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Added link to the 6th part of the tutorial
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@@ -67,6 +67,7 @@ In this example staging resources are presented. They are used as an intermediat
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<img src="./Document/Images/06 - Descriptor Sets.png" height="96px" align="right">
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#### Using textures in shaders
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##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-6
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This tutorial shows what resources are needed and how they should be prepared to be able to use textures (or other shader resources) in shader programs.
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