Added license.txt file.

Added Project folder with source code examples Part 1, Part 2, Part 3 and Part 4.
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plapins
2016-03-14 20:21:47 +01:00
parent 3879abc75e
commit 766e3f76d6
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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial04.h"
int main( int argc, char **argv ) {
OS::Window window;
Tutorial::Tutorial04 tutorial04;
// Window creation
if( !window.Create( "04 - Vertex Attributes" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial04.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 04
if( !tutorial04.CreateRenderPass() ) {
return -1;
}
if( !tutorial04.CreateImage() ) {
return -1;
}
if( !tutorial04.CreateFramebuffer() ) {
return -1;
}
if( !tutorial04.CreatePipeline() ) {
return -1;
}
if( !tutorial04.CreateCommandBuffers( ) ) {
return -1;
}
if( !tutorial04.CreateVertexBuffer() ) {
return -1;
}
if( !tutorial04.CreateFence() ) {
return -1;
}
if( !tutorial04.RecordRenderingCommandBuffer() ) {
return -1;
}
// Rendering loop
if( !window.RenderingLoop( tutorial04 ) ) {
return -1;
}
return 0;
}