 0) out vec4 v_Color;
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void main() {
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Binary file not shown.
@@ -1,5 +1,5 @@
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shader.vert
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Tutorial05/Data05/shader.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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@@ -7,53 +7,45 @@ Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24
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// Id's are bound by 21
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 13 17 21 22
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Source GLSL 430
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EntryPoint Vertex 4 "main" 10 14 18 19
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Source GLSL 450
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_PointSize"
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MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
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Name 13 ""
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Name 17 "i_Position"
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Name 21 "v_Color"
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Name 22 "i_Color"
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 17(i_Position) Location 0
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Decorate 21(v_Color) Location 0
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Decorate 22(i_Color) Location 1
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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Name 10 ""
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Name 14 "i_Position"
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Name 18 "v_Color"
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Name 19 "i_Color"
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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Decorate 8(gl_PerVertex) Block
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Decorate 14(i_Position) Location 0
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Decorate 18(v_Color) Location 0
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Decorate 19(i_Color) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10
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12: TypePointer Output 11(gl_PerVertex)
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13: 12(ptr) Variable Output
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Input 7(fvec4)
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17(i_Position): 16(ptr) Variable Input
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19: TypePointer Output 7(fvec4)
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21(v_Color): 19(ptr) Variable Output
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22(i_Color): 16(ptr) Variable Input
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8(gl_PerVertex): TypeStruct 7(fvec4)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: TypePointer Input 7(fvec4)
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14(i_Position): 13(ptr) Variable Input
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16: TypePointer Output 7(fvec4)
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18(v_Color): 16(ptr) Variable Output
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19(i_Color): 13(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 7(fvec4) Load 17(i_Position)
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20: 19(ptr) AccessChain 13 15
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Store 20 18
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23: 7(fvec4) Load 22(i_Color)
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Store 21(v_Color) 23
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15: 7(fvec4) Load 14(i_Position)
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17: 16(ptr) AccessChain 10 12
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Store 17 15
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20: 7(fvec4) Load 19(i_Color)
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Store 18(v_Color) 20
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Return
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FunctionEnd
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