Updated GLSL and SPIR-V shaders (added gl_PerVertex redeclaration to vertex shaders).

This commit is contained in:
plapins
2016-06-16 10:35:43 +02:00
parent 482e337fad
commit 77c5c16467
12 changed files with 113 additions and 121 deletions

View File

@@ -8,7 +8,12 @@
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 400
#version 450
out gl_PerVertex
{
vec4 gl_Position;
};
void main() {
vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) );