mirror of
https://github.com/opus-tango/IntroductionToVulkan.git
synced 2026-03-20 03:55:26 +00:00
Added code for tutorial 05 - Staging Resources
This commit is contained in:
@@ -127,4 +127,10 @@ add_executable( "04" "Vertex_Attributes"
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${ALL_BASIC_AND_ADVANCED_SHARED_FILES}
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Tutorial04/Tutorial04.h
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Tutorial04/main.cpp
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Tutorial04/Tutorial04.cpp )
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Tutorial04/Tutorial04.cpp )
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add_executable( "05" "Staging_Resources"
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${ALL_BASIC_AND_ADVANCED_SHARED_FILES}
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Tutorial05/Tutorial05.h
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Tutorial05/main.cpp
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Tutorial05/Tutorial05.cpp )
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@@ -157,4 +157,7 @@ VK_DEVICE_LEVEL_FUNCTION( vkFreeMemory )
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VK_DEVICE_LEVEL_FUNCTION( vkDestroyBuffer )
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VK_DEVICE_LEVEL_FUNCTION( vkDestroyFence )
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// Tutorial 05
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VK_DEVICE_LEVEL_FUNCTION( vkCmdCopyBuffer )
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#undef VK_DEVICE_LEVEL_FUNCTION
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BIN
Project/Tutorial05/Data05/frag.spv
Normal file
BIN
Project/Tutorial05/Data05/frag.spv
Normal file
Binary file not shown.
36
Project/Tutorial05/Data05/frag.spv.txt
Normal file
36
Project/Tutorial05/Data05/frag.spv.txt
Normal file
@@ -0,0 +1,36 @@
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shader.frag
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 13
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 11
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 430
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Name 4 "main"
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Name 9 "o_Color"
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Name 11 "v_Color"
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Decorate 9(o_Color) Location 0
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Decorate 11(v_Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(o_Color): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(v_Color): 10(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(v_Color)
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Store 9(o_Color) 12
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Return
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FunctionEnd
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19
Project/Tutorial05/Data05/shader.frag
Normal file
19
Project/Tutorial05/Data05/shader.frag
Normal file
@@ -0,0 +1,19 @@
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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layout(location = 0) in vec4 v_Color;
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layout(location = 0) out vec4 o_Color;
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void main() {
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o_Color = v_Color;
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}
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21
Project/Tutorial05/Data05/shader.vert
Normal file
21
Project/Tutorial05/Data05/shader.vert
Normal file
@@ -0,0 +1,21 @@
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#version 430
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layout(location = 0) in vec4 i_Position;
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layout(location = 1) in vec4 i_Color;
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layout(location = 0) out vec4 v_Color;
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void main() {
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gl_Position = i_Position;
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v_Color = i_Color;
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}
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BIN
Project/Tutorial05/Data05/vert.spv
Normal file
BIN
Project/Tutorial05/Data05/vert.spv
Normal file
Binary file not shown.
59
Project/Tutorial05/Data05/vert.spv.txt
Normal file
59
Project/Tutorial05/Data05/vert.spv.txt
Normal file
@@ -0,0 +1,59 @@
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shader.vert
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Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 24
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 13 17 21 22
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Source GLSL 430
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Name 4 "main"
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Name 11 "gl_PerVertex"
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MemberName 11(gl_PerVertex) 0 "gl_Position"
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MemberName 11(gl_PerVertex) 1 "gl_PointSize"
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MemberName 11(gl_PerVertex) 2 "gl_ClipDistance"
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Name 13 ""
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Name 17 "i_Position"
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Name 21 "v_Color"
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Name 22 "i_Color"
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MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 11(gl_PerVertex) Block
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Decorate 17(i_Position) Location 0
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Decorate 21(v_Color) Location 0
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Decorate 22(i_Color) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 1
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10: TypeArray 6(float) 9
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11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10
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12: TypePointer Output 11(gl_PerVertex)
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13: 12(ptr) Variable Output
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Input 7(fvec4)
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17(i_Position): 16(ptr) Variable Input
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19: TypePointer Output 7(fvec4)
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21(v_Color): 19(ptr) Variable Output
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22(i_Color): 16(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18: 7(fvec4) Load 17(i_Position)
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20: 19(ptr) AccessChain 13 15
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Store 20 18
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23: 7(fvec4) Load 22(i_Color)
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Store 21(v_Color) 23
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Return
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FunctionEnd
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834
Project/Tutorial05/Tutorial05.cpp
Normal file
834
Project/Tutorial05/Tutorial05.cpp
Normal file
@@ -0,0 +1,834 @@
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// Copyright 2016 Intel Corporation All Rights Reserved
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//
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// Intel makes no representations about the suitability of this software for any purpose.
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// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
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// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
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||||
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
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||||
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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// Intel does not assume any responsibility for any errors which may appear in this software
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// nor any responsibility to update it.
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#include "Tutorial05.h"
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#include "VulkanFunctions.h"
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namespace ApiWithoutSecrets {
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Tutorial05::Tutorial05() :
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Vulkan() {
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}
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bool Tutorial05::CreateRenderPass() {
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VkAttachmentDescription attachment_descriptions[] = {
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{
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0, // VkAttachmentDescriptionFlags flags
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GetSwapChain().Format, // VkFormat format
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
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VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
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VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
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VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
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VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout
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}
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};
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VkAttachmentReference color_attachment_references[] = {
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{
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0, // uint32_t attachment
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout
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}
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};
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VkSubpassDescription subpass_descriptions[] = {
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{
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0, // VkSubpassDescriptionFlags flags
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VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
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0, // uint32_t inputAttachmentCount
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nullptr, // const VkAttachmentReference *pInputAttachments
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1, // uint32_t colorAttachmentCount
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color_attachment_references, // const VkAttachmentReference *pColorAttachments
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nullptr, // const VkAttachmentReference *pResolveAttachments
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nullptr, // const VkAttachmentReference *pDepthStencilAttachment
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0, // uint32_t preserveAttachmentCount
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nullptr // const uint32_t* pPreserveAttachments
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}
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};
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VkRenderPassCreateInfo render_pass_create_info = {
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VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkRenderPassCreateFlags flags
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1, // uint32_t attachmentCount
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attachment_descriptions, // const VkAttachmentDescription *pAttachments
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1, // uint32_t subpassCount
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subpass_descriptions, // const VkSubpassDescription *pSubpasses
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0, // uint32_t dependencyCount
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nullptr // const VkSubpassDependency *pDependencies
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};
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if( vkCreateRenderPass( GetDevice(), &render_pass_create_info, nullptr, &Vulkan.RenderPass ) != VK_SUCCESS ) {
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std::cout << "Could not create render pass!" << std::endl;
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return false;
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}
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return true;
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}
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> Tutorial05::CreateShaderModule( const char* filename ) {
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const std::vector<char> code = Tools::GetBinaryFileContents( filename );
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if( code.size() == 0 ) {
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return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>();
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}
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VkShaderModuleCreateInfo shader_module_create_info = {
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VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkShaderModuleCreateFlags flags
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code.size(), // size_t codeSize
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reinterpret_cast<const uint32_t*>(&code[0]) // const uint32_t *pCode
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};
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VkShaderModule shader_module;
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if( vkCreateShaderModule( GetDevice(), &shader_module_create_info, nullptr, &shader_module ) != VK_SUCCESS ) {
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std::cout << "Could not create shader module from a \"" << filename << "\" file!" << std::endl;
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return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>();
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}
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return Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule>( shader_module, vkDestroyShaderModule, GetDevice() );
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}
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Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> Tutorial05::CreatePipelineLayout() {
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VkPipelineLayoutCreateInfo layout_create_info = {
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VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineLayoutCreateFlags flags
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0, // uint32_t setLayoutCount
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nullptr, // const VkDescriptorSetLayout *pSetLayouts
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0, // uint32_t pushConstantRangeCount
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nullptr // const VkPushConstantRange *pPushConstantRanges
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};
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VkPipelineLayout pipeline_layout;
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if( vkCreatePipelineLayout( GetDevice(), &layout_create_info, nullptr, &pipeline_layout ) != VK_SUCCESS ) {
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std::cout << "Could not create pipeline layout!" << std::endl;
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return Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout>();
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}
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return Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout>( pipeline_layout, vkDestroyPipelineLayout, GetDevice() );
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}
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bool Tutorial05::CreatePipeline() {
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> vertex_shader_module = CreateShaderModule( "Data05/vert.spv" );
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Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> fragment_shader_module = CreateShaderModule( "Data05/frag.spv" );
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if( !vertex_shader_module || !fragment_shader_module ) {
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return false;
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}
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std::vector<VkPipelineShaderStageCreateInfo> shader_stage_create_infos = {
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// Vertex shader
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{
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineShaderStageCreateFlags flags
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VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage
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vertex_shader_module.Get(), // VkShaderModule module
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"main", // const char *pName
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nullptr // const VkSpecializationInfo *pSpecializationInfo
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},
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// Fragment shader
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{
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VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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0, // VkPipelineShaderStageCreateFlags flags
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VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage
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fragment_shader_module.Get(), // VkShaderModule module
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"main", // const char *pName
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nullptr // const VkSpecializationInfo *pSpecializationInfo
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}
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};
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VkVertexInputBindingDescription vertex_binding_description = {
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0, // uint32_t binding
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sizeof(VertexData), // uint32_t stride
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VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate
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};
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|
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VkVertexInputAttributeDescription vertex_attribute_descriptions[] = {
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{
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0, // uint32_t location
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vertex_binding_description.binding, // uint32_t binding
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VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
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0 // uint32_t offset
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||||
},
|
||||
{
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1, // uint32_t location
|
||||
vertex_binding_description.binding, // uint32_t binding
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VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
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4 * sizeof(float) // uint32_t offset
|
||||
}
|
||||
};
|
||||
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VkPipelineVertexInputStateCreateInfo vertex_input_state_create_info = {
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||||
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
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||||
nullptr, // const void *pNext
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||||
0, // VkPipelineVertexInputStateCreateFlags flags;
|
||||
1, // uint32_t vertexBindingDescriptionCount
|
||||
&vertex_binding_description, // const VkVertexInputBindingDescription *pVertexBindingDescriptions
|
||||
2, // uint32_t vertexAttributeDescriptionCount
|
||||
vertex_attribute_descriptions // const VkVertexInputAttributeDescription *pVertexAttributeDescriptions
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo input_assembly_state_create_info = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineInputAssemblyStateCreateFlags flags
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // VkPrimitiveTopology topology
|
||||
VK_FALSE // VkBool32 primitiveRestartEnable
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewport_state_create_info = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineViewportStateCreateFlags flags
|
||||
1, // uint32_t viewportCount
|
||||
nullptr, // const VkViewport *pViewports
|
||||
1, // uint32_t scissorCount
|
||||
nullptr // const VkRect2D *pScissors
|
||||
};
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineRasterizationStateCreateFlags flags
|
||||
VK_FALSE, // VkBool32 depthClampEnable
|
||||
VK_FALSE, // VkBool32 rasterizerDiscardEnable
|
||||
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
|
||||
VK_CULL_MODE_BACK_BIT, // VkCullModeFlags cullMode
|
||||
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace
|
||||
VK_FALSE, // VkBool32 depthBiasEnable
|
||||
0.0f, // float depthBiasConstantFactor
|
||||
0.0f, // float depthBiasClamp
|
||||
0.0f, // float depthBiasSlopeFactor
|
||||
1.0f // float lineWidth
|
||||
};
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineMultisampleStateCreateFlags flags
|
||||
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
|
||||
VK_FALSE, // VkBool32 sampleShadingEnable
|
||||
1.0f, // float minSampleShading
|
||||
nullptr, // const VkSampleMask *pSampleMask
|
||||
VK_FALSE, // VkBool32 alphaToCoverageEnable
|
||||
VK_FALSE // VkBool32 alphaToOneEnable
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState color_blend_attachment_state = {
|
||||
VK_FALSE, // VkBool32 blendEnable
|
||||
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor
|
||||
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
|
||||
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
|
||||
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor
|
||||
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
|
||||
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineColorBlendStateCreateFlags flags
|
||||
VK_FALSE, // VkBool32 logicOpEnable
|
||||
VK_LOGIC_OP_COPY, // VkLogicOp logicOp
|
||||
1, // uint32_t attachmentCount
|
||||
&color_blend_attachment_state, // const VkPipelineColorBlendAttachmentState *pAttachments
|
||||
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4]
|
||||
};
|
||||
|
||||
VkDynamicState dynamic_states[] = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineDynamicStateCreateFlags flags
|
||||
2, // uint32_t dynamicStateCount
|
||||
dynamic_states // const VkDynamicState *pDynamicStates
|
||||
};
|
||||
|
||||
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> pipeline_layout = CreatePipelineLayout();
|
||||
if( !pipeline_layout ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipeline_create_info = {
|
||||
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkPipelineCreateFlags flags
|
||||
static_cast<uint32_t>(shader_stage_create_infos.size()), // uint32_t stageCount
|
||||
&shader_stage_create_infos[0], // const VkPipelineShaderStageCreateInfo *pStages
|
||||
&vertex_input_state_create_info, // const VkPipelineVertexInputStateCreateInfo *pVertexInputState;
|
||||
&input_assembly_state_create_info, // const VkPipelineInputAssemblyStateCreateInfo *pInputAssemblyState
|
||||
nullptr, // const VkPipelineTessellationStateCreateInfo *pTessellationState
|
||||
&viewport_state_create_info, // const VkPipelineViewportStateCreateInfo *pViewportState
|
||||
&rasterization_state_create_info, // const VkPipelineRasterizationStateCreateInfo *pRasterizationState
|
||||
&multisample_state_create_info, // const VkPipelineMultisampleStateCreateInfo *pMultisampleState
|
||||
nullptr, // const VkPipelineDepthStencilStateCreateInfo *pDepthStencilState
|
||||
&color_blend_state_create_info, // const VkPipelineColorBlendStateCreateInfo *pColorBlendState
|
||||
&dynamic_state_create_info, // const VkPipelineDynamicStateCreateInfo *pDynamicState
|
||||
pipeline_layout.Get(), // VkPipelineLayout layout
|
||||
Vulkan.RenderPass, // VkRenderPass renderPass
|
||||
0, // uint32_t subpass
|
||||
VK_NULL_HANDLE, // VkPipeline basePipelineHandle
|
||||
-1 // int32_t basePipelineIndex
|
||||
};
|
||||
|
||||
if( vkCreateGraphicsPipelines( GetDevice(), VK_NULL_HANDLE, 1, &pipeline_create_info, nullptr, &Vulkan.GraphicsPipeline ) != VK_SUCCESS ) {
|
||||
std::cout << "Could not create graphics pipeline!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateRenderingResources() {
|
||||
if( !CreateCommandBuffers() ) {
|
||||
return false;
|
||||
}
|
||||
if( !CreateSemaphores() ) {
|
||||
return false;
|
||||
}
|
||||
if( !CreateFences() ) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateCommandBuffers() {
|
||||
if( !CreateCommandPool( GetGraphicsQueue().FamilyIndex, &Vulkan.CommandPool ) ) {
|
||||
std::cout << "Could not create command pool!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
|
||||
if( !AllocateCommandBuffers( Vulkan.CommandPool, 1, &Vulkan.RenderingResources[i].CommandBuffer ) ) {
|
||||
std::cout << "Could not allocate command buffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool ) {
|
||||
VkCommandPoolCreateInfo cmd_pool_create_info = {
|
||||
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | // VkCommandPoolCreateFlags flags
|
||||
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
|
||||
queue_family_index // uint32_t queueFamilyIndex
|
||||
};
|
||||
|
||||
if( vkCreateCommandPool( GetDevice(), &cmd_pool_create_info, nullptr, pool ) != VK_SUCCESS ) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers ) {
|
||||
VkCommandBufferAllocateInfo command_buffer_allocate_info = {
|
||||
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
pool, // VkCommandPool commandPool
|
||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level
|
||||
count // uint32_t bufferCount
|
||||
};
|
||||
|
||||
if( vkAllocateCommandBuffers( GetDevice(), &command_buffer_allocate_info, command_buffers ) != VK_SUCCESS ) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateSemaphores() {
|
||||
VkSemaphoreCreateInfo semaphore_create_info = {
|
||||
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0 // VkSemaphoreCreateFlags flags
|
||||
};
|
||||
|
||||
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
|
||||
if( (vkCreateSemaphore( GetDevice(), &semaphore_create_info, nullptr, &Vulkan.RenderingResources[i].ImageAvailableSemaphore ) != VK_SUCCESS) ||
|
||||
(vkCreateSemaphore( GetDevice(), &semaphore_create_info, nullptr, &Vulkan.RenderingResources[i].FinishedRenderingSemaphore ) != VK_SUCCESS) ) {
|
||||
std::cout << "Could not create semaphores!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateFences() {
|
||||
VkFenceCreateInfo fence_create_info = {
|
||||
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
VK_FENCE_CREATE_SIGNALED_BIT // VkFenceCreateFlags flags
|
||||
};
|
||||
|
||||
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
|
||||
if( vkCreateFence( GetDevice(), &fence_create_info, nullptr, &Vulkan.RenderingResources[i].Fence ) != VK_SUCCESS ) {
|
||||
std::cout << "Could not create a fence!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateVertexBuffer() {
|
||||
const std::vector<float>& vertex_data = GetVertexData();
|
||||
|
||||
Vulkan.VertexBuffer.Size = static_cast<uint32_t>(vertex_data.size() * sizeof(vertex_data[0]));
|
||||
if( !CreateBuffer( VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, Vulkan.VertexBuffer ) ) {
|
||||
std::cout << "Could not create vertex buffer!" << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateStagingBuffer() {
|
||||
Vulkan.StagingBuffer.Size = 4000;
|
||||
if( !CreateBuffer( VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, Vulkan.StagingBuffer ) ) {
|
||||
std::cout << "Could not staging buffer!" << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateBuffer( VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer ) {
|
||||
VkBufferCreateInfo buffer_create_info = {
|
||||
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkBufferCreateFlags flags
|
||||
buffer.Size, // VkDeviceSize size
|
||||
usage, // VkBufferUsageFlags usage
|
||||
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
|
||||
0, // uint32_t queueFamilyIndexCount
|
||||
nullptr // const uint32_t *pQueueFamilyIndices
|
||||
};
|
||||
|
||||
if( vkCreateBuffer( GetDevice(), &buffer_create_info, nullptr, &buffer.Handle ) != VK_SUCCESS ) {
|
||||
std::cout << "Could not create buffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !AllocateBufferMemory( buffer.Handle, memoryProperty, &buffer.Memory ) ) {
|
||||
std::cout << "Could not allocate memory for a buffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if( vkBindBufferMemory( GetDevice(), buffer.Handle, buffer.Memory, 0 ) != VK_SUCCESS ) {
|
||||
std::cout << "Could not bind memory to a buffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::AllocateBufferMemory( VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory ) {
|
||||
VkMemoryRequirements buffer_memory_requirements;
|
||||
vkGetBufferMemoryRequirements( GetDevice(), Vulkan.VertexBuffer.Handle, &buffer_memory_requirements );
|
||||
|
||||
VkPhysicalDeviceMemoryProperties memory_properties;
|
||||
vkGetPhysicalDeviceMemoryProperties( GetPhysicalDevice(), &memory_properties );
|
||||
|
||||
for( uint32_t i = 0; i < memory_properties.memoryTypeCount; ++i ) {
|
||||
if( (buffer_memory_requirements.memoryTypeBits & (1 << i)) &&
|
||||
(memory_properties.memoryTypes[i].propertyFlags & property) ) {
|
||||
|
||||
VkMemoryAllocateInfo memory_allocate_info = {
|
||||
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
buffer_memory_requirements.size, // VkDeviceSize allocationSize
|
||||
i // uint32_t memoryTypeIndex
|
||||
};
|
||||
|
||||
if( vkAllocateMemory( GetDevice(), &memory_allocate_info, nullptr, memory ) == VK_SUCCESS ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::vector<float>& Tutorial05::GetVertexData() const {
|
||||
static const std::vector<float> vertex_data = {
|
||||
-0.7f, -0.7f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
//
|
||||
-0.7f, 0.7f, 0.0f, 1.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
//
|
||||
0.7f, -0.7f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
//
|
||||
0.7f, 0.7f, 0.0f, 1.0f,
|
||||
0.3f, 0.3f, 0.3f, 0.0f
|
||||
};
|
||||
|
||||
return vertex_data;
|
||||
}
|
||||
|
||||
bool Tutorial05::CopyVertexData() {
|
||||
// Prepare data in staging buffer
|
||||
const std::vector<float>& vertex_data = GetVertexData();
|
||||
|
||||
void *staging_buffer_memory_pointer;
|
||||
if( vkMapMemory( GetDevice(), Vulkan.StagingBuffer.Memory, 0, Vulkan.VertexBuffer.Size, 0, &staging_buffer_memory_pointer) != VK_SUCCESS ) {
|
||||
std::cout << "Could not map memory and upload data to a staging buffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy( staging_buffer_memory_pointer, &vertex_data[0], Vulkan.VertexBuffer.Size );
|
||||
|
||||
VkMappedMemoryRange flush_range = {
|
||||
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
Vulkan.StagingBuffer.Memory, // VkDeviceMemory memory
|
||||
0, // VkDeviceSize offset
|
||||
Vulkan.VertexBuffer.Size // VkDeviceSize size
|
||||
};
|
||||
vkFlushMappedMemoryRanges( GetDevice(), 1, &flush_range );
|
||||
|
||||
vkUnmapMemory( GetDevice(), Vulkan.StagingBuffer.Memory );
|
||||
|
||||
// Prepare command buffer to copy data from staging buffer to a vertex buffer
|
||||
VkCommandBufferBeginInfo command_buffer_begin_info = {
|
||||
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags
|
||||
nullptr // const VkCommandBufferInheritanceInfo *pInheritanceInfo
|
||||
};
|
||||
|
||||
VkCommandBuffer command_buffer = Vulkan.RenderingResources[0].CommandBuffer;
|
||||
|
||||
vkBeginCommandBuffer( command_buffer, &command_buffer_begin_info);
|
||||
|
||||
VkBufferCopy buffer_copy_info = {
|
||||
0, // VkDeviceSize srcOffset
|
||||
0, // VkDeviceSize dstOffset
|
||||
Vulkan.VertexBuffer.Size // VkDeviceSize size
|
||||
};
|
||||
vkCmdCopyBuffer(command_buffer, Vulkan.StagingBuffer.Handle, Vulkan.VertexBuffer.Handle, 1, &buffer_copy_info);
|
||||
|
||||
VkBufferMemoryBarrier buffer_memory_barrier = {
|
||||
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
|
||||
nullptr, // const void *pNext
|
||||
VK_ACCESS_MEMORY_WRITE_BIT, // VkAccessFlags srcAccessMask
|
||||
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkAccessFlags dstAccessMask
|
||||
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
|
||||
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
|
||||
Vulkan.VertexBuffer.Handle, // VkBuffer buffer
|
||||
0, // VkDeviceSize offset
|
||||
VK_WHOLE_SIZE // VkDeviceSize size
|
||||
};
|
||||
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1, &buffer_memory_barrier, 0, nullptr );
|
||||
|
||||
vkEndCommandBuffer( command_buffer );
|
||||
|
||||
// Submit command buffer and copy data from staging buffer to a vertex buffer
|
||||
VkSubmitInfo submit_info = {
|
||||
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // uint32_t waitSemaphoreCount
|
||||
nullptr, // const VkSemaphore *pWaitSemaphores
|
||||
nullptr, // const VkPipelineStageFlags *pWaitDstStageMask;
|
||||
1, // uint32_t commandBufferCount
|
||||
&command_buffer, // const VkCommandBuffer *pCommandBuffers
|
||||
0, // uint32_t signalSemaphoreCount
|
||||
nullptr // const VkSemaphore *pSignalSemaphores
|
||||
};
|
||||
|
||||
if( vkQueueSubmit( GetGraphicsQueue().Handle, 1, &submit_info, VK_NULL_HANDLE ) != VK_SUCCESS ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
vkDeviceWaitIdle( GetDevice() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer ) {
|
||||
if( !CreateFramebuffer( framebuffer, image_parameters.ImageView ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkCommandBufferBeginInfo command_buffer_begin_info = {
|
||||
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags
|
||||
nullptr // const VkCommandBufferInheritanceInfo *pInheritanceInfo
|
||||
};
|
||||
|
||||
vkBeginCommandBuffer( command_buffer, &command_buffer_begin_info );
|
||||
|
||||
VkImageSubresourceRange image_subresource_range = {
|
||||
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
|
||||
0, // uint32_t baseMipLevel
|
||||
1, // uint32_t levelCount
|
||||
0, // uint32_t baseArrayLayer
|
||||
1 // uint32_t layerCount
|
||||
};
|
||||
|
||||
uint32_t present_queue_family_index = (GetPresentQueue().Handle != GetGraphicsQueue().Handle) ? GetPresentQueue().FamilyIndex : VK_QUEUE_FAMILY_IGNORED;
|
||||
uint32_t graphics_queue_family_index = (GetPresentQueue().Handle != GetGraphicsQueue().Handle) ? GetGraphicsQueue().FamilyIndex : VK_QUEUE_FAMILY_IGNORED;
|
||||
VkImageMemoryBarrier barrier_from_present_to_draw = {
|
||||
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
VK_ACCESS_MEMORY_READ_BIT, // VkAccessFlags srcAccessMask
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout oldLayout
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout
|
||||
present_queue_family_index, // uint32_t srcQueueFamilyIndex
|
||||
graphics_queue_family_index, // uint32_t dstQueueFamilyIndex
|
||||
image_parameters.Handle, // VkImage image
|
||||
image_subresource_range // VkImageSubresourceRange subresourceRange
|
||||
};
|
||||
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_present_to_draw );
|
||||
|
||||
VkClearValue clear_value = {
|
||||
{ 1.0f, 0.8f, 0.4f, 0.0f }, // VkClearColorValue color
|
||||
};
|
||||
|
||||
VkRenderPassBeginInfo render_pass_begin_info = {
|
||||
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
Vulkan.RenderPass, // VkRenderPass renderPass
|
||||
framebuffer, // VkFramebuffer framebuffer
|
||||
{ // VkRect2D renderArea
|
||||
{ // VkOffset2D offset
|
||||
0, // int32_t x
|
||||
0 // int32_t y
|
||||
},
|
||||
GetSwapChain().Extent, // VkExtent2D extent;
|
||||
},
|
||||
1, // uint32_t clearValueCount
|
||||
&clear_value // const VkClearValue *pClearValues
|
||||
};
|
||||
|
||||
vkCmdBeginRenderPass( command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE );
|
||||
|
||||
vkCmdBindPipeline( command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, Vulkan.GraphicsPipeline );
|
||||
|
||||
VkViewport viewport = {
|
||||
0.0f, // float x
|
||||
0.0f, // float y
|
||||
static_cast<float>(GetSwapChain().Extent.width), // float width
|
||||
static_cast<float>(GetSwapChain().Extent.height), // float height
|
||||
0.0f, // float minDepth
|
||||
1.0f // float maxDepth
|
||||
};
|
||||
|
||||
VkRect2D scissor = {
|
||||
{ // VkOffset2D offset
|
||||
0, // int32_t x
|
||||
0 // int32_t y
|
||||
},
|
||||
{ // VkExtent2D extent
|
||||
GetSwapChain().Extent.width, // uint32_t width
|
||||
GetSwapChain().Extent.height // uint32_t height
|
||||
}
|
||||
};
|
||||
|
||||
vkCmdSetViewport( command_buffer, 0, 1, &viewport );
|
||||
vkCmdSetScissor( command_buffer, 0, 1, &scissor );
|
||||
|
||||
VkDeviceSize offset = 0;
|
||||
vkCmdBindVertexBuffers( command_buffer, 0, 1, &Vulkan.VertexBuffer.Handle, &offset );
|
||||
|
||||
vkCmdDraw( command_buffer, 4, 1, 0, 0 );
|
||||
|
||||
vkCmdEndRenderPass( command_buffer );
|
||||
|
||||
VkImageMemoryBarrier barrier_from_draw_to_present = {
|
||||
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
|
||||
VK_ACCESS_MEMORY_READ_BIT, // VkAccessFlags dstAccessMask
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, // VkImageLayout newLayout
|
||||
graphics_queue_family_index, // uint32_t srcQueueFamilyIndex
|
||||
present_queue_family_index, // uint32_t dstQueueFamilyIndex
|
||||
image_parameters.Handle, // VkImage image
|
||||
image_subresource_range // VkImageSubresourceRange subresourceRange
|
||||
};
|
||||
vkCmdPipelineBarrier( command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_draw_to_present );
|
||||
|
||||
if( vkEndCommandBuffer( command_buffer ) != VK_SUCCESS ) {
|
||||
std::cout << "Could not record command buffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view ) {
|
||||
if( framebuffer != VK_NULL_HANDLE ) {
|
||||
vkDestroyFramebuffer( GetDevice(), framebuffer, nullptr );
|
||||
}
|
||||
|
||||
VkFramebufferCreateInfo framebuffer_create_info = {
|
||||
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
0, // VkFramebufferCreateFlags flags
|
||||
Vulkan.RenderPass, // VkRenderPass renderPass
|
||||
1, // uint32_t attachmentCount
|
||||
&image_view, // const VkImageView *pAttachments
|
||||
GetSwapChain().Extent.width, // uint32_t width
|
||||
GetSwapChain().Extent.height, // uint32_t height
|
||||
1 // uint32_t layers
|
||||
};
|
||||
|
||||
if( vkCreateFramebuffer( GetDevice(), &framebuffer_create_info, nullptr, &framebuffer ) != VK_SUCCESS ) {
|
||||
std::cout << "Could not create a framebuffer!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::ChildOnWindowSizeChanged() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Tutorial05::Draw() {
|
||||
static size_t resource_index = 0;
|
||||
RenderingResourcesData ¤t_rendering_resource = Vulkan.RenderingResources[resource_index];
|
||||
VkSwapchainKHR swap_chain = GetSwapChain().Handle;
|
||||
uint32_t image_index;
|
||||
|
||||
resource_index = (resource_index + 1) % VulkanTutorial05Parameters::ResourcesCount;
|
||||
|
||||
if( vkWaitForFences( GetDevice(), 1, ¤t_rendering_resource.Fence, VK_FALSE, 1000000000 ) != VK_SUCCESS ) {
|
||||
std::cout << "Waiting for fence takes too long!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
vkResetFences( GetDevice(), 1, ¤t_rendering_resource.Fence );
|
||||
|
||||
VkResult result = vkAcquireNextImageKHR( GetDevice(), swap_chain, UINT64_MAX, current_rendering_resource.ImageAvailableSemaphore, VK_NULL_HANDLE, &image_index );
|
||||
switch( result ) {
|
||||
case VK_SUCCESS:
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
break;
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
return OnWindowSizeChanged();
|
||||
default:
|
||||
std::cout << "Problem occurred during swap chain image acquisition!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !PrepareFrame( current_rendering_resource.CommandBuffer, GetSwapChain( ).Images[image_index], current_rendering_resource.Framebuffer ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo submit_info = {
|
||||
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
1, // uint32_t waitSemaphoreCount
|
||||
¤t_rendering_resource.ImageAvailableSemaphore, // const VkSemaphore *pWaitSemaphores
|
||||
&wait_dst_stage_mask, // const VkPipelineStageFlags *pWaitDstStageMask;
|
||||
1, // uint32_t commandBufferCount
|
||||
¤t_rendering_resource.CommandBuffer, // const VkCommandBuffer *pCommandBuffers
|
||||
1, // uint32_t signalSemaphoreCount
|
||||
¤t_rendering_resource.FinishedRenderingSemaphore // const VkSemaphore *pSignalSemaphores
|
||||
};
|
||||
|
||||
if( vkQueueSubmit( GetGraphicsQueue().Handle, 1, &submit_info, current_rendering_resource.Fence ) != VK_SUCCESS ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
VkPresentInfoKHR present_info = {
|
||||
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, // VkStructureType sType
|
||||
nullptr, // const void *pNext
|
||||
1, // uint32_t waitSemaphoreCount
|
||||
¤t_rendering_resource.FinishedRenderingSemaphore, // const VkSemaphore *pWaitSemaphores
|
||||
1, // uint32_t swapchainCount
|
||||
&swap_chain, // const VkSwapchainKHR *pSwapchains
|
||||
&image_index, // const uint32_t *pImageIndices
|
||||
nullptr // VkResult *pResults
|
||||
};
|
||||
result = vkQueuePresentKHR( GetPresentQueue().Handle, &present_info );
|
||||
|
||||
switch( result ) {
|
||||
case VK_SUCCESS:
|
||||
break;
|
||||
case VK_ERROR_OUT_OF_DATE_KHR:
|
||||
case VK_SUBOPTIMAL_KHR:
|
||||
return OnWindowSizeChanged();
|
||||
default:
|
||||
std::cout << "Problem occurred during image presentation!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Tutorial05::ChildClear() {
|
||||
}
|
||||
|
||||
Tutorial05::~Tutorial05() {
|
||||
if( GetDevice() != VK_NULL_HANDLE ) {
|
||||
vkDeviceWaitIdle( GetDevice() );
|
||||
|
||||
for( size_t i = 0; i < Vulkan.RenderingResources.size(); ++i ) {
|
||||
if( Vulkan.RenderingResources[i].Framebuffer != VK_NULL_HANDLE ) {
|
||||
vkDestroyFramebuffer( GetDevice(), Vulkan.RenderingResources[i].Framebuffer, nullptr );
|
||||
}
|
||||
if( Vulkan.RenderingResources[i].CommandBuffer != VK_NULL_HANDLE ) {
|
||||
vkFreeCommandBuffers( GetDevice(), Vulkan.CommandPool, 1, &Vulkan.RenderingResources[i].CommandBuffer );
|
||||
}
|
||||
if( Vulkan.RenderingResources[i].ImageAvailableSemaphore != VK_NULL_HANDLE ) {
|
||||
vkDestroySemaphore( GetDevice(), Vulkan.RenderingResources[i].ImageAvailableSemaphore, nullptr );
|
||||
}
|
||||
if( Vulkan.RenderingResources[i].FinishedRenderingSemaphore != VK_NULL_HANDLE ) {
|
||||
vkDestroySemaphore( GetDevice(), Vulkan.RenderingResources[i].FinishedRenderingSemaphore, nullptr );
|
||||
}
|
||||
if( Vulkan.RenderingResources[i].Fence != VK_NULL_HANDLE ) {
|
||||
vkDestroyFence( GetDevice(), Vulkan.RenderingResources[i].Fence, nullptr );
|
||||
}
|
||||
}
|
||||
|
||||
if( Vulkan.CommandPool != VK_NULL_HANDLE ) {
|
||||
vkDestroyCommandPool( GetDevice(), Vulkan.CommandPool, nullptr );
|
||||
Vulkan.CommandPool = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
DestroyBuffer( Vulkan.VertexBuffer );
|
||||
|
||||
DestroyBuffer( Vulkan.StagingBuffer );
|
||||
|
||||
if( Vulkan.GraphicsPipeline != VK_NULL_HANDLE ) {
|
||||
vkDestroyPipeline( GetDevice(), Vulkan.GraphicsPipeline, nullptr );
|
||||
Vulkan.GraphicsPipeline = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if( Vulkan.RenderPass != VK_NULL_HANDLE ) {
|
||||
vkDestroyRenderPass( GetDevice(), Vulkan.RenderPass, nullptr );
|
||||
Vulkan.RenderPass = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial05::DestroyBuffer( BufferParameters& buffer ) {
|
||||
if( buffer.Handle != VK_NULL_HANDLE ) {
|
||||
vkDestroyBuffer( GetDevice(), buffer.Handle, nullptr );
|
||||
buffer.Handle = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if( buffer.Memory != VK_NULL_HANDLE ) {
|
||||
vkFreeMemory( GetDevice(), buffer.Memory, nullptr );
|
||||
buffer.Memory = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ApiWithoutSecrets
|
||||
133
Project/Tutorial05/Tutorial05.h
Normal file
133
Project/Tutorial05/Tutorial05.h
Normal file
@@ -0,0 +1,133 @@
|
||||
// Copyright 2016 Intel Corporation All Rights Reserved
|
||||
//
|
||||
// Intel makes no representations about the suitability of this software for any purpose.
|
||||
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
|
||||
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
|
||||
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
|
||||
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
// Intel does not assume any responsibility for any errors which may appear in this software
|
||||
// nor any responsibility to update it.
|
||||
|
||||
#if !defined(TUTORIAL_05_HEADER)
|
||||
#define TUTORIAL_05_HEADER
|
||||
|
||||
#include "VulkanCommon.h"
|
||||
#include "Tools.h"
|
||||
|
||||
namespace ApiWithoutSecrets {
|
||||
|
||||
// ************************************************************ //
|
||||
// BufferParameters //
|
||||
// //
|
||||
// Vulkan Buffer's parameters container class //
|
||||
// ************************************************************ //
|
||||
struct BufferParameters {
|
||||
VkBuffer Handle;
|
||||
VkDeviceMemory Memory;
|
||||
uint32_t Size;
|
||||
|
||||
BufferParameters() :
|
||||
Handle( VK_NULL_HANDLE ),
|
||||
Memory( VK_NULL_HANDLE ),
|
||||
Size( 0 ) {
|
||||
}
|
||||
};
|
||||
|
||||
// ************************************************************ //
|
||||
// VertexData //
|
||||
// //
|
||||
// Struct describing data type and format of vertex attributes //
|
||||
// ************************************************************ //
|
||||
struct VertexData {
|
||||
float x, y, z, w;
|
||||
float r, g, b, a;
|
||||
};
|
||||
|
||||
// ************************************************************ //
|
||||
// RenderingResourcesData //
|
||||
// //
|
||||
// Struct containing data used during rendering process //
|
||||
// ************************************************************ //
|
||||
struct RenderingResourcesData {
|
||||
VkFramebuffer Framebuffer;
|
||||
VkCommandBuffer CommandBuffer;
|
||||
VkSemaphore ImageAvailableSemaphore;
|
||||
VkSemaphore FinishedRenderingSemaphore;
|
||||
VkFence Fence;
|
||||
|
||||
RenderingResourcesData() :
|
||||
Framebuffer( VK_NULL_HANDLE ),
|
||||
CommandBuffer( VK_NULL_HANDLE ),
|
||||
ImageAvailableSemaphore( VK_NULL_HANDLE ),
|
||||
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
|
||||
Fence( VK_NULL_HANDLE ) {
|
||||
}
|
||||
};
|
||||
|
||||
// ************************************************************ //
|
||||
// VulkanTutorial04Parameters //
|
||||
// //
|
||||
// Vulkan specific parameters //
|
||||
// ************************************************************ //
|
||||
struct VulkanTutorial05Parameters {
|
||||
VkRenderPass RenderPass;
|
||||
VkPipeline GraphicsPipeline;
|
||||
BufferParameters VertexBuffer;
|
||||
BufferParameters StagingBuffer;
|
||||
VkCommandPool CommandPool;
|
||||
std::vector<RenderingResourcesData> RenderingResources;
|
||||
|
||||
static const size_t ResourcesCount = 3;
|
||||
|
||||
VulkanTutorial05Parameters() :
|
||||
RenderPass( VK_NULL_HANDLE ),
|
||||
GraphicsPipeline( VK_NULL_HANDLE ),
|
||||
VertexBuffer(),
|
||||
CommandPool( VK_NULL_HANDLE ),
|
||||
RenderingResources( ResourcesCount ) {
|
||||
}
|
||||
};
|
||||
|
||||
// ************************************************************ //
|
||||
// Tutorial04 //
|
||||
// //
|
||||
// Class for presenting Vulkan usage topics //
|
||||
// ************************************************************ //
|
||||
class Tutorial05 : public VulkanCommon {
|
||||
public:
|
||||
Tutorial05();
|
||||
~Tutorial05();
|
||||
|
||||
bool CreateRenderPass();
|
||||
bool CreatePipeline();
|
||||
bool CreateRenderingResources();
|
||||
bool CreateVertexBuffer();
|
||||
bool CreateStagingBuffer();
|
||||
bool CopyVertexData();
|
||||
|
||||
bool Draw() override;
|
||||
|
||||
private:
|
||||
VulkanTutorial05Parameters Vulkan;
|
||||
|
||||
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
|
||||
Tools::AutoDeleter<VkPipelineLayout, PFN_vkDestroyPipelineLayout> CreatePipelineLayout();
|
||||
bool CreateCommandPool( uint32_t queue_family_index, VkCommandPool *pool );
|
||||
bool AllocateCommandBuffers( VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers );
|
||||
bool CreateCommandBuffers();
|
||||
bool CreateSemaphores();
|
||||
bool CreateFences();
|
||||
bool CreateBuffer( VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer );
|
||||
bool AllocateBufferMemory( VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
|
||||
const std::vector<float>& GetVertexData() const;
|
||||
bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
|
||||
bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
|
||||
void DestroyBuffer( BufferParameters& buffer );
|
||||
|
||||
void ChildClear() override;
|
||||
bool ChildOnWindowSizeChanged() override;
|
||||
};
|
||||
|
||||
} // namespace ApiWithoutSecrets
|
||||
|
||||
#endif // TUTORIAL_03_HEADER
|
||||
53
Project/Tutorial05/main.cpp
Normal file
53
Project/Tutorial05/main.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
// Copyright 2016 Intel Corporation All Rights Reserved
|
||||
//
|
||||
// Intel makes no representations about the suitability of this software for any purpose.
|
||||
// THIS SOFTWARE IS PROVIDED ""AS IS."" INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES,
|
||||
// EXPRESS OR IMPLIED, AND ALL LIABILITY, INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES,
|
||||
// FOR THE USE OF THIS SOFTWARE, INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY
|
||||
// RIGHTS, AND INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
// Intel does not assume any responsibility for any errors which may appear in this software
|
||||
// nor any responsibility to update it.
|
||||
|
||||
#include "Tutorial05.h"
|
||||
|
||||
int main( int argc, char **argv ) {
|
||||
ApiWithoutSecrets::OS::Window window;
|
||||
ApiWithoutSecrets::Tutorial05 tutorial05;
|
||||
|
||||
// Window creation
|
||||
if( !window.Create( "05 - Staging Resources" ) ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Vulkan preparations and initialization
|
||||
if( !tutorial05.PrepareVulkan( window.GetParameters() ) ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Tutorial 04
|
||||
if( !tutorial05.CreateRenderPass() ) {
|
||||
return -1;
|
||||
}
|
||||
if( !tutorial05.CreatePipeline() ) {
|
||||
return -1;
|
||||
}
|
||||
if( !tutorial05.CreateRenderingResources() ) {
|
||||
return -1;
|
||||
}
|
||||
if( !tutorial05.CreateVertexBuffer() ) {
|
||||
return -1;
|
||||
}
|
||||
if( !tutorial05.CreateStagingBuffer() ) {
|
||||
return -1;
|
||||
}
|
||||
if( !tutorial05.CopyVertexData() ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Rendering loop
|
||||
if( !window.RenderingLoop( tutorial05 ) ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user