Added license.txt file.

Added Project folder with source code examples Part 1, Part 2, Part 3 and Part 4.
This commit is contained in:
plapins
2016-03-14 20:21:47 +01:00
parent 3879abc75e
commit 766e3f76d6
39 changed files with 9427 additions and 0 deletions

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shader.frag
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 14
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginLowerLeft
Source GLSL 400
Name 4 "main"
Name 9 "out_Color"
Decorate 9(out_Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(out_Color): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 6(float) Constant 1053609165
12: 6(float) Constant 1065353216
13: 7(fvec4) ConstantComposite 10 11 12 12
4(main): 2 Function None 3
5: Label
Store 9(out_Color) 13
Return
FunctionEnd

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 400
layout(location = 0) out vec4 out_Color;
void main() {
out_Color = vec4( 0.0, 0.4, 1.0, 1.0 );
}

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 400
void main() {
vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) );
gl_Position = vec4( pos[gl_VertexIndex], 0.0, 1.0 );
}

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shader.vert
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 40
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 25 29
Source GLSL 400
Name 4 "main"
Name 12 "pos"
Name 23 "gl_PerVertex"
MemberName 23(gl_PerVertex) 0 "gl_Position"
MemberName 23(gl_PerVertex) 1 "gl_PointSize"
MemberName 23(gl_PerVertex) 2 "gl_ClipDistance"
Name 25 ""
Name 29 "gl_VertexIndex"
MemberDecorate 23(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 23(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 23(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 23(gl_PerVertex) Block
Decorate 29(gl_VertexIndex) BuiltIn VertexIndex
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec2) 9
11: TypePointer Function 10
13: 6(float) Constant 3207803699
14: 6(float) Constant 1060320051
15: 7(fvec2) ConstantComposite 13 14
16: 7(fvec2) ConstantComposite 14 14
17: 6(float) Constant 0
18: 7(fvec2) ConstantComposite 17 13
19: 10 ConstantComposite 15 16 18
20: TypeVector 6(float) 4
21: 8(int) Constant 1
22: TypeArray 6(float) 21
23(gl_PerVertex): TypeStruct 20(fvec4) 6(float) 22
24: TypePointer Output 23(gl_PerVertex)
25: 24(ptr) Variable Output
26: TypeInt 32 1
27: 26(int) Constant 0
28: TypePointer Input 26(int)
29(gl_VertexIndex): 28(ptr) Variable Input
31: TypePointer Function 7(fvec2)
34: 6(float) Constant 1065353216
38: TypePointer Output 20(fvec4)
4(main): 2 Function None 3
5: Label
12(pos): 11(ptr) Variable Function
Store 12(pos) 19
30: 26(int) Load 29(gl_VertexIndex)
32: 31(ptr) AccessChain 12(pos) 30
33: 7(fvec2) Load 32
35: 6(float) CompositeExtract 33 0
36: 6(float) CompositeExtract 33 1
37: 20(fvec4) CompositeConstruct 35 36 17 34
39: 38(ptr) AccessChain 25 27
Store 39 37
Return
FunctionEnd