mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
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Added license.txt file.
Added Project folder with source code examples Part 1, Part 2, Part 3 and Part 4.
This commit is contained in:
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Project/Tutorial04/Data04/frag.spv
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Project/Tutorial04/Data04/frag.spv
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Project/Tutorial04/Data04/frag.spv.txt
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Project/Tutorial04/Data04/frag.spv.txt
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shader.frag
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 13
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 11
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 430
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Name 4 "main"
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Name 9 "o_Color"
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Name 11 "v_Color"
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Decorate 9(o_Color) Location 0
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Decorate 11(v_Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(o_Color): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(v_Color): 10(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(v_Color)
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Store 9(o_Color) 12
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Return
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FunctionEnd
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Project/Tutorial04/Data04/shader.frag
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Project/Tutorial04/Data04/shader.frag
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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layout(location = 0) in vec4 v_Color;
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layout(location = 0) out vec4 o_Color;
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void main() {
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o_Color = v_Color;
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}
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Project/Tutorial04/Data04/shader.vert
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Project/Tutorial04/Data04/shader.vert
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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layout(location = 0) in vec4 i_Position;
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layout(location = 1) in vec4 i_Color;
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layout(location = 0) out vec4 v_Color;
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void main() {
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gl_Position = i_Position;
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v_Color = i_Color;
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}
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Project/Tutorial04/Data04/vert.spv
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Project/Tutorial04/Data04/vert.spv
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Project/Tutorial04/Data04/vert.spv.txt
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Project/Tutorial04/Data04/vert.spv.txt
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shader.vert
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 13 17 21 22
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Source GLSL 430
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_PointSize"
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MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
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Name 13 ""
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Name 17 "i_Position"
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Name 21 "v_Color"
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Name 22 "i_Color"
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 17(i_Position) Location 0
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Decorate 21(v_Color) Location 0
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Decorate 22(i_Color) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10
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12: TypePointer Output 11(gl_PerVertex)
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13: 12(ptr) Variable Output
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Input 7(fvec4)
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17(i_Position): 16(ptr) Variable Input
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19: TypePointer Output 7(fvec4)
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21(v_Color): 19(ptr) Variable Output
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22(i_Color): 16(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 7(fvec4) Load 17(i_Position)
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20: 19(ptr) AccessChain 13 15
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Store 20 18
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23: 7(fvec4) Load 22(i_Color)
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Store 21(v_Color) 23
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Return
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FunctionEnd
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