Added license.txt file.

Added Project folder with source code examples Part 1, Part 2, Part 3 and Part 4.
This commit is contained in:
plapins
2016-03-14 20:21:47 +01:00
parent 3879abc75e
commit 766e3f76d6
39 changed files with 9427 additions and 0 deletions

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shader.frag
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 14
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9
ExecutionMode 4 OriginLowerLeft
Source GLSL 400
Name 4 "main"
Name 9 "out_Color"
Decorate 9(out_Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(out_Color): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 6(float) Constant 1053609165
12: 6(float) Constant 1065353216
13: 7(fvec4) ConstantComposite 10 11 12 12
4(main): 2 Function None 3
5: Label
Store 9(out_Color) 13
Return
FunctionEnd

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 400
layout(location = 0) out vec4 out_Color;
void main() {
out_Color = vec4( 0.0, 0.4, 1.0, 1.0 );
}

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 400
void main() {
vec2 pos[3] = vec2[3]( vec2(-0.7, 0.7), vec2(0.7, 0.7), vec2(0.0, -0.7) );
gl_Position = vec4( pos[gl_VertexIndex], 0.0, 1.0 );
}

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shader.vert
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 40
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 25 29
Source GLSL 400
Name 4 "main"
Name 12 "pos"
Name 23 "gl_PerVertex"
MemberName 23(gl_PerVertex) 0 "gl_Position"
MemberName 23(gl_PerVertex) 1 "gl_PointSize"
MemberName 23(gl_PerVertex) 2 "gl_ClipDistance"
Name 25 ""
Name 29 "gl_VertexIndex"
MemberDecorate 23(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 23(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 23(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 23(gl_PerVertex) Block
Decorate 29(gl_VertexIndex) BuiltIn VertexIndex
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec2) 9
11: TypePointer Function 10
13: 6(float) Constant 3207803699
14: 6(float) Constant 1060320051
15: 7(fvec2) ConstantComposite 13 14
16: 7(fvec2) ConstantComposite 14 14
17: 6(float) Constant 0
18: 7(fvec2) ConstantComposite 17 13
19: 10 ConstantComposite 15 16 18
20: TypeVector 6(float) 4
21: 8(int) Constant 1
22: TypeArray 6(float) 21
23(gl_PerVertex): TypeStruct 20(fvec4) 6(float) 22
24: TypePointer Output 23(gl_PerVertex)
25: 24(ptr) Variable Output
26: TypeInt 32 1
27: 26(int) Constant 0
28: TypePointer Input 26(int)
29(gl_VertexIndex): 28(ptr) Variable Input
31: TypePointer Function 7(fvec2)
34: 6(float) Constant 1065353216
38: TypePointer Output 20(fvec4)
4(main): 2 Function None 3
5: Label
12(pos): 11(ptr) Variable Function
Store 12(pos) 19
30: 26(int) Load 29(gl_VertexIndex)
32: 31(ptr) AccessChain 12(pos) 30
33: 7(fvec2) Load 32
35: 6(float) CompositeExtract 33 0
36: 6(float) CompositeExtract 33 1
37: 20(fvec4) CompositeConstruct 35 36 17 34
39: 38(ptr) AccessChain 25 27
Store 39 37
Return
FunctionEnd

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial03.h"
#include "VulkanFunctions.h"
namespace Tutorial {
Tutorial03::Tutorial03() :
Vulkan() {
}
bool Tutorial03::CreateRenderPass() {
VkAttachmentDescription attachment_descriptions[] = {
{
0, // VkAttachmentDescriptionFlags flags
GetSwapChain().Format, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR // VkImageLayout finalLayout
}
};
VkAttachmentReference color_attachment_references[] = {
{
0, // uint32_t attachment
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout
}
};
VkSubpassDescription subpass_descriptions[] = {
{
0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
0, // uint32_t inputAttachmentCount
nullptr, // const VkAttachmentReference *pInputAttachments
1, // uint32_t colorAttachmentCount
color_attachment_references, // const VkAttachmentReference *pColorAttachments
nullptr, // const VkAttachmentReference *pResolveAttachments
nullptr, // const VkAttachmentReference *pDepthStencilAttachment
0, // uint32_t preserveAttachmentCount
nullptr // const uint32_t* pPreserveAttachments
}
};
VkRenderPassCreateInfo render_pass_create_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkRenderPassCreateFlags flags
1, // uint32_t attachmentCount
attachment_descriptions, // const VkAttachmentDescription *pAttachments
1, // uint32_t subpassCount
subpass_descriptions, // const VkSubpassDescription *pSubpasses
0, // uint32_t dependencyCount
nullptr // const VkSubpassDependency *pDependencies
};
if( vkCreateRenderPass( GetDevice(), &render_pass_create_info, nullptr, &Vulkan.RenderPass ) != VK_SUCCESS ) {
printf( "Could not create render pass!\n" );
return false;
}
return true;
}
bool Tutorial03::CreateFramebuffers() {
const std::vector<VkImage> &swap_chain_images = GetSwapChain().Images;
Vulkan.FramebufferObjects.resize( swap_chain_images.size() );
for( size_t i = 0; i < swap_chain_images.size(); ++i ) {
VkImageViewCreateInfo image_view_create_info = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkImageViewCreateFlags flags
swap_chain_images[i], // VkImage image
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType
GetSwapChain().Format, // VkFormat format
{ // VkComponentMapping components
VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle r
VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle g
VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle b
VK_COMPONENT_SWIZZLE_IDENTITY // VkComponentSwizzle a
},
{ // VkImageSubresourceRange subresourceRange
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0, // uint32_t baseMipLevel
1, // uint32_t levelCount
0, // uint32_t baseArrayLayer
1 // uint32_t layerCount
}
};
if( vkCreateImageView( GetDevice(), &image_view_create_info, nullptr, &Vulkan.FramebufferObjects[i].ImageView ) != VK_SUCCESS ) {
printf( "Could not create image view for framebuffer!\n" );
return false;
}
VkFramebufferCreateInfo framebuffer_create_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkFramebufferCreateFlags flags
Vulkan.RenderPass, // VkRenderPass renderPass
1, // uint32_t attachmentCount
&Vulkan.FramebufferObjects[i].ImageView, // const VkImageView *pAttachments
300, // uint32_t width
300, // uint32_t height
1 // uint32_t layers
};
if( vkCreateFramebuffer( GetDevice(), &framebuffer_create_info, nullptr, &Vulkan.FramebufferObjects[i].Handle ) != VK_SUCCESS ) {
printf( "Could not create a framebuffer!\n" );
return false;
}
}
return true;
}
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> Tutorial03::CreateShaderModule( const char* filename ) {
const std::vector<char> code = Tools::GetBinaryFileContents( filename );
if( code.size() == 0 ) {
return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>();
}
VkShaderModuleCreateInfo shader_module_create_info = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkShaderModuleCreateFlags flags
code.size(), // size_t codeSize
reinterpret_cast<const uint32_t*>(&code[0]) // const uint32_t *pCode
};
VkShaderModule shader_module;
if( vkCreateShaderModule( GetDevice(), &shader_module_create_info, nullptr, &shader_module ) != VK_SUCCESS ) {
printf( "Could not create shader module from a %s file!\n", filename );
return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>();
}
return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>( shader_module, vkDestroyShaderModule, GetDevice() );
}
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> Tutorial03::CreatePipelineLayout() {
VkPipelineLayoutCreateInfo layout_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineLayoutCreateFlags flags
0, // uint32_t setLayoutCount
nullptr, // const VkDescriptorSetLayout *pSetLayouts
0, // uint32_t pushConstantRangeCount
nullptr // const VkPushConstantRange *pPushConstantRanges
};
VkPipelineLayout pipeline_layout;
if( vkCreatePipelineLayout( GetDevice(), &layout_create_info, nullptr, &pipeline_layout ) != VK_SUCCESS ) {
printf( "Could not create pipeline layout!\n" );
return Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout>();
}
return Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout>( pipeline_layout, vkDestroyPipelineLayout, GetDevice() );
}
bool Tutorial03::CreatePipeline() {
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> vertex_shader_module = CreateShaderModule( "Data03/vert.spv" );
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> fragment_shader_module = CreateShaderModule( "Data03/frag.spv" );
if( !vertex_shader_module || !fragment_shader_module ) {
return false;
}
std::vector<VkPipelineShaderStageCreateInfo> shader_stage_create_infos = {
// Vertex shader
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineShaderStageCreateFlags flags
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage
vertex_shader_module.Get(), // VkShaderModule module
"main", // const char *pName
nullptr // const VkSpecializationInfo *pSpecializationInfo
},
// Fragment shader
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineShaderStageCreateFlags flags
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage
fragment_shader_module.Get(), // VkShaderModule module
"main", // const char *pName
nullptr // const VkSpecializationInfo *pSpecializationInfo
}
};
VkPipelineVertexInputStateCreateInfo vertex_input_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineVertexInputStateCreateFlags flags;
0, // uint32_t vertexBindingDescriptionCount
nullptr, // const VkVertexInputBindingDescription *pVertexBindingDescriptions
0, // uint32_t vertexAttributeDescriptionCount
nullptr // const VkVertexInputAttributeDescription *pVertexAttributeDescriptions
};
VkPipelineInputAssemblyStateCreateInfo input_assembly_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineInputAssemblyStateCreateFlags flags
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology
VK_FALSE // VkBool32 primitiveRestartEnable
};
VkViewport viewport = {
0.0f, // float x
0.0f, // float y
300.0f, // float width
300.0f, // float height
0.0f, // float minDepth
1.0f // float maxDepth
};
VkRect2D scissor = {
{ // VkOffset2D offset
0, // int32_t x
0 // int32_t y
},
{ // VkExtent2D extent
300, // int32_t width
300 // int32_t height
}
};
VkPipelineViewportStateCreateInfo viewport_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineViewportStateCreateFlags flags
1, // uint32_t viewportCount
&viewport, // const VkViewport *pViewports
1, // uint32_t scissorCount
&scissor // const VkRect2D *pScissors
};
VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineRasterizationStateCreateFlags flags
VK_FALSE, // VkBool32 depthClampEnable
VK_FALSE, // VkBool32 rasterizerDiscardEnable
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
VK_CULL_MODE_BACK_BIT, // VkCullModeFlags cullMode
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace
VK_FALSE, // VkBool32 depthBiasEnable
0.0f, // float depthBiasConstantFactor
0.0f, // float depthBiasClamp
0.0f, // float depthBiasSlopeFactor
1.0f // float lineWidth
};
VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineMultisampleStateCreateFlags flags
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
VK_FALSE, // VkBool32 sampleShadingEnable
1.0f, // float minSampleShading
nullptr, // const VkSampleMask *pSampleMask
VK_FALSE, // VkBool32 alphaToCoverageEnable
VK_FALSE // VkBool32 alphaToOneEnable
};
VkPipelineColorBlendAttachmentState color_blend_attachment_state = {
VK_FALSE, // VkBool32 blendEnable
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineColorBlendStateCreateFlags flags
VK_FALSE, // VkBool32 logicOpEnable
VK_LOGIC_OP_COPY, // VkLogicOp logicOp
1, // uint32_t attachmentCount
&color_blend_attachment_state, // const VkPipelineColorBlendAttachmentState *pAttachments
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4]
};
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> pipeline_layout = CreatePipelineLayout();
if( !pipeline_layout ) {
return false;
}
VkGraphicsPipelineCreateInfo pipeline_create_info = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineCreateFlags flags
static_cast<uint32_t>(shader_stage_create_infos.size()), // uint32_t stageCount
&shader_stage_create_infos[0], // const VkPipelineShaderStageCreateInfo *pStages
&vertex_input_state_create_info, // const VkPipelineVertexInputStateCreateInfo *pVertexInputState;
&input_assembly_state_create_info, // const VkPipelineInputAssemblyStateCreateInfo *pInputAssemblyState
nullptr, // const VkPipelineTessellationStateCreateInfo *pTessellationState
&viewport_state_create_info, // const VkPipelineViewportStateCreateInfo *pViewportState
&rasterization_state_create_info, // const VkPipelineRasterizationStateCreateInfo *pRasterizationState
&multisample_state_create_info, // const VkPipelineMultisampleStateCreateInfo *pMultisampleState
nullptr, // const VkPipelineDepthStencilStateCreateInfo *pDepthStencilState
&color_blend_state_create_info, // const VkPipelineColorBlendStateCreateInfo *pColorBlendState
nullptr, // const VkPipelineDynamicStateCreateInfo *pDynamicState
pipeline_layout.Get(), // VkPipelineLayout layout
Vulkan.RenderPass, // VkRenderPass renderPass
0, // uint32_t subpass
VK_NULL_HANDLE, // VkPipeline basePipelineHandle
-1 // int32_t basePipelineIndex
};
if( vkCreateGraphicsPipelines( GetDevice(), VK_NULL_HANDLE, 1, &pipeline_create_info, nullptr, &Vulkan.GraphicsPipeline ) != VK_SUCCESS ) {
printf( "Could not create graphics pipeline!\n" );
return false;
}
return true;
}
bool Tutorial03::CreateCommandBuffers() {
if( !CreateCommandPool( GetGraphicsQueue().FamilyIndex, &Vulkan.GraphicsCommandPool ) ) {
printf( "Could not create command pool!\n" );
return false;
}
uint32_t image_count = static_cast<uint32_t>(GetSwapChain().Images.size());
Vulkan.GraphicsCommandBuffers.resize( image_count, VK_NULL_HANDLE );
if( !AllocateCommandBuffers( Vulkan.GraphicsCommandPool, image_count, &Vulkan.GraphicsCommandBuffers[0] ) ) {
printf( "Could not allocate command buffers!\n" );
return false;
}
return true;
}
bool Tutorial03::CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool ) {
VkCommandPoolCreateInfo cmd_pool_create_info = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkCommandPoolCreateFlags flags
queue_family_index // uint32_t queueFamilyIndex
};
if( vkCreateCommandPool( GetDevice(), &cmd_pool_create_info, nullptr, pool ) != VK_SUCCESS ) {
return false;
}
return true;
}
bool Tutorial03::AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers ) {
VkCommandBufferAllocateInfo command_buffer_allocate_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
pool, // VkCommandPool commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level
count // uint32_t bufferCount
};
if( vkAllocateCommandBuffers( GetDevice(), &command_buffer_allocate_info, command_buffers ) != VK_SUCCESS ) {
return false;
}
return true;
}
bool Tutorial03::RecordCommandBuffers() {
VkCommandBufferBeginInfo graphics_commandd_buffer_begin_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, // VkCommandBufferUsageFlags flags
nullptr // const VkCommandBufferInheritanceInfo *pInheritanceInfo
};
VkImageSubresourceRange image_subresource_range = {
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0, // uint32_t baseMipLevel
1, // uint32_t levelCount
0, // uint32_t baseArrayLayer
1 // uint32_t layerCount
};
VkClearValue clear_value = {
{ 1.0f, 0.8f, 0.4f, 0.0f }, // VkClearColorValue color
};
const std::vector<VkImage>& swap_chain_images = GetSwapChain().Images;
for( size_t i = 0; i < Vulkan.GraphicsCommandBuffers.size(); ++i ) {
vkBeginCommandBuffer( Vulkan.GraphicsCommandBuffers[i], &graphics_commandd_buffer_begin_info );
if( GetPresentQueue().Handle != GetGraphicsQueue().Handle ) {
VkImageMemoryBarrier barrier_from_present_to_draw = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void *pNext
VK_ACCESS_MEMORY_READ_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout newLayout
GetPresentQueue().FamilyIndex, // uint32_t srcQueueFamilyIndex
GetGraphicsQueue().FamilyIndex, // uint32_t dstQueueFamilyIndex
swap_chain_images[i], // VkImage image
image_subresource_range // VkImageSubresourceRange subresourceRange
};
vkCmdPipelineBarrier( Vulkan.GraphicsCommandBuffers[i], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_present_to_draw );
}
VkRenderPassBeginInfo render_pass_begin_info = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType
nullptr, // const void *pNext
Vulkan.RenderPass, // VkRenderPass renderPass
Vulkan.FramebufferObjects[i].Handle, // VkFramebuffer framebuffer
{ // VkRect2D renderArea
{ // VkOffset2D offset
0, // int32_t x
0 // int32_t y
},
{ // VkExtent2D extent
300, // int32_t width
300, // int32_t height
}
},
1, // uint32_t clearValueCount
&clear_value // const VkClearValue *pClearValues
};
vkCmdBeginRenderPass( Vulkan.GraphicsCommandBuffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE );
vkCmdBindPipeline( Vulkan.GraphicsCommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, Vulkan.GraphicsPipeline );
vkCmdDraw( Vulkan.GraphicsCommandBuffers[i], 3, 1, 0, 0 );
vkCmdEndRenderPass( Vulkan.GraphicsCommandBuffers[i] );
if( GetGraphicsQueue().Handle != GetPresentQueue().Handle ) {
VkImageMemoryBarrier barrier_from_draw_to_present = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
nullptr, // const void *pNext
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_MEMORY_READ_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout newLayout
GetGraphicsQueue().FamilyIndex, // uint32_t srcQueueFamilyIndex
GetPresentQueue( ).FamilyIndex, // uint32_t dstQueueFamilyIndex
swap_chain_images[i], // VkImage image
image_subresource_range // VkImageSubresourceRange subresourceRange
};
vkCmdPipelineBarrier( Vulkan.GraphicsCommandBuffers[i], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_draw_to_present );
}
if( vkEndCommandBuffer( Vulkan.GraphicsCommandBuffers[i] ) != VK_SUCCESS ) {
printf( "Could not record command buffer!\n" );
return false;
}
}
return true;
}
bool Tutorial03::ChildOnWindowSizeChanged() {
if( !CreateRenderPass() ) {
return false;
}
if( !CreateFramebuffers() ) {
return false;
}
if( !CreatePipeline() ) {
return false;
}
if( !CreateCommandBuffers() ) {
return false;
}
if( !RecordCommandBuffers() ) {
return false;
}
return true;
}
bool Tutorial03::Draw() {
VkSemaphore image_available_semaphore = GetImageAvailableSemaphore();
VkSemaphore rendering_finished_semaphore = GetRenderingFinishedSemaphore();
VkSwapchainKHR swap_chain = GetSwapChain().Handle;
uint32_t image_index;
VkResult result = vkAcquireNextImageKHR( GetDevice(), swap_chain, UINT64_MAX, image_available_semaphore, VK_NULL_HANDLE, &image_index );
switch( result ) {
case VK_SUCCESS:
case VK_SUBOPTIMAL_KHR:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
return OnWindowSizeChanged();
default:
printf( "Problem occurred during swap chain image acquisition!\n" );
return false;
}
VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkSubmitInfo submit_info = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
nullptr, // const void *pNext
1, // uint32_t waitSemaphoreCount
&image_available_semaphore, // const VkSemaphore *pWaitSemaphores
&wait_dst_stage_mask, // const VkPipelineStageFlags *pWaitDstStageMask;
1, // uint32_t commandBufferCount
&Vulkan.GraphicsCommandBuffers[image_index], // const VkCommandBuffer *pCommandBuffers
1, // uint32_t signalSemaphoreCount
&rendering_finished_semaphore // const VkSemaphore *pSignalSemaphores
};
if( vkQueueSubmit( GetGraphicsQueue().Handle, 1, &submit_info, VK_NULL_HANDLE ) != VK_SUCCESS ) {
return false;
}
VkPresentInfoKHR present_info = {
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, // VkStructureType sType
nullptr, // const void *pNext
1, // uint32_t waitSemaphoreCount
&rendering_finished_semaphore, // const VkSemaphore *pWaitSemaphores
1, // uint32_t swapchainCount
&swap_chain, // const VkSwapchainKHR *pSwapchains
&image_index, // const uint32_t *pImageIndices
nullptr // VkResult *pResults
};
result = vkQueuePresentKHR( GetPresentQueue().Handle, &present_info );
switch( result ) {
case VK_SUCCESS:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
case VK_SUBOPTIMAL_KHR:
return OnWindowSizeChanged();
default:
printf( "Problem occurred during image presentation!\n" );
return false;
}
return true;
}
void Tutorial03::ChildClear() {
if( GetDevice() != VK_NULL_HANDLE ) {
vkDeviceWaitIdle( GetDevice() );
if( (Vulkan.GraphicsCommandBuffers.size() > 0) && (Vulkan.GraphicsCommandBuffers[0] != VK_NULL_HANDLE) ) {
vkFreeCommandBuffers( GetDevice(), Vulkan.GraphicsCommandPool, static_cast<uint32_t>(Vulkan.GraphicsCommandBuffers.size()), &Vulkan.GraphicsCommandBuffers[0] );
Vulkan.GraphicsCommandBuffers.clear();
}
if( Vulkan.GraphicsCommandPool != VK_NULL_HANDLE ) {
vkDestroyCommandPool( GetDevice(), Vulkan.GraphicsCommandPool, nullptr );
Vulkan.GraphicsCommandPool = VK_NULL_HANDLE;
}
if( Vulkan.GraphicsPipeline != VK_NULL_HANDLE ) {
vkDestroyPipeline( GetDevice(), Vulkan.GraphicsPipeline, nullptr );
Vulkan.GraphicsPipeline = VK_NULL_HANDLE;
}
if( Vulkan.RenderPass != VK_NULL_HANDLE ) {
vkDestroyRenderPass( GetDevice(), Vulkan.RenderPass, nullptr );
Vulkan.RenderPass = VK_NULL_HANDLE;
}
for( size_t i = 0; i < Vulkan.FramebufferObjects.size(); ++i ) {
if( Vulkan.FramebufferObjects[i].Handle != VK_NULL_HANDLE ) {
vkDestroyFramebuffer( GetDevice(), Vulkan.FramebufferObjects[i].Handle, nullptr );
Vulkan.FramebufferObjects[i].Handle = VK_NULL_HANDLE;
}
if( Vulkan.FramebufferObjects[i].ImageView != VK_NULL_HANDLE ) {
vkDestroyImageView( GetDevice(), Vulkan.FramebufferObjects[i].ImageView, nullptr );
Vulkan.FramebufferObjects[i].ImageView = VK_NULL_HANDLE;
}
}
Vulkan.FramebufferObjects.clear();
}
}
Tutorial03::~Tutorial03() {
ChildClear();
}
} // namespace Tutorial

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#if !defined(TUTORIAL_03_HEADER)
#define TUTORIAL_03_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace Tutorial {
// ************************************************************ //
// FramebufferObject //
// //
// Vulkan Framebuffer's parameters container class //
// ************************************************************ //
struct FramebufferParameters {
VkImageView ImageView;
VkFramebuffer Handle;
};
// ************************************************************ //
// VulkanTutorial03Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial03Parameters {
VkRenderPass RenderPass;
std::vector<FramebufferParameters> FramebufferObjects;
VkCommandPool GraphicsCommandPool;
std::vector<VkCommandBuffer> GraphicsCommandBuffers;
VkPipeline GraphicsPipeline;
VulkanTutorial03Parameters() :
RenderPass( VK_NULL_HANDLE ),
FramebufferObjects(),
GraphicsCommandPool( VK_NULL_HANDLE ),
GraphicsCommandBuffers(),
GraphicsPipeline( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// Tutorial03 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial03 : public VulkanCommon {
public:
Tutorial03();
~Tutorial03();
bool CreateRenderPass();
bool CreateFramebuffers();
bool CreatePipeline();
bool CreateCommandBuffers();
bool RecordCommandBuffers();
bool Draw() override;
private:
VulkanTutorial03Parameters Vulkan;
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
void ChildClear() override;
bool ChildOnWindowSizeChanged() override;
};
} // namespace Tutorial
#endif // TUTORIAL_03_HEADER

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial03.h"
int main( int argc, char **argv ) {
OS::Window window;
Tutorial::Tutorial03 tutorial03;
// Window creation
if( !window.Create( "03 - First Triangle" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial03.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 03
if( !tutorial03.CreateRenderPass() ) {
return -1;
}
if( !tutorial03.CreateFramebuffers() ) {
return -1;
}
if( !tutorial03.CreatePipeline() ) {
return -1;
}
if( !tutorial03.CreateCommandBuffers() ) {
return -1;
}
if( !tutorial03.RecordCommandBuffers() ) {
return -1;
}
// Rendering loop
if( !window.RenderingLoop( tutorial03 ) ) {
return -1;
}
return 0;
}