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https://github.com/opus-tango/IntroductionToVulkan.git
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Added license.txt file.
Added Project folder with source code examples Part 1, Part 2, Part 3 and Part 4.
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Project/Tutorial04/Tutorial04.h
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132
Project/Tutorial04/Tutorial04.h
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#if !defined(TUTORIAL_03_HEADER)
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#define TUTORIAL_03_HEADER
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#include "VulkanCommon.h"
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#include "Tools.h"
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namespace Tutorial {
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// ************************************************************ //
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// ImageParameters //
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// //
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// Vulkan Image's parameters container class //
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// ************************************************************ //
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struct ImageParameters {
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VkFormat Format;
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VkImage Handle;
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VkDeviceMemory Memory;
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VkImageView View;
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ImageParameters() :
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Format( VK_FORMAT_R8G8B8A8_UNORM ),
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Handle( VK_NULL_HANDLE ),
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Memory( VK_NULL_HANDLE ),
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View( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// BufferParameters //
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// //
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// Vulkan Buffer's parameters container class //
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// ************************************************************ //
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struct BufferParameters {
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VkBuffer Handle;
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VkDeviceMemory Memory;
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uint32_t Size;
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BufferParameters() :
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Handle( VK_NULL_HANDLE ),
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Memory( VK_NULL_HANDLE ),
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Size( 0 ) {
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}
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};
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// ************************************************************ //
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// VertexData //
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// //
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// Struct describing data type and format of vertex attributes //
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// ************************************************************ //
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struct VertexData {
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float x, y, z, w;
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float r, g, b, a;
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};
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// ************************************************************ //
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// VulkanTutorial04Parameters //
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// //
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// Vulkan specific parameters //
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// ************************************************************ //
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struct VulkanTutorial04Parameters {
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VkRenderPass RenderPass;
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ImageParameters Image;
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VkFramebuffer Framebuffer;
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VkPipeline GraphicsPipeline;
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BufferParameters VertexBuffer;
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VkFence Fence;
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VkCommandPool GraphicsCommandPool;
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VkCommandBuffer RenderingCommandBuffer;
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VkCommandBuffer CopyingCommandBuffer;
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VulkanTutorial04Parameters() :
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RenderPass( VK_NULL_HANDLE ),
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Image(),
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GraphicsPipeline( VK_NULL_HANDLE ),
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VertexBuffer(),
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Fence( VK_NULL_HANDLE ),
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GraphicsCommandPool( VK_NULL_HANDLE ),
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RenderingCommandBuffer( VK_NULL_HANDLE ),
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CopyingCommandBuffer( VK_NULL_HANDLE ) {
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}
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};
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// ************************************************************ //
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// Tutorial04 //
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// //
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// Class for presenting Vulkan usage topics //
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// ************************************************************ //
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class Tutorial04 : public VulkanCommon {
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public:
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Tutorial04();
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~Tutorial04();
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bool CreateRenderPass();
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bool CreateImage();
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bool CreateFramebuffer();
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bool CreatePipeline();
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bool CreateVertexBuffer();
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bool CreateFence();
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bool CreateCommandBuffers();
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bool RecordRenderingCommandBuffer();
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bool Draw() override;
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private:
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VulkanTutorial04Parameters Vulkan;
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bool AllocateImageMemory( VkImage image, VkDeviceMemory *memory );
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bool AllocateBufferMemory( VkBuffer buffer, VkDeviceMemory *memory );
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bool CommitMemoryChanges( VkBuffer buffer, VkDeviceSize size );
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
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Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
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bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
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bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
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bool RecordCopyingCommandBuffer( VkImage swap_chain_image );
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void ChildClear() override;
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bool ChildOnWindowSizeChanged() override;
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};
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} // namespace Tutorial
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#endif // TUTORIAL_03_HEADER
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