Updated License to Apache 2.0

This commit is contained in:
codergirl42
2017-04-21 16:20:21 -07:00
parent 8e634b23bc
commit 561ac8c3c7
34 changed files with 9141 additions and 9330 deletions

View File

@@ -1,53 +1,49 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#include "Tutorial05.h"
int main( int argc, char **argv ) {
ApiWithoutSecrets::OS::Window window;
ApiWithoutSecrets::Tutorial05 tutorial05;
// Window creation
if( !window.Create( "05 - Staging Resources" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial05.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 05
if( !tutorial05.CreateRenderingResources() ) {
return -1;
}
if( !tutorial05.CreateRenderPass() ) {
return -1;
}
if( !tutorial05.CreatePipeline() ) {
return -1;
}
if( !tutorial05.CreateVertexBuffer() ) {
return -1;
}
if( !tutorial05.CreateStagingBuffer() ) {
return -1;
}
if( !tutorial05.CopyVertexData() ) {
return -1;
}
// Rendering loop
if( !window.RenderingLoop( tutorial05 ) ) {
return -1;
}
return 0;
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////
#include "Tutorial05.h"
int main( int argc, char **argv ) {
ApiWithoutSecrets::OS::Window window;
ApiWithoutSecrets::Tutorial05 tutorial05;
// Window creation
if( !window.Create( "05 - Staging Resources" ) ) {
return -1;
}
// Vulkan preparations and initialization
if( !tutorial05.PrepareVulkan( window.GetParameters() ) ) {
return -1;
}
// Tutorial 05
if( !tutorial05.CreateRenderingResources() ) {
return -1;
}
if( !tutorial05.CreateRenderPass() ) {
return -1;
}
if( !tutorial05.CreatePipeline() ) {
return -1;
}
if( !tutorial05.CreateVertexBuffer() ) {
return -1;
}
if( !tutorial05.CreateStagingBuffer() ) {
return -1;
}
if( !tutorial05.CopyVertexData() ) {