Updated License to Apache 2.0

This commit is contained in:
codergirl42
2017-04-21 16:20:21 -07:00
parent 8e634b23bc
commit 561ac8c3c7
34 changed files with 9141 additions and 9330 deletions

View File

@@ -1,127 +1,123 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#if !defined(TUTORIAL_04_HEADER)
#define TUTORIAL_04_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets {
// ************************************************************ //
// BufferParameters //
// //
// Vulkan Buffer's parameters container class //
// ************************************************************ //
struct BufferParameters {
VkBuffer Handle;
VkDeviceMemory Memory;
uint32_t Size;
BufferParameters() :
Handle( VK_NULL_HANDLE ),
Memory( VK_NULL_HANDLE ),
Size( 0 ) {
}
};
// ************************************************************ //
// VertexData //
// //
// Struct describing data type and format of vertex attributes //
// ************************************************************ //
struct VertexData {
float x, y, z, w;
float r, g, b, a;
};
// ************************************************************ //
// RenderingResourcesData //
// //
// Struct containing data used during rendering process //
// ************************************************************ //
struct RenderingResourcesData {
VkFramebuffer Framebuffer;
VkCommandBuffer CommandBuffer;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore FinishedRenderingSemaphore;
VkFence Fence;
RenderingResourcesData() :
Framebuffer( VK_NULL_HANDLE ),
CommandBuffer( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
Fence( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VulkanTutorial04Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial04Parameters {
VkRenderPass RenderPass;
VkPipeline GraphicsPipeline;
BufferParameters VertexBuffer;
VkCommandPool CommandPool;
std::vector<RenderingResourcesData> RenderingResources;
static const size_t ResourcesCount = 3;
VulkanTutorial04Parameters() :
RenderPass( VK_NULL_HANDLE ),
GraphicsPipeline( VK_NULL_HANDLE ),
VertexBuffer(),
CommandPool( VK_NULL_HANDLE ),
RenderingResources( ResourcesCount ) {
}
};
// ************************************************************ //
// Tutorial04 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial04 : public VulkanCommon {
public:
Tutorial04();
~Tutorial04();
bool CreateRenderPass();
bool CreatePipeline();
bool CreateVertexBuffer();
bool CreateRenderingResources();
bool Draw() override;
private:
VulkanTutorial04Parameters Vulkan;
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
bool AllocateBufferMemory( VkBuffer buffer, VkDeviceMemory *memory );
bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
bool CreateCommandBuffers();
bool CreateSemaphores();
bool CreateFences();
bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
void ChildClear() override;
bool ChildOnWindowSizeChanged() override;
};
} // namespace ApiWithoutSecrets
/////////////////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////
#if !defined(TUTORIAL_04_HEADER)
#define TUTORIAL_04_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets {
// ************************************************************ //
// BufferParameters //
// //
// Vulkan Buffer's parameters container class //
// ************************************************************ //
struct BufferParameters {
VkBuffer Handle;
VkDeviceMemory Memory;
uint32_t Size;
BufferParameters() :
Handle( VK_NULL_HANDLE ),
Memory( VK_NULL_HANDLE ),
Size( 0 ) {
}
};
// ************************************************************ //
// VertexData //
// //
// Struct describing data type and format of vertex attributes //
// ************************************************************ //
struct VertexData {
float x, y, z, w;
float r, g, b, a;
};
// ************************************************************ //
// RenderingResourcesData //
// //
// Struct containing data used during rendering process //
// ************************************************************ //
struct RenderingResourcesData {
VkFramebuffer Framebuffer;
VkCommandBuffer CommandBuffer;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore FinishedRenderingSemaphore;
VkFence Fence;
RenderingResourcesData() :
Framebuffer( VK_NULL_HANDLE ),
CommandBuffer( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
Fence( VK_NULL_HANDLE ) {
}
};
// ************************************************************ //
// VulkanTutorial04Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial04Parameters {
VkRenderPass RenderPass;
VkPipeline GraphicsPipeline;
BufferParameters VertexBuffer;
VkCommandPool CommandPool;
std::vector<RenderingResourcesData> RenderingResources;
static const size_t ResourcesCount = 3;
VulkanTutorial04Parameters() :
RenderPass( VK_NULL_HANDLE ),
GraphicsPipeline( VK_NULL_HANDLE ),
VertexBuffer(),
CommandPool( VK_NULL_HANDLE ),
RenderingResources( ResourcesCount ) {
}
};
// ************************************************************ //
// Tutorial04 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial04 : public VulkanCommon {
public:
Tutorial04();
~Tutorial04();
bool CreateRenderPass();
bool CreatePipeline();
bool CreateVertexBuffer();
bool CreateRenderingResources();
bool Draw() override;
private:
VulkanTutorial04Parameters Vulkan;
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
bool AllocateBufferMemory( VkBuffer buffer, VkDeviceMemory *memory );
bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
bool CreateCommandBuffers();
bool CreateSemaphores();
bool CreateFences();