mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
Updated License to Apache 2.0
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@@ -1,47 +1,43 @@
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#include "Tutorial04.h"
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int main( int argc, char **argv ) {
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ApiWithoutSecrets::OS::Window window;
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ApiWithoutSecrets::Tutorial04 tutorial04;
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// Window creation
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if( !window.Create( "04 - Vertex Attributes" ) ) {
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return -1;
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}
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// Vulkan preparations and initialization
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if( !tutorial04.PrepareVulkan( window.GetParameters() ) ) {
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return -1;
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}
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// Tutorial 04
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if( !tutorial04.CreateRenderPass() ) {
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return -1;
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}
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if( !tutorial04.CreatePipeline() ) {
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return -1;
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}
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if( !tutorial04.CreateVertexBuffer() ) {
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return -1;
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}
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if( !tutorial04.CreateRenderingResources() ) {
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return -1;
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}
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// Rendering loop
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if( !window.RenderingLoop( tutorial04 ) ) {
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return -1;
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}
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return 0;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/////////////////////////////////////////////////////////////////////////////////////////////
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#include "Tutorial04.h"
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int main( int argc, char **argv ) {
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ApiWithoutSecrets::OS::Window window;
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ApiWithoutSecrets::Tutorial04 tutorial04;
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// Window creation
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if( !window.Create( "04 - Vertex Attributes" ) ) {
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return -1;
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}
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// Vulkan preparations and initialization
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if( !tutorial04.PrepareVulkan( window.GetParameters() ) ) {
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return -1;
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}
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// Tutorial 04
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if( !tutorial04.CreateRenderPass() ) {
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return -1;
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}
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if( !tutorial04.CreatePipeline() ) {
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return -1;
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}
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if( !tutorial04.CreateVertexBuffer() ) {
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return -1;
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}
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if( !tutorial04.CreateRenderingResources() ) {
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