mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
Updated License to Apache 2.0
This commit is contained in:
@@ -1,134 +1,130 @@
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#if !defined(OPERATING_SYSTEM_HEADER)
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#define OPERATING_SYSTEM_HEADER
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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#include <Windows.h>
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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#include <xcb/xcb.h>
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#include <dlfcn.h>
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#include <cstdlib>
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#elif defined(VK_USE_PLATFORM_XLIB_KHR)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <dlfcn.h>
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#include <cstdlib>
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#endif
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#include <cstring>
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#include <iostream>
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namespace ApiWithoutSecrets {
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namespace OS {
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// ************************************************************ //
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// LibraryHandle //
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// //
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// Dynamic Library OS dependent type //
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// ************************************************************ //
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//
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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typedef HMODULE LibraryHandle;
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#elif defined(VK_USE_PLATFORM_XCB_KHR) || defined(VK_USE_PLATFORM_XLIB_KHR)
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typedef void* LibraryHandle;
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#endif
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// ************************************************************ //
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// OnWindowSizeChanged //
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// //
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// Base class for handling window size changes //
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// ************************************************************ //
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class TutorialBase {
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public:
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virtual bool OnWindowSizeChanged() = 0;
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virtual bool Draw() = 0;
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virtual bool ReadyToDraw() const final {
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return CanRender;
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}
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TutorialBase() :
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CanRender( false ) {
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}
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virtual ~TutorialBase() {
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}
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protected:
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bool CanRender;
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};
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// ************************************************************ //
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// WindowParameters //
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// //
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// OS dependent window parameters //
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// ************************************************************ //
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struct WindowParameters {
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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HINSTANCE Instance;
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HWND Handle;
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WindowParameters() :
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Instance(),
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Handle() {
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}
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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xcb_connection_t *Connection;
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xcb_window_t Handle;
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WindowParameters() :
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Connection(),
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Handle() {
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}
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#elif defined(VK_USE_PLATFORM_XLIB_KHR)
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Display *DisplayPtr;
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Window Handle;
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WindowParameters() :
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DisplayPtr(),
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Handle() {
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}
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#endif
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};
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// ************************************************************ //
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// Window //
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// //
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// OS dependent window creation and destruction class //
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// ************************************************************ //
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class Window {
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public:
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Window();
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~Window();
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bool Create( const char *title );
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bool RenderingLoop( TutorialBase &tutorial ) const;
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WindowParameters GetParameters() const;
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private:
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WindowParameters Parameters;
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};
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} // namespace OS
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} // namespace ApiWithoutSecrets
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Intel Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/////////////////////////////////////////////////////////////////////////////////////////////
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#if !defined(OPERATING_SYSTEM_HEADER)
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#define OPERATING_SYSTEM_HEADER
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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#include <Windows.h>
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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#include <xcb/xcb.h>
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#include <dlfcn.h>
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#include <cstdlib>
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#elif defined(VK_USE_PLATFORM_XLIB_KHR)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <dlfcn.h>
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#include <cstdlib>
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#endif
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#include <cstring>
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#include <iostream>
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namespace ApiWithoutSecrets {
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namespace OS {
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// ************************************************************ //
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// LibraryHandle //
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// //
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// Dynamic Library OS dependent type //
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// ************************************************************ //
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//
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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typedef HMODULE LibraryHandle;
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#elif defined(VK_USE_PLATFORM_XCB_KHR) || defined(VK_USE_PLATFORM_XLIB_KHR)
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typedef void* LibraryHandle;
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#endif
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// ************************************************************ //
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// OnWindowSizeChanged //
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// //
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// Base class for handling window size changes //
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// ************************************************************ //
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class TutorialBase {
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public:
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virtual bool OnWindowSizeChanged() = 0;
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virtual bool Draw() = 0;
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virtual bool ReadyToDraw() const final {
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return CanRender;
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}
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TutorialBase() :
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CanRender( false ) {
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}
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virtual ~TutorialBase() {
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}
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protected:
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bool CanRender;
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};
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// ************************************************************ //
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// WindowParameters //
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// //
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// OS dependent window parameters //
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// ************************************************************ //
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struct WindowParameters {
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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HINSTANCE Instance;
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HWND Handle;
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WindowParameters() :
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Instance(),
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Handle() {
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}
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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xcb_connection_t *Connection;
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xcb_window_t Handle;
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WindowParameters() :
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Connection(),
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Handle() {
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}
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#elif defined(VK_USE_PLATFORM_XLIB_KHR)
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Display *DisplayPtr;
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Window Handle;
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WindowParameters() :
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DisplayPtr(),
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Handle() {
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}
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#endif
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};
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|
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// ************************************************************ //
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||||
// Window //
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// //
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// OS dependent window creation and destruction class //
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// ************************************************************ //
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class Window {
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public:
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Window();
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~Window();
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bool Create( const char *title );
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bool RenderingLoop( TutorialBase &tutorial ) const;
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WindowParameters GetParameters() const;
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