Updated links to tutorials on software.intel.com site.

This commit is contained in:
Pawel Lapinski
2016-07-18 23:49:58 +02:00
committed by GitHub
parent cdd862333c
commit 74bcb3aecb

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@@ -17,7 +17,7 @@ Vulkan drivers and other related resources can be found at https://www.khronos.o
<img src="./Document/Images/01 - The Beginning.png" height="96px" align="right"> <img src="./Document/Images/01 - The Beginning.png" height="96px" align="right">
#### Introduction to a Vulkan world #### Introduction to a Vulkan world
##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-1 ##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-1
Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up. Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up.
@@ -27,7 +27,7 @@ Tutorial presents how to create all resources necessary to use Vulkan inside our
<img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right"> <img src="./Document/Images/02 - Swap Chain.png" height="96px" align="right">
#### Integrating Vulkan with OS #### Integrating Vulkan with OS
##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-2 ##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-2
This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded. This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded.
@@ -37,7 +37,7 @@ This lesson focuses on a swap chain creation. Swap chain enables us to display V
<img src="./Document/Images/03 - First Triangle.png" height="96px" align="right"> <img src="./Document/Images/03 - First Triangle.png" height="96px" align="right">
#### Graphics pipeline and drawing #### Graphics pipeline and drawing
##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-3 ##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-3
Here I present render pass, framebuffer and pipeline objects which are necessary to render arbitrary geometry. It is also shown how to convert GLSL shaders into SPIR-V and create shader modules from it. Here I present render pass, framebuffer and pipeline objects which are necessary to render arbitrary geometry. It is also shown how to convert GLSL shaders into SPIR-V and create shader modules from it.
@@ -47,7 +47,7 @@ Here I present render pass, framebuffer and pipeline objects which are necessary
<img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right"> <img src="./Document/Images/04 - Vertex Attributes.png" height="96px" align="right">
#### Buffers, memory objects and fences #### Buffers, memory objects and fences
##### https://software.intel.com/en-us/api-without-secrets-introduction-to-vulkan-part-4 ##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-4
This tutorial shows how to set up vertex attributes and bind buffer with a vertex data. Here we also create memory object (which is used by buffer) and fences. This tutorial shows how to set up vertex attributes and bind buffer with a vertex data. Here we also create memory object (which is used by buffer) and fences.