Updated License to Apache 2.0

This commit is contained in:
codergirl42
2017-04-21 16:20:21 -07:00
parent 8e634b23bc
commit 561ac8c3c7
34 changed files with 9141 additions and 9330 deletions

View File

@@ -1,134 +1,130 @@
// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#if !defined(OPERATING_SYSTEM_HEADER)
#define OPERATING_SYSTEM_HEADER
#if defined(VK_USE_PLATFORM_WIN32_KHR)
#include <Windows.h>
#elif defined(VK_USE_PLATFORM_XCB_KHR)
#include <xcb/xcb.h>
#include <dlfcn.h>
#include <cstdlib>
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <dlfcn.h>
#include <cstdlib>
#endif
#include <cstring>
#include <iostream>
namespace ApiWithoutSecrets {
namespace OS {
// ************************************************************ //
// LibraryHandle //
// //
// Dynamic Library OS dependent type //
// ************************************************************ //
//
#if defined(VK_USE_PLATFORM_WIN32_KHR)
typedef HMODULE LibraryHandle;
#elif defined(VK_USE_PLATFORM_XCB_KHR) || defined(VK_USE_PLATFORM_XLIB_KHR)
typedef void* LibraryHandle;
#endif
// ************************************************************ //
// OnWindowSizeChanged //
// //
// Base class for handling window size changes //
// ************************************************************ //
class TutorialBase {
public:
virtual bool OnWindowSizeChanged() = 0;
virtual bool Draw() = 0;
virtual bool ReadyToDraw() const final {
return CanRender;
}
TutorialBase() :
CanRender( false ) {
}
virtual ~TutorialBase() {
}
protected:
bool CanRender;
};
// ************************************************************ //
// WindowParameters //
// //
// OS dependent window parameters //
// ************************************************************ //
struct WindowParameters {
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HINSTANCE Instance;
HWND Handle;
WindowParameters() :
Instance(),
Handle() {
}
#elif defined(VK_USE_PLATFORM_XCB_KHR)
xcb_connection_t *Connection;
xcb_window_t Handle;
WindowParameters() :
Connection(),
Handle() {
}
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
Display *DisplayPtr;
Window Handle;
WindowParameters() :
DisplayPtr(),
Handle() {
}
#endif
};
// ************************************************************ //
// Window //
// //
// OS dependent window creation and destruction class //
// ************************************************************ //
class Window {
public:
Window();
~Window();
bool Create( const char *title );
bool RenderingLoop( TutorialBase &tutorial ) const;
WindowParameters GetParameters() const;
private:
WindowParameters Parameters;
};
} // namespace OS
} // namespace ApiWithoutSecrets
/////////////////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////
#if !defined(OPERATING_SYSTEM_HEADER)
#define OPERATING_SYSTEM_HEADER
#if defined(VK_USE_PLATFORM_WIN32_KHR)
#include <Windows.h>
#elif defined(VK_USE_PLATFORM_XCB_KHR)
#include <xcb/xcb.h>
#include <dlfcn.h>
#include <cstdlib>
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <dlfcn.h>
#include <cstdlib>
#endif
#include <cstring>
#include <iostream>
namespace ApiWithoutSecrets {
namespace OS {
// ************************************************************ //
// LibraryHandle //
// //
// Dynamic Library OS dependent type //
// ************************************************************ //
//
#if defined(VK_USE_PLATFORM_WIN32_KHR)
typedef HMODULE LibraryHandle;
#elif defined(VK_USE_PLATFORM_XCB_KHR) || defined(VK_USE_PLATFORM_XLIB_KHR)
typedef void* LibraryHandle;
#endif
// ************************************************************ //
// OnWindowSizeChanged //
// //
// Base class for handling window size changes //
// ************************************************************ //
class TutorialBase {
public:
virtual bool OnWindowSizeChanged() = 0;
virtual bool Draw() = 0;
virtual bool ReadyToDraw() const final {
return CanRender;
}
TutorialBase() :
CanRender( false ) {
}
virtual ~TutorialBase() {
}
protected:
bool CanRender;
};
// ************************************************************ //
// WindowParameters //
// //
// OS dependent window parameters //
// ************************************************************ //
struct WindowParameters {
#if defined(VK_USE_PLATFORM_WIN32_KHR)
HINSTANCE Instance;
HWND Handle;
WindowParameters() :
Instance(),
Handle() {
}
#elif defined(VK_USE_PLATFORM_XCB_KHR)
xcb_connection_t *Connection;
xcb_window_t Handle;
WindowParameters() :
Connection(),
Handle() {
}
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
Display *DisplayPtr;
Window Handle;
WindowParameters() :
DisplayPtr(),
Handle() {
}
#endif
};
// ************************************************************ //
// Window //
// //
// OS dependent window creation and destruction class //
// ************************************************************ //
class Window {
public:
Window();
~Window();
bool Create( const char *title );
bool RenderingLoop( TutorialBase &tutorial ) const;
WindowParameters GetParameters() const;