Changed folder structure and refactored CMakeLists.txt file.

This commit is contained in:
Pawel Lapinski
2018-02-25 23:35:49 +01:00
parent 5939076774
commit 3553b1442c
54 changed files with 30 additions and 53 deletions

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Tutorial05/Data05/shader.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 13
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 11
ExecutionMode 4 OriginLowerLeft
Source GLSL 450
Name 4 "main"
Name 9 "o_Color"
Name 11 "v_Color"
Decorate 9(o_Color) Location 0
Decorate 11(v_Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(o_Color): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(v_Color): 10(ptr) Variable Input
4(main): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(v_Color)
Store 9(o_Color) 12
Return
FunctionEnd

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 450
layout(location = 0) in vec4 v_Color;
layout(location = 0) out vec4 o_Color;
void main() {
o_Color = v_Color;
}

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// Copyright 2016 Intel Corporation All Rights Reserved
//
// Intel makes no representations about the suitability of this software for any purpose.
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// Intel does not assume any responsibility for any errors which may appear in this software
// nor any responsibility to update it.
#version 450
layout(location = 0) in vec4 i_Position;
layout(location = 1) in vec4 i_Color;
out gl_PerVertex
{
vec4 gl_Position;
};
layout(location = 0) out vec4 v_Color;
void main() {
gl_Position = i_Position;
v_Color = i_Color;
}

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Tutorial05/Data05/shader.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 21
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 10 14 18 19
Source GLSL 450
Name 4 "main"
Name 8 "gl_PerVertex"
MemberName 8(gl_PerVertex) 0 "gl_Position"
Name 10 ""
Name 14 "i_Position"
Name 18 "v_Color"
Name 19 "i_Color"
MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
Decorate 8(gl_PerVertex) Block
Decorate 14(i_Position) Location 0
Decorate 18(v_Color) Location 0
Decorate 19(i_Color) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(gl_PerVertex): TypeStruct 7(fvec4)
9: TypePointer Output 8(gl_PerVertex)
10: 9(ptr) Variable Output
11: TypeInt 32 1
12: 11(int) Constant 0
13: TypePointer Input 7(fvec4)
14(i_Position): 13(ptr) Variable Input
16: TypePointer Output 7(fvec4)
18(v_Color): 16(ptr) Variable Output
19(i_Color): 13(ptr) Variable Input
4(main): 2 Function None 3
5: Label
15: 7(fvec4) Load 14(i_Position)
17: 16(ptr) AccessChain 10 12
Store 17 15
20: 7(fvec4) Load 19(i_Color)
Store 18(v_Color) 20
Return
FunctionEnd