Updated shader compiling bat file.

This commit is contained in:
Pawel Lapinski
2018-02-27 11:14:25 +01:00
parent 85c53b9c33
commit 3bd7bb2060
+20 -8
View File
@@ -8,8 +8,8 @@ REM // Licensed under the Apache License, Version 2.0 (the "License"); REM // yo
REM ///////////////////////////////////////////////////////////////////////////////////////////// REM /////////////////////////////////////////////////////////////////////////////////////////////
if [%1] == [] ( if [%1] == [] (
echo No arguments provided! Please specify folder number. echo No arguments provided! Please specify subfolder and number.
echo Example usage: compile_shaders.bat 03 echo Example usage: compile_shaders.bat Tutorials\03
goto end goto end
) )
@@ -26,15 +26,27 @@ goto end
:convert :convert
set folder=Tutorial%1/Data%1 set folder=%1\Data
echo Converting GLSL shaders into SPIR-V assembly in the "%folder%" folder.
if exist %folder%/shader.vert ( if not exist %folder% (
glslangValidator.exe -V -H -o %folder%/vert.spv %folder%/shader.vert > %folder%/vert.spv.txt echo Could not find specified folder.
goto end
) )
if exist %folder%/shader.frag ( if exist %folder%\shader.vert (
glslangValidator.exe -V -H -o %folder%/frag.spv %folder%/shader.frag > %folder%/frag.spv.txt echo Converting the following shader file: %folder%\shader.vert
glslangValidator.exe -V -H -o %folder%\vert.spv %folder%\shader.vert > %folder%\vert.spv.txt
)
if exist %folder%\shader.frag (
echo Converting the following shader file: %folder%\shader.frag
glslangValidator.exe -V -H -o %folder%\frag.spv %folder%\shader.frag > %folder%\frag.spv.txt
)
set target=build\Data\%1
if exist %target% (
echo Copying files to %target%:
copy /Y %folder%\*.* %target%
) )
:end :end